Author Topic: New tileset objects released  (Read 6964 times)

tucho

  • Ornithopter
  • *****
  • Posts: 369
    • View Profile
    • .::www.artbytucho.com::.
New tileset objects released
« on: 4 April 2005, 00:19:33 »
We have made available the new tileset objects, here is the link to them. The download includes the new tilesets and a sample map with these new objects already placed; in order to use them you only need to copy the folders called “Map” and “Tileset” in the game folder.

Some advice on making maps:

- Don´t abuse of the new trees, as they have many more polygons than the first ones and they are bigger too, so if you put too many together they will overlap. In the starting points, make sure that the tree1 (the one from which the wood is taken), is still accessible and has no objects nerby which could block the units when they go harvest wood.
- Make it sure that it is easy to commute from one starting point to another, and that they all have accessible resources, because by doing so things will be easier for the CPU controlled units and we´ll have more efficient enemies :). I have made a pack with all the maps the people have sent us until now; you can download it from the “additional downloads” section.

tileset objects

Code: [Select]
[img]http://img173.exs.cx/img173/5036/tilesetobjects26gv.jpg[/img]
« Last Edit: 23 June 2016, 04:15:56 by filux »

@kukac@

  • Guest
topic
« Reply #1 on: 9 October 2005, 06:50:06 »
these doesnt work for me  >:(
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

Speedator

  • Guest
(No subject)
« Reply #2 on: 12 October 2005, 11:47:27 »
It is already part of the current releases.
« Last Edit: 1 January 1970, 00:00:00 by Speedator »