Author Topic: Roman faction  (Read 23633 times)

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #50 on: 23 June 2010, 05:34:06 »
Romans fighting Romans...
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #51 on: 23 June 2010, 05:36:24 »
I am pretty sure it would be different, and should be fun... I mean, that is why (for one reason or so) Arch is creating it...
Hmm, the turtle formation, I think, gets stuck a lot sometimes...

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #52 on: 23 June 2010, 05:42:23 »
But if I made it smaller it would only have 4 solders...
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #53 on: 23 June 2010, 05:54:50 »
But if I made it smaller it would only have 4 solders...
Nah, it would be more...
But, it's good, for now at least.  :)  :thumbup:

-Archmage-

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Re: Roman faction (UPDATED!!!)
« Reply #54 on: 23 June 2010, 06:13:18 »
Quote
Romans fighting Romans...

I don't mean to offend Elim or myself, but it wouldn't really be Romans vs Romans.............
More like alternate reality Romans vs Romans of our history.



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But if I made it smaller it would only have 4 solders...

Last I knew it only had 4 soldiers, but I haven't played this......... version 4.0? 3.2? or whatever?



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What I want to do is put this against the upcoming (supposedly) historical romans...I think it would be great...  Bomb

Yah it's coming. :)
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #55 on: 23 June 2010, 06:40:00 »
3.1, maybe?  :|

Quote
I don't mean to offend Elim or myself, but it wouldn't really be Romans vs Romans...
More like alternate reality Romans vs Romans of our history.
Well...no offense to anyone, but it is just Glest, so...think of it in a "Glest Perspective"... oh wait, what's that...  :|
Anyways, we'll see, right?  :|  :thumbup:

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Yah it's coming.  :)
Cool, thought it was abandoned...

wciow

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Re: Roman faction (UPDATED!!!)
« Reply #56 on: 23 June 2010, 10:48:33 »
Excellent faction Eliminator  :thumbup:

A good selection of units and good icons.

Finally two suggestions:
The guard tower builds a little too quickly making it easy to turtle with this faction.
The feather upgrades takes a VERY long time to complete!
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #57 on: 23 June 2010, 16:10:24 »
The feather up grade takes a long time because it makes it so the birds can fly faster and you can then make long bow men.
I don't mean to offend Elim or myself, but it wouldn't really be Romans vs Romans.............
More like alternate reality
Can this argument stop! Just use Historical Ill use Fantasy and that is that OK?
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #58 on: 23 June 2010, 18:34:50 »
Yeah, I remember... took a long time, but... still...maybe too long?

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #59 on: 24 June 2010, 06:08:07 »
Maybe, but a shorter upgrade isn't worth an update.
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #60 on: 26 June 2010, 15:56:18 »
So Eliminator is there an anti air "building" in the Romans? /Fantasy Romans? I forgot whether there was one or not...
*moved*
Thanks.

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #61 on: 26 June 2010, 17:11:08 »
Yes, sort of. The ballista can attack ground and air but it is the anti air unit.
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #62 on: 26 June 2010, 20:23:05 »
Yes, sort of. The ballista can attack ground and air but it is the anti air unit.
I see, when I tried that game I didn't find it...but later when I have the time I'll try it again...thanks.  :thumbup:

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #63 on: 26 June 2010, 22:33:10 »
I think the war_time_mechanic can do it.  :)
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #64 on: 26 June 2010, 22:37:49 »
I think the war_time_mechanic can do it.  :)
Oh I remember now, too bad my only mechanic was killed  after he built the golden statue and gladiator's school...(maybe wrong names sorry) he was killed by some fire archers...then I kept producing longbowmen and then a turtle formation which took forever, after that ...I won.  :O
I guess I must try again...  :thumbup:

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #65 on: 26 June 2010, 22:39:20 »
OK, great.  :) The mechanics can also morph to a battering ram.
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #66 on: 26 June 2010, 22:41:39 »
OK, great.  :) The mechanics can also morph to a battering ram.
Yeah I did, I actually made to. but the archers behind the spearmen got him too... fire archers...  ::)

wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #67 on: 26 June 2010, 22:49:26 »
I didn't reach very far in the technology but I still won with the romans, I played another game and this time I did way better.
The turtle formations are good against indians because they lack much splash attacks.

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #68 on: 1 July 2010, 20:44:09 »
Hmm...Eliminator, I think the Ballista is supposed to be only anti air...right?  :| I tried it...it is antiground too...

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #69 on: 2 July 2010, 00:40:30 »
It gives less damage then the normal balsta and can go for both ground and air.
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wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #70 on: 2 July 2010, 01:04:17 »
Thats good and realistic, I agree that it should be dual purpose ;) ;)

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #71 on: 2 July 2010, 01:55:46 »
Err...fine, but it makes it less fun actually, as strong as Roman, Fantasy Romans, already is...  :|
I guess I'll be looking for Historical Romans now...unless, if it is a long time from now...  :|

wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #72 on: 2 July 2010, 02:30:45 »
Oh speaking of too strong, I wanted to say that the romans are too cheap for how strong their units are :| :|, which is trouble late game :( :(

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #73 on: 2 July 2010, 02:32:49 »
Well actually, very strong, and cheap...only bad thing is they are slow...about them, at least...  :|

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #74 on: 2 July 2010, 06:33:31 »
Archmage changed the cost way down, I agree it needs to up. I will up it in the next release.
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