Author Topic: Cross-compatabilty and lagging cursor questions  (Read 8589 times)

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #50 on: 30 June 2010, 22:14:45 »
Hi

Using my 1.5G Dell Inspiron 2200 laptop with 128M integrated Intel graphics card and 1G of RAM, I took this screenshot of the specs I get when I hit "shift"+"?"...

http://www.anxiety-zone.org/specs.png

NOTE: (Some of these numbers change as game-play is ongoing)

I will try to get onto IRC later but the last few days have been very busy and hectic for me so not sure when or what time I'll be on or if I'll even be able to get on :) .

- GM
« Last Edit: 30 June 2010, 22:17:46 by greymist »

tomreyn

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Re: Cross-compatabilty and lagging cursor questions
« Reply #51 on: 30 June 2010, 22:46:03 »
So your RenderFPS was 6 there. Mine goes down as low as 2 if there are many units in the game (whether or not they are visible to me).
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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ultifd

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Re: Cross-compatabilty and lagging cursor questions
« Reply #52 on: 30 June 2010, 22:48:25 »

well if you press shift + ...and you get that, well...hmm...I think it is the specs...
Lowest for me is 4. FPS.

softcoder

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Re: Cross-compatabilty and lagging cursor questions
« Reply #53 on: 8 July 2010, 00:22:43 »
Dude, try 3.3.5.1-alpha1

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #54 on: 9 July 2010, 18:10:10 »
Dude, try 3.3.5.1-alpha1

Just tried 3.3.5.1 alpha out of the box with no changes to the settings and it's still very laggy/choppy on my 1.5G Dell laptop w 1G of RAM and 128M Intel graphics card. I tried several combinations of maps, etc.

- Regards, GreyMist

ultifd

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Re: Cross-compatabilty and lagging cursor questions
« Reply #55 on: 9 July 2010, 18:36:33 »
I think it really is just your "specs" of your computer... I have a similar one and I am pretty sure it would just have as a...well it would be really choppy, or laggy.  :|
The update did help though, at least a few better FPS...for others.

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #56 on: 9 July 2010, 19:36:32 »
I think it really is just your "specs" of your computer... I have a similar one and I am pretty sure it would just have as a...well it would be really choppy, or laggy.  :|
The update did help though, at least a few better FPS...for others.

I agree with you. Probably just the specs. However, the original Glest runs just fine so the only thing I can think of is that some PC's are just unable to handle the new particle system in MG. I wonder if there is some way of turning this off and if it would make a difference or maybe it's needed to play the game?.

- Regards, GreyMist

ultifd

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Re: Cross-compatabilty and lagging cursor questions
« Reply #57 on: 9 July 2010, 19:42:04 »
I think it really is just your "specs" of your computer... I have a similar one and I am pretty sure it would just have as a...well it would be really choppy, or laggy.  :|
The update did help though, at least a few better FPS...for others.

I agree with you. Probably just the specs. However, the original Glest runs just fine so the only thing I can think of is that some PC's are just unable to handle the new particle system in MG. I wonder if there is some way of turning this off and if it would make a difference or maybe it's needed to play the game?.

- Regards, GreyMist
Well...are you sure it is the particles?  :| err... I suppose... maybe.
I think there is a difference between Glest and MG. Some coding...difference...which...requires more of a computer I guess.
Hmm...

softcoder

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Re: Cross-compatabilty and lagging cursor questions
« Reply #58 on: 9 July 2010, 23:06:38 »
With all of our testing we get nearly same FPS with alpha1 as regular glest. You may turn off particles on the options screen (set Use Particles to No).

Did you set video res and bit depth and shadows to the same as what you have in vanilla glest?

Thanks

greymist

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Re: Cross-compatabilty and lagging cursor questions
« Reply #59 on: 19 July 2010, 19:31:23 »
Been preoccupied for awhile so I haven't been on. Those are some good suggestions SoftCoder. I will try them when I get a chance.

- GM

With all of our testing we get nearly same FPS with alpha1 as regular glest. You may turn off particles on the options screen (set Use Particles to No).

Did you set video res and bit depth and shadows to the same as what you have in vanilla glest?

Thanks