Trappin you said its not well decorated and plain, but did you test it ingame? Yes its square again but believe me its really fun to play(especially in multiplayer ). A bit more decoration would be good thats true, but especially elevation is one of the most important things in this map!
Its just that the screenshot doesn't show this fact.
Another reason why I choosed to not put so many objects in this map are performance issues!
I played a lot of multiplayer games and I learned that many people use very slow integrated graphics cards to play glest. And if they see too many vertices, they slow down
and then everyone slows down.
But you are right, if I have more time I will try to make it look a bit better. My focus when creating this was only the fun to play this map and the AI and not the special look of the map beside the cliffs which really look good in my opinion. I will definily modify the terrain texturing which is really boring currently .
regarding the Ai behaviour, I never played a game where the AI was so aggrassive like in this map. It attacks without any break!
I only played one big battle in this map yet, but this was a great game!
Maybe you can take this as a base(idea) and give us a better looking map like this? ( I only have limited time and as you know I do a lot of other things too.)