Author Topic: Cross-compatabilty and lagging cursor questions  (Read 8588 times)

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #25 on: 23 June 2010, 15:12:39 »
I think it's definitely worth a try :D

- Regards, GM

Maybe we should make an option in the glest.ini to use the OS-mouse cursor for peopples with this problem!

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #26 on: 23 June 2010, 17:19:16 »
Well, I hate to say this but after downloading beta10, the mouse issue is still present. I also looked for any mouse-related options in all of the ini files and ran the config app and didn't see anything. Maybe beta11 (or up) will have some way to tweak the mouse settings.

I also wanted to say that for me the mouse issue is present on all screens (the game itself is very smooth and fast). The only thing that helps even a little bit is changing to a lower resolution and even that does not help a whole lot.

I downloaded gtk-recordmydesktop and captured a screen yesterday but could not for the life of me find any way of converting the video to a common format so it could be uploaded and then linked here.

EDIT: for purposes of clarity, I should point out that I'm using MG in the single-player mode with "custom game". I haven't tried any of the multiplayer stuff yet.

- GM

« Last Edit: 23 June 2010, 21:01:44 by greymist »

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #27 on: 24 June 2010, 00:05:49 »
Here is a video capture of the lagging mouse issue I have been talking about (pay attention especially toward the end of the video)...

http://www.anxiety-zone.net/out.ogv

ultifd

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Re: Cross-compatabilty and lagging cursor questions
« Reply #28 on: 24 June 2010, 00:24:08 »
Hmm, that is kinda weird... (and till the end of the video I didn't even notice a difference...  :|
Well...I think softcoder is working on it.

At first I didn't recognize the format, but then I remembered...  :thumbup:

softcoder

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Re: Cross-compatabilty and lagging cursor questions
« Reply #29 on: 24 June 2010, 05:03:53 »
Ok beta11 allows for a special new setting. Edit glestuser.ini and add the following:

Quote
No2DMouseRendering=true

This will disable glest rendering its own cursor and just use the cursor provided by your operating system.

Let me know how that works for you.

tomreyn

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Re: Cross-compatabilty and lagging cursor questions
« Reply #30 on: 24 June 2010, 11:59:11 »
No2DMouseRendering=true works great for me, thanks!
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #31 on: 24 June 2010, 13:49:31 »
It works now...thanks so much!! :)

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #32 on: 25 June 2010, 00:25:48 »
Just wanted to say that beta12 + No2DMouseRendering=true made both cursor movement and movement within the game much more smooth and fluid. I can now actually play in 1024x768 resolution whereas before I had to set it to 640x480 and use No2DMouseRendering=true to play the game. I also noticed that glestuser.ini contains some options that were not present in beta11.

Anyway, nice job :D
« Last Edit: 25 June 2010, 00:27:26 by greymist »

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #33 on: 28 June 2010, 01:48:15 »
Hi

I just wanted to say that I've downloaded MG (beta 14) and without making any modifications, both the cursor movement and general movement within the game is very laggy/choppy. This means that if I move the cursor in any direction to explore, there is a lot of choppyness as if the play area was advancing 20 pixels at a time.

I wanted to compare and since I also have Glest installed, I ran it and there was no jerkyness or choppyness whatsoever and everything (cursor, play area, etc) was very smooth.

When I add the cursor code to the config file, it solves the cursor issue but it seems to make the game play much more laggy so there is a trade-off there. Changing resolutions and other settings also had little or no affect.

I'm wondering if MegaGlest has higher sys req than Glest or if these are just glitches since after all, this is a beta version.

I can provide a comparison of what I'm talking about in the form of a few videos if needed. Please let me know :)

- Thanks, GM
« Last Edit: 28 June 2010, 01:52:30 by greymist »

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Re: Cross-compatabilty and lagging cursor questions
« Reply #34 on: 28 June 2010, 02:14:39 »
ok, always when reporting a problem you must tell us what Operating System you are using. Beta14 was just released 30 minutes ago (and the windows version was just released now).

System req are basically the same as regular Glest (other than the new particles support which can be turned off via a setting in glest.ini):

UnitParticles=false

So how does beta14 compare to beta12 (12 is still on sourceforge)?

Thanks

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #35 on: 28 June 2010, 02:35:49 »
ok, always when reporting a problem you must tell us what Operating System you are using. Beta14 was just released 30 minutes ago (and the windows version was just released now).

The one I have been beta-testing MG on is a 1.5G Pentium 4 Dell Inspiron 2200 laptop with 1G of RAM and an integrated 128M Intel video card with the latest accelerated 3D graphics drivers from Intel installed. I am running MG (Beta 14) on Ubuntu 10.04 at this time.

