Author Topic: Roman faction  (Read 23579 times)

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #75 on: 2 July 2010, 06:40:13 »
Well...yeah, I guess.
But for some of them, it is fine. Buildings, and upgrades are fine...or too high...but I guess equal because of huge HP...
Also, for the turtle formation...don't make it even higher...  :|

wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #76 on: 2 July 2010, 13:15:36 »
Yeah thats true :| :|

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #77 on: 2 July 2010, 17:04:17 »
Don't make what higher on the turtle formation?
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #78 on: 2 July 2010, 18:33:04 »
What else were we talking about, the cost right?  :|
Only thing else could be its stats, which is high enough too...

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #79 on: 4 July 2010, 01:53:58 »
OK, I wont.
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ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #80 on: 3 January 2011, 18:01:23 »
OK, a new version is out. Tell me what you think.

 :archer: :swordman:

Download here or on first post:
http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=1
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Pizza90

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Re: Roman faction [UPDATED!]
« Reply #81 on: 4 January 2011, 17:18:47 »
Very nice mod! One of the mod i play more often! 2 suggestions that in my opinion would improve the mod:

1) remake the Gladiator School to transform it in the Colosseo (aka Colosseum in english) pics and info here: http://en.wikipedia.org/wiki/Colosseum

2) make a unit driving a biga (a picture here: http://digilander.libero.it/agenziagiornalisti/images/BIGA%20ROMANA.jpg )

Even if this is not an "historical at 100% mod" i think these two things would be awesome in this mod :)

Greetings :)
I translated Megaglest in italian and i keep the translation updated.

ElimiNator

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Re: Roman faction [UPDATED!]
« Reply #82 on: 4 January 2011, 17:41:12 »

1) remake the Gladiator School to transform it in the Colosseo (aka Colosseum in english) pics and info here: http://en.wikipedia.org/wiki/Colosseum
I jut might Ill see what the others say.

2) make a unit driving a biga (a picture here: http://digilander.libero.it/agenziagiornalisti/images/BIGA%20ROMANA.jpg )
You mean like a chariot? I don't know, there are already lots of units in this mod.
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Pizza90

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Re: Roman faction [UPDATED!]
« Reply #83 on: 4 January 2011, 17:49:30 »
Yes a chariot (in italian is called biga). About the colosseum i think should be present because it's one of main (if not "the") symbol of Rome and of the Roman Emperor and since there is already a building with gladiators (that btw has almost the shape of the colosseum) i think it would be "simple" to transform it without making a new building but of course it's my opinion :)
I translated Megaglest in italian and i keep the translation updated.

ultifd

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Re: Roman faction [UPDATED!]
« Reply #84 on: 4 January 2011, 22:42:14 »
Hmm, nice idea.  :thumbup:

I'll think I'll test the updated version today.

ultifd

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Re: Roman faction [UPDATED!]
« Reply #85 on: 8 January 2011, 03:21:53 »
Really fun. Although now I think there shouldn't be an eagle...
Also Ballistas should be only anti air, or else it will be too easy against the cpu when turtling...
(click to show/hide)
it's full size because it looks pretty nice...so I think it's worth it...nice models :D
And lastly, I kinda feel that the advanced architecture upgrade shouldn't be with the wartime mechanic...not sure.  :-\
I'll have a video up later, some parts will be laggy as right now I'm playing mg @ a higher resolution...
and then I might upload the original video if it makes a difference

Really fun now! Great job elim and arch!

Hmm what about having a healing unit?

-Archmage-

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Re: Roman faction [UPDATED!]
« Reply #86 on: 8 January 2011, 04:48:05 »
I've not been involved in the development of Fantasy Romans for a long time. My plans for a new more realistic Roman faction, with better graphics are also at a standstill and have been for a long time. I'm with the Constellus Team now.
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ultifd

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Re: Roman faction [UPDATED!]
« Reply #87 on: 8 January 2011, 05:26:13 »
I've not been involved in the development of Fantasy Romans for a long time. My plans for a new more realistic Roman faction, with better graphics are also at a standstill and have been for a long time. I'm with the Constellus Team now.
Yes, I/everyone knows that... I was just sayin' since you worked on it before...
edit: I have to find alternative audio for my video...copyrights...

