Author Topic: 3.3.5.1 beta is available - please test  (Read 4684 times)

softcoder

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3.3.5.1 beta is available - please test
« on: 8 July 2010, 00:02:50 »
We have created a new beta build and would like feedback from users who can test it:

The latest development version is currently 3.3.5.1-beta1 and can be downloaded from:

Windows:

Automatic Update
here

Linux:

32bit
here

64bit
here

To find people to play with you may want to talk to them on the glest IRC channel:

http://webchat.freenode.net/?channels=glest

Changelog:
=======

3.3.5.1 beta1
---------------
- More performance updates to rendering and game updating
- Many bugfixes (too many to mention)
- Updated client and server lobby screen to show more game information
- Added more per game settings for network games
- Updated support for GAE pathfinder (but should ONLY be used in single player mode as network use is experimental)
- Added new commandline parameter for modders to validate their techtrees, usage:
./glest --validate-techtrees
- Added support for Open Suse

3.3.5.1 alpha3
---------------

- More performance updates to rendering and game updating
- Silnarm's new pathfinder has been introduced into mega-glest (please leave feedback in the forums)
- Fixed bugs where invalid IP addresses were used for NIC's not active
- Added the ability to turn OFF sounds via the options menu
- Added the ability to toggle Pause for lagged clients per game
- Some fixes and changes were made to the AI (please leave feedback in the forums)
- Fixed issue where command queues and multi-unit selecting was broken
- Fixed map editor for windows users where tooltips didn't show properly and  memory corruption.

3.3.5.1 alpha2
---------------

- Fixed slow rendering by reverting back to vanilla glest rendering
- Added much more error checking and network finesse
- Added LAN IP Addresses on Custom Game Menu
- Disabled "Zoom out' on game end for Network Games (Created instability)
- Added more relaible TCP connection status checking
- Fixed mouse disappearing issues
- Made error messagebox persist between menus / screens
- Added ability to continue loading / playing if sound system cannot initialize

v3.3.5.1-alpha1
-----------------
- Bugfix for disappearing mouse when toggling out of the game
- Increased default HTTP timeout value from 5 to 10 seconds and users may override the HTTP timeout now via a glestuser.ini setting:

Code: [Select]
DEFAULT_HTTP_TIMEOUT=10
- Changed data checksum error message to include the offending client playername is the message
- Reverted Game Rendering to 3.3.4 and now we have better performance
- Attempt to fix game crash on game end statistics
« Last Edit: 5 August 2010, 12:15:07 by softcoder »

ultifd

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Re: 3.3.5.1 alpha is available - please test
« Reply #1 on: 8 July 2010, 01:38:59 »
So far so good. Yes, improvement in rendering/FPS. At least a bit.  :thumbup:
Problem is, we've only tested with 2 players... The real testing comes with more, more fun too.
So come to the IRC Channel if you want to help guys...easy, you play a game, Glest..., anything goes wrong, you tell others. Usually, it will not only apply to you anyways... etc.
Please test.

tomreyn

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Re: 3.3.5.1 alpha is available - please test
« Reply #2 on: 8 July 2010, 13:09:17 »
3.3.5.1alpha1 improves rendering speed for me (not extremely but duly noticeable and not just by the FPS values) and did not seem to introduce new issues. So I recommend everyone else tries it, too.
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cds

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Re: 3.3.5.1 alpha is available - please test
« Reply #3 on: 20 July 2010, 01:28:00 »
The 3.3.5-alpha2 and alpha 3 have a bug:when i enter the internetgame menu and return again without Interent connection ,it crashes sometimes.Can you tell me why this happen?

weedkiller

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Re: 3.3.5.1 alpha is available - please test
« Reply #4 on: 20 July 2010, 06:28:44 »
I have a problem in alpha3 with unit-groups: If i make new ones sometimes old groups are overrided with the new too.
I am not quite sure if it depends on my keyboard, because my laptop has some dead keys and i remapped them..
So perhaps someone else should try this out.

Omega

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Re: 3.3.5.1 alpha is available - please test
« Reply #5 on: 20 July 2010, 21:00:12 »
Well, since the General Discussion board is so quiet, I'll repost this here. Seems like a much better place anyway. :P

Quote
In creating the MegaGlest page, I would like to request better definitions for the tags. Here's my default XML for unit-particle-systems:

<?xml version="1.0" standalone="yes"?>

<unit-particle-system>
   <texture value="true" path="path/to/texture.bmp" luminance="false" />
   <mode value="normal" />
   <primitive value="quad" />
   <offset x="#" y="#" z="#" />
   <direction x="#" y="#" z="#" />
   <color red="#" green="#" blue="#" alpha="#" />
   <color-no-energy red="#" green="#" blue="#" alpha="#" />
   <radius value="#" />
   <size value="#" />
   <size-no-energy value="#" />
   <speed value="#" />
   <gravity value="#" />
   <emission-rate value="#" />
   <energy-max value="#" />
   <energy-var value="#" />
   <relative value="true" />
   <relativeDirection value="false" />
   <fixed value="false" />
   <teamcolorEnergy value="false" />
   <teamcolorNoEnergy value="false" />
</unit-particle-system>

