Author Topic: [solved] How to use blender export-script in Linux ?  (Read 1574 times)

mictes

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[solved] How to use blender export-script in Linux ?
« on: 30 July 2010, 09:22:03 »
Hi all,

okay I'm accustomed the luxus exporting directly to .g3d under windows,
now I completely changed to Kubuntu (which rocks! ;) ) and I can export only into .xml with the same (? - the linux port) script weird thing.
What did I forgot to do ?

greets
« Last Edit: 30 July 2010, 15:51:19 by mictes »

Yggdrasil

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Re: How to use blender export-script in Linux ?
« Reply #1 on: 30 July 2010, 14:03:44 »
You need to copy glexemel, actually just xml2g, and g3d.dtd next to the export script. The linux binary of xml2g of course. There should be a all-in-one package on titusgames.de.

mictes

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Re: How to use blender export-script in Linux ?
« Reply #2 on: 30 July 2010, 14:29:49 »
Yep, and I used that, copied all to home/name/.blender/scripts/blender, made 'em executable, checked user and rights...
When I want to export it automatically makes the file-type .xml, I have to edit this line. When it exports I still get a .xml

« Last Edit: 30 July 2010, 15:03:59 by mictes »

Yggdrasil

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Re: How to use blender export-script in Linux ?
« Reply #3 on: 30 July 2010, 15:44:32 »
It's just /home/name/.blender/scripts/.

Please run blender from a console to get some more info.
(Press Alt+F2 and type 'konsole -e blender', press enter. A second window will open up with some output of blender and the export script.)
Try to export and post the output here.

mictes

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Re: How to use blender export-script in Linux ?
« Reply #4 on: 30 July 2010, 15:51:04 »
WORKS!

glexemel was not found was the error,
so I put the scripts one folder up as you said.

Quote
/home/name/.blender/scripts/

Finally it works perfect!

Thank you very much

 

anything