Author Topic: Allow for disbanding units  (Read 5253 times)

ZaggyDad

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Re: Allow for disbanding units
« Reply #25 on: 1 September 2010, 14:32:25 »
If this feature were to be implemented, however, I wouldn't suggest that the user be able to regain the full amount of resources used to create the destroyed structure/UNIT.

Actually, when I originally suggested this, I had 'no refunds, ever' in mind. And I think that's really the way it should be. Otherwise it would be a matter of time until people start to delete units which were badly wounded in a fight and won't recover quickly. And it's also not how life works.  ;)

maybe, the more damage it has taken, the less resources you get back.

Yes, but even then, how could you get food back from a dead soldier? Adding exceptions for refunds would be a bit too complicated, IMO.

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Re: Allow for disbanding units
« Reply #26 on: 1 September 2010, 16:15:07 »
Add a suicide skill that the unit attacks its self, but you want to get some of the resources back, right? In a way it is possible now. You can morph a unit to an invisible size o unit that costs -50 gold, -1 food, and -75 wood. That would work but It would be hard.
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Omega

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Re: Allow for disbanding units
« Reply #27 on: 1 September 2010, 18:48:48 »
Personally, I think its simpler to just not return any resources. It's simple and effective. However, personally, I see ABSOLUTELY NO REASON to kill our poor innocent units (alas, poor Frank, I knew him well!)... GAE has a lua command for this, since scenarios could use a kill command, though player-wise, I still think it is unneccessary.
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Mark

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Re: Allow for disbanding units
« Reply #28 on: 1 September 2010, 21:35:12 »
Yes, but even then, how could you get food back from a dead soldier? Adding exceptions for refunds would be a bit too complicated, IMO.

~Zaggy1024
I think such an exception should be made-that way, you could have a faction which builds swords in a blacksmith, and some units need swords.  When the soldier is killed, the player should not get the sword back like it was energy. 

Here is how I think it should be done:  If the unit that you disband has 100% health, then it should return 50% resources.  If it has 50% health, it should return 25% resources.  Of course, there should be a way to make sure such refunds are not possible for some units.  Probably the best way to do it would be for only buildings to return resources, because how do you harvest wood from a soldier?  Of course, if this is truly too complicated, aren't there more important things to do?  This seems relatively low priority.  Though fine tuning the numbers should be easy to program (Its all math to the machine, right?), setting up a system where it is possible to have number values is probably very time-consuming.

Personally, I think its simpler to just not return any resources. It's simple and effective. However, personally, I see ABSOLUTELY NO REASON to kill our poor innocent units (alas, poor Frank, I knew him well!)... GAE has a lua command for this, since scenarios could use a kill command, though player-wise, I still think it is unneccessary.
Let's see if you can maintain that view when you see 4 catapults blocking avenues in a cpu-mega city.  Horseman and battle machines, too.