I know some, not all. Can someone give definitions?
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ultifd

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Re: 3.3.5.1 alpha is available - please test
« Reply #6 on: 20 July 2010, 21:44:06 »
@Omega, hmm, attention yes but this would probably be better in the "megaglest main" topic. :P
Oh and I don't know...
The 3.3.5-alpha2 and alpha 3 have a bug:when i enter the internetgame menu and return again without Interent connection ,it crashes sometimes.Can you tell me why this happen?
Well, I do not really know what you are talking about, but if I do, I think that is...normal?  :|

I have a problem in alpha3 with unit-groups: If i make new ones sometimes old groups are overrided with the new too.
I am not quite sure if it depends on my keyboard, because my laptop has some dead keys and i remapped them..
So perhaps someone else should try this out.
Well I haven't experienced that in the games I have tried, but I will look for that.

softcoder

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Re: 3.3.5.1 alpha is available - please test
« Reply #7 on: 20 July 2010, 22:25:17 »
Hello Omega, we need to hear from Titi on this as he write the code.

tomreyn

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Re: 3.3.5.1 alpha is available - please test
« Reply #8 on: 21 July 2010, 10:31:28 »
The 3.3.5-alpha2 and alpha 3 have a bug:when i enter the internetgame menu and return again without Interent connection ,it crashes sometimes.Can you tell me why this happen?

This may be a known issue, but we should verify it's not something different.
Please activate debug logging. Edit glestuser.ini (in the main MegaGlest directory) and ensure it says:

DebugMode=true
DebugLogFile=debug.log


Then reproduce this issue and send a zipped copy of this log file to softcoder or me, accompanied by a detailed description on what you were doing when the game crashed.
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Omega

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Re: 3.3.5.1 alpha is available - please test
« Reply #9 on: 22 July 2010, 01:33:26 »
Speaking of Internet Game, what should we see after clicking that button? I tried it and waited for quite a while, even clicking refresh a few times, but to no avail. It just simply doesn't display anything. I assumed there is no server yet?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ultifd

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Re: 3.3.5.1 alpha is available - please test
« Reply #10 on: 22 July 2010, 02:17:24 »
Speaking of Internet Game, what should we see after clicking that button? I tried it and waited for quite a while, even clicking refresh a few times, but to no avail. It just simply doesn't display anything. I assumed there is no server yet?
Usually it is like this

Well, you will only see a server is someone was hosting a game, and if they published it

...since megaglest is not very popular, you won't see a lot of servers...usually there is only a few at busiest times.
Best bet to play with someone else? Do what it says on the bottom of the screen, visit the #glest IRC Channel ...Usually there is people there...if not people that can host a game. (basically right now that is like the only way anyways, unless you already told someone or asked if they could host a game...)

Still, Masterserver makes it easier...mostly. You don't need to type the IP...

And to host a game, you have to at least forward the port (well you probably already know that) + "reserve the IP" too...I think.

Omega

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Re: 3.3.5.1 alpha is available - please test
« Reply #11 on: 22 July 2010, 02:22:29 »
Ok... Then there's nothing wrong with me. Was wondering why it was so empty...
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Re: 3.3.5.1 alpha is available - please test
« Reply #12 on: 22 July 2010, 08:59:53 »
This will most likely change when the game has reached a development stage where it makes sense to also maintain a dedicated server (software).
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titi

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Re: 3.3.5.1 beta is available - please test
« Reply #13 on: 5 August 2010, 12:55:55 »
beta1 is available, please test it. ( look at first post )
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

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Re: 3.3.5.1 beta is available - please test
« Reply #14 on: 5 August 2010, 18:10:02 »
Hmm, so he did it...  :thumbup: Awesome. Hopefully no new bugs will come up (or old).
EDIT: Unfortunately some maps still need to be fixed, ones that are included.
3.3.5.1 beta1
---------------
- More performance updates to rendering and game updating
- Many bugfixes (too many to mention)
- Updated client and server lobby screen to show more game information
- Added more per game settings for network games
- Updated support for GAE pathfinder (but should ONLY be used in single player mode as network use is experimental)
- Added new commandline parameter for modders to validate their techtrees, usage:
./glest --validate-techtrees
- Added support for Open Suse
Yes, I would also know. :P

Yeah, don't use the new GAE pathfinder yet when playing multiplayer...you will get out of synch, and there some other little problems.

 

anything