Quote
System req are basically the same as regular Glest (other than the new particles support which can be turned off via a setting in glest.ini):

UnitParticles=false

I just changed this to false and the issues are still there.

Quote
So how does beta14 compare to beta12 (12 is still on sourceforge)?

While I don't have a specific recollection of how beta 12 behaved during gameplay, I don't remember it ever being as laggy as it is now (with Beta 14). When I move the cursor from left to right or up and down it sort of skids along like it was advancing 20 pixels at a time. I'd be happy to do a capture if it would be helpful.

Quote
Thanks
« Last Edit: 28 June 2010, 02:37:34 by greymist »

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Re: Cross-compatabilty and lagging cursor questions
« Reply #36 on: 28 June 2010, 03:41:59 »
Yes, try beta15 there was a problem related to some network code that caused some lagging.

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #37 on: 28 June 2010, 03:56:17 »
Yes, try beta15 there was a problem related to some network code that caused some lagging.

I should have also pointed out earlier that I'm using MG in the single-player mode as opposed to the multiplayer/network mode. The other clarification I need to make is that the cursor issue is fine now with the recent introduction of the mouse code. The characters in the game also move around smoothly. It's the actual play area that is choppy/jerky when I move up/down/right/left. I've tried different maps, etc and it's still jerky. I will try beta 15 shortly and report back here. Thanks for all your (and the other developer's) hard work. It really is one of the best games (and my favorite) for Linux :) .

EDIT: Just got this message when attempting to download...

"The "/in_development/megaglest3.3.5-beta15_i386_linux_bin.tar.bz2" file could not be found or is not available. Please select another file. "

- Regards, GM
« Last Edit: 28 June 2010, 04:05:18 by greymist »

softcoder

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Re: Cross-compatabilty and lagging cursor questions
« Reply #38 on: 28 June 2010, 05:27:39 »
My mistake, I dragged the wrong file for 32 bit linux when I uploaded. Should be fine now.

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #39 on: 28 June 2010, 14:36:05 »
Downloaded Beta 15. Same issue. Disabled a few different options to see if that would help. No luck. Then, I tried Beta 15 on my 1.6G AMD Duron tower PC with 2G of RAM and 256M Nvidia card running Ubuntu 10.04 and it was still very choppy. Again, I tried tweaking the settings but it really didn't make much difference. Again Glest runs flawlessly but for some reason, in MG the cursor is choppy (unless the mouse code is added) and movement within the game is choppy as well. Not sure what is in MG that is or isn't in Glest that is causing such a difference in the two games but even on my new dual-core laptop with 4G of RAM it is still choppy. If you would like I will do a screen recording in a little while and maybe that will help some.

EDIT: I just did a screen recording (link below) of the issues in the latest Beta 15 of MegaGlest that shows the choppyness/jerkyness I was talking about. This was done on my 1.5G Pentium 4 Dell Inspiron 2200 laptop with 1G of RAM and 128M integrated Intel video with 3D accelerated drivers running Ubuntu 10.04.

http://www.anxiety-zone.org/out-1.ogv

- Regards, GM
« Last Edit: 28 June 2010, 22:16:21 by greymist »

tomreyn

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Re: Cross-compatabilty and lagging cursor questions
« Reply #40 on: 28 June 2010, 15:00:14 »
I'm not a developer of this software but I'd appreciate a recording (ideally on both your systems) since I run it on Linux (on a notebook with shared RAM Intel GPU), too, and would like to be able to compare it. See also my other thread ("Intel GPU performance", which also includes a video) on this matter.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #41 on: 29 June 2010, 02:31:37 »
@tomreyn

I included a link to the screen recording in my post prior to this one. I haven't had the opportunity to do one on the other PC's yet but I will try to get around to that. It's pretty much the same thing though (ie; choppyness, etc). I'm using single-player mode. I haven't tried/tested network/multiplayer yet. I also downloaded KVIRC and logged into FreeNode #Glest earlier today. Saw a number of familiar names but noone was chatting at the time. I will pop in a little later when I get a chance and see if I can catch someone then. Take care.

