Author Topic: Some questions about Megaglest  (Read 1567 times)

Julius

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Some questions about Megaglest
« on: 24 June 2010, 10:26:35 »
Is it possible to get the model source files (preferable in .blend format) for the factions in Megaglest? Would be nice to create some hero characters by making modified versions of base models. Maybe it would be good if those were also put into the code repository, like OpenArena does it.

Oh and is it possible to create complete campaigns now, or is it limited to single map scenarios?

Last but not least, all the media is still licensed under the CC-BY-SA like in the "normal" Glest right?
« Last Edit: 24 June 2010, 14:03:05 by titi »

titi

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Re: Some questions about Megaglest
« Reply #1 on: 24 June 2010, 14:02:43 »
for the models:
hm yes, I think ist possible for most of them beside of magic and tech faction of course, but ..... But they are not really prepared yet for a download.
Its more my development dir on my harddisk ( yes with several backups! ) . I will try to provide them after my vacation.

campaigns:
no not possible yet

yes all CC-BY-SA
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Julius

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Re: Some questions about Megaglest
« Reply #2 on: 24 June 2010, 14:50:22 »
Thanks for the answers!

That there are not .blend source files for the tech and magic fraction is of course a pity, but it would be great if you could upload the rest after your vacation.
Maybe the tech and magic fraction should be phased out of Megaglest in the long run if there arn't any source files available?

Oh and btw, one small feature request. Would it be possible that a double tap on the number of the battle group automatically scrolls to that group? That is really helpful if you want to control several groups on different parts of the map.
Also is it possible to assign a number to buildings for quick access to the build menu? (might be done already)

 

anything