Author Topic: GAE Pathfinder in MG ( all problems solved? )  (Read 5840 times)

tomreyn

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Re: GAE Pathfinder in MG ( all problems solved? )
« Reply #25 on: 15 February 2011, 08:40:49 »
I (Linux) played with Ultifd (Windows) yesterday, using RoutePlanner. Ultifd was hosting, and we had debug logging active for the path finder, and went out of synch. I hope he still has his logs available and will be able to report (please see my email, Ultifd).

Unrelated to this, I just setup a local game where I was observing and had 7 mega bots compete each other. After some minutes, the game printed a one-liner message on console, then finally ran into a segfault:
(click to show/hide)

pathfinder.log and all other possibly relevant information is (temporarily) available, too.
« Last Edit: 15 February 2011, 08:53:47 by tomreyn »
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
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ultifd

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Re: GAE Pathfinder in MG ( all problems solved? )
« Reply #26 on: 15 February 2011, 08:48:57 »
Well I didn't get an email, but I guess I can do a quick report now. Nevermind, found it.

So we test a 2 vs 2 