We have created a new beta build and would like feedback from users who can test it:
The latest development version is currently 3.3.5.1-beta1 and can be downloaded from:
Windows:
Automatic Update
hereLinux:
32bit
here64bit
hereTo find people to play with you may want to talk to them on the glest IRC channel:
http://webchat.freenode.net/?channels=glestChangelog:
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3.3.5.1 beta1
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- More performance updates to rendering and game updating
- Many bugfixes (too many to mention)
- Updated client and server lobby screen to show more game information
- Added more per game settings for network games
- Updated support for GAE pathfinder (but should ONLY be used in single player mode as network use is experimental)
- Added new commandline parameter for modders to validate their techtrees, usage:
./glest --validate-techtrees
- Added support for Open Suse
3.3.5.1 alpha3
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- More performance updates to rendering and game updating
- Silnarm's new pathfinder has been introduced into mega-glest (please leave feedback in the forums)
- Fixed bugs where invalid IP addresses were used for NIC's not active
- Added the ability to turn OFF sounds via the options menu
- Added the ability to toggle Pause for lagged clients per game
- Some fixes and changes were made to the AI (please leave feedback in the forums)
- Fixed issue where command queues and multi-unit selecting was broken
- Fixed map editor for windows users where tooltips didn't show properly and memory corruption.
3.3.5.1 alpha2
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- Fixed slow rendering by reverting back to vanilla glest rendering
- Added much more error checking and network finesse
- Added LAN IP Addresses on Custom Game Menu
- Disabled "Zoom out' on game end for Network Games (Created instability)
- Added more relaible TCP connection status checking
- Fixed mouse disappearing issues
- Made error messagebox persist between menus / screens
- Added ability to continue loading / playing if sound system cannot initialize
v3.3.5.1-alpha1
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- Bugfix for disappearing mouse when toggling out of the game
- Increased default HTTP timeout value from 5 to 10 seconds and users may override the HTTP timeout now via a glestuser.ini setting:
DEFAULT_HTTP_TIMEOUT=10
- Changed data checksum error message to include the offending client playername is the message
- Reverted Game Rendering to 3.3.4 and now we have better performance
- Attempt to fix game crash on game end statistics