Gabbe

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Re: Roman faction [UPDATED!]
« Reply #88 on: 8 January 2011, 07:42:50 »
I've not been involved in the development of Fantasy Romans for a long time. My plans for a new more realistic Roman faction, with better graphics are also at a standstill and have been for a long time. I'm with the Constellus Team now.

wich both u and elim was having such a massive whine about,i lold XD

-Archmage-

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Re: Roman faction [UPDATED!]
« Reply #89 on: 8 January 2011, 09:12:52 »
I've not been involved in the development of Fantasy Romans for a long time. My plans for a new more realistic Roman faction, with better graphics are also at a standstill and have been for a long time. I'm with the Constellus Team now.

wich both u and elim was having such a massive whine about,i lold XD

 :O I remember that.
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ultifd

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Re: Roman faction [UPDATED!]
« Reply #90 on: 23 January 2011, 23:21:27 »
https://www.youtube.com/watch?v=go9WkpgNu8A
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What a fun game! We'll try beating 4 3x Ultras later :) or maybe 2 megas?
Also, great music! Now no more copyright issues! = Longer videos again...
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ElimiNator

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Re: Roman faction [UPDATED!]
« Reply #91 on: 24 January 2011, 05:12:50 »
Great vid.  :)
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ultifd

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Re: Roman faction [UPDATED!]
« Reply #92 on: 25 January 2011, 05:27:03 »
Thanks!
Don't you think the war mechanic should be more expensive though? Why is it so cheap, it can heal most units and become some really nice ones too...

ElimiNator

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Re: Roman faction [UPDATED!]
« Reply #93 on: 25 January 2011, 07:25:46 »
Isn't it the same as the technician in tech?

Edit:
We beat 2 mega romans,
« Last Edit: 25 January 2011, 07:34:34 by ElimiNator »
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Should we remove the longbow man from romans?
« Reply #94 on: 28 January 2011, 06:16:19 »
Should we remove the longbow man from romans?
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ultifd

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Re: Should we remove the longbow man from romans?
« Reply #95 on: 28 January 2011, 06:21:39 »
Hmm...unfortunately I think yes. Would be hard to balance it :/
Also, I don't think we really need a separate topic for just this poll. Shouldn't this just be on the Roman thread?
Now, if it was about balancing the whole faction, that would be different.

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Re: Should we remove the longbow man from romans?
« Reply #96 on: 28 January 2011, 07:07:40 »
Yes because Romans didnt have them

ultifd

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Re: Should we remove the longbow man from romans?
« Reply #97 on: 28 January 2011, 07:17:15 »
Too powerful too...Also armor is really strong.
https://www.youtube.com/watch?v=PcCijTN3yNY https://www.youtube.com/watch?v=SwYIrc6Mvr8
Isn't it the same as the technician in tech?
Nope. Technician is 150 gold, while the war mechanic costs 80 gold and 20 wood. Should be something like 100 gold and 30 wood, etc. They are actually pretty useful...

ElimiNator

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Re: Roman faction [UPDATED!]
« Reply #98 on: 28 January 2011, 17:20:16 »
OK, Ill fix the mechanic.  :)

Edit:
Hmm...unfortunately I think yes. Would be hard to balance it :/
Also, I don't think we really need a separate topic for just this poll. Shouldn't this just be on the Roman thread?
Now, if it was about balancing the whole faction, that would be different.
Yes i agree but I can't modify topics to be polls...  ::)
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will

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Re: Roman faction [UPDATED!]
« Reply #99 on: 28 January 2011, 17:45:44 »
To keep on about the longbow, I think the deep reason I am so against it is it robs any future norman/english faction of their definative weapon

I see no need for factions to be too narrowly true and accurate, but longbows and billhooks will be forever medieval english, and that's a faction i'd like to see built