News:

Check out the MegaGlest Wiki! Anyone can be an editor, and we want you!

Main Menu

[solved] How to use blender export-script in Linux ?

Started by mictes, 30 July 2010, 09:22:03

mictes

Hi all,

okay I'm accustomed the luxus exporting directly to .g3d under windows,
now I completely changed to Kubuntu (which rocks! ;) ) and I can export only into .xml with the same (? - the linux port) script weird thing.
What did I forgot to do ?

greets

Yggdrasil

You need to copy glexemel, actually just xml2g, and g3d.dtd next to the export script. The linux binary of xml2g of course. There should be a all-in-one package on titusgames.de.

mictes

#2
Yep, and I used that, copied all to home/name/.blender/scripts/blender, made 'em executable, checked user and rights...
When I want to export it automatically makes the file-type .xml, I have to edit this line. When it exports I still get a .xml


Yggdrasil

It's just /home/name/.blender/scripts/.

Please run blender from a console to get some more info.
(Press Alt+F2 and type 'konsole -e blender', press enter. A second window will open up with some output of blender and the export script.)
Try to export and post the output here.

mictes

WORKS!

glexemel was not found was the error,
so I put the scripts one folder up as you said.

Quote/home/name/.blender/scripts/

Finally it works perfect!

Thank you very much