- GM

tomreyn

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Re: Cross-compatabilty and lagging cursor questions
« Reply #42 on: 29 June 2010, 07:46:39 »
I just tried to download your video but I can't, you seem to have exceeded your bandwidth limit. Let me know on IRC if I can host it elsewhere for you.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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ultifd

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Re: Cross-compatabilty and lagging cursor questions
« Reply #43 on: 29 June 2010, 17:28:20 »
I just tried to download your video but I can't, you seem to have exceeded your bandwidth limit. Let me know on IRC if I can host it elsewhere for you.
Yeah, same thing. Yesterday is fine though...is it the one with the "redcoats"? Weird, only faction I knew that was like that, or mod, was the ModDB one...http://www.moddb.com/mods/demonionic ...Domineonic
33 second one right? I have it, if you can't host it, then I could re-upload it...  :|

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #44 on: 29 June 2010, 22:45:16 »
Sorry, I've increased the bandwidth. Please try it now.

http://www.anxiety-zone.org/out-1.ogv

I haven't tested the latest beta yet so the video reflects issues I was experiencing in beta 15.

@ultifd - No, this isn't the "redcoats" faction. It was a different one. The "redcoats" one is here...

Scenario: custom
Map: 4kingdoms8kings
Tileset: autumn
Tech Tree: megapack

MG always defaults to this combination (I have lots of factions, MODS, tilesets, etc installed)

Thanks for the hosting offers, everything should be ok now :)

EDIT: I just downloaded and installed beta16 and experienced the same lag/choppyness as before but then I decided to experiment with various map/faction/tileset/MOD combinations and have noticed that some run very choppy while others run pretty smoothly. I'm wondering if part of this is caused by the combinations themselves?.

- GM
« Last Edit: 29 June 2010, 23:06:43 by greymist »

ultifd

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Re: Cross-compatabilty and lagging cursor questions
« Reply #45 on: 30 June 2010, 00:03:41 »
Hmm...did you make it yourself then?  :| Looks cool...

Quote
Scenario: custom
Map: 4kingdoms8kings
Tileset: autumn
Tech Tree: megapack

MG always defaults to this combination (I have lots of factions, MODS, tilesets, etc installed)
Yeah, used to be like that for me. But then I got some other maps that started with "2" and others...so it got pushed down the list... Anyways that is a good setup for quick testing though...usually.

@laggiess  :|

Anyways good, vid is up.

tomreyn

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Re: Cross-compatabilty and lagging cursor questions
« Reply #46 on: 30 June 2010, 00:47:43 »
EDIT: I just did a screen recording (link below) of the issues in the latest Beta 15 of MegaGlest that shows the choppyness/jerkyness I was talking about. This was done on my 1.5G Pentium 4 Dell Inspiron 2200 laptop with 1G of RAM and 128M integrated Intel video with 3D accelerated drivers running Ubuntu 10.04.

That's about how it looks on my laptop with a shared memory on-board GPU (Intel GMA X4500MHD) using Ubuntu 10.04 with either the standard or a 2.6.34 Ubuntu kernel and the i915 (open source) driver, too. It is about what can be expected of such hardware apparently. It gets worse when there are many units in the game. It should be more fluid on your other PC where you have a dedicated GPU, fast CPU and plenty of RAM, though. And it seems to be for others.

With the hardware described above I get down to 4 FPS, which is really not much. You can check this by pressing ? during the game.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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internet access: VDSL2+

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ultifd

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Re: Cross-compatabilty and lagging cursor questions
« Reply #47 on: 30 June 2010, 00:49:15 »
Yeah, mainly I think the FPS depends on your GPU mostly...for me at least.

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #48 on: 30 June 2010, 19:44:18 »
Downloaded beta 17. Same issue in single-player mode with lag/choppyness. Perhaps it does have something to do with having an integrated video card but it does this on all of my PC's - even my 1.6G AMD Semprom tower which has a 256M Nvidia card and 2G of RAM. Also, I've tried different maps, scenarios, tilesets, factions, etc and the lag is still there.

What's more is that I can scroll left and right but now I can't scroll up and down. If I try to scroll up or down, the cursor just stops at the top or bottom of the screen and won't go any further allowing me to move freely around the game-play area.

I'm still puzzled as to why Glest has none of these issues but MG does but of course I also realize that it's still in beta and I'm sure when it's finished it will be a great game :) .

- GM


ultifd

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Re: Cross-compatabilty and lagging cursor questions
« Reply #49 on: 30 June 2010, 19:53:22 »
Hmm, well, lag or choppiness usually depends on the specs on your computer...so most likely it is the integrated...anyways it can also depend on the code in MG...
Anyways try pressing the ? (question mark) key to see your FPS, then to really see how bad it is or if it is at least... "OK". I have a integrated computer too, but usually not really laggy or choppy...I mean less FPS but good enough to play and actually see the movements...

Quote
I'm still puzzled as to why Glest has none of these issues but MG does but of course I also realize that it's still in beta and I'm sure when it's finished it will be a great game
The code, probably.

Anyways just come to the IRC if ya really want to contact softcoder or play a multiplayer game.
http://webchat.freenode.net/?&channels=glest