Author Topic: How to get correct height for buildings?  (Read 1908 times)

Scenariole

  • Guest
How to get correct height for buildings?
« on: 4 August 2010, 22:01:20 »
Could anyone help?

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: How to get correct height for buildings?
« Reply #1 on: 4 August 2010, 23:49:30 »
Open the model in blender and how ever many squares tall it is that is how many cells tall it should be.

This one is 2 cells tall (It is 4 but 2 are under ground) and 2 cells wide.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Scenariole

  • Guest
Re: How to get correct height for buildings?
« Reply #2 on: 5 August 2010, 06:25:04 »
Ah ok thanks, but what is the average height for a human? 2.1 cells?

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: How to get correct height for buildings?
« Reply #3 on: 5 August 2010, 09:46:20 »
some ideas how to get it:
- try it   ;)
- load an existing model from others ( for example this: http://www.titusgames.de/darkmagic/sourcery/sourcerymodel.zip )
- import an original glest model and look at it
« Last Edit: 5 August 2010, 09:50:30 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Scenariole

  • Guest
Re: How to get correct height for buildings?
« Reply #4 on: 5 August 2010, 21:29:22 »
I would love to try it ingame, but I plan to make the models first and then exporting them which I don't know. I will learn when I get to that stage. I will try and look into that model provided and see to use it as a reference, thanks.

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: How to get correct height for buildings?
« Reply #5 on: 6 August 2010, 17:22:21 »
Ah ok thanks, but what is the average height for a human? 2.1 cells?
Yes, a bit higher then 2 squares. (It the XML it is hight 2. There is no .#s)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

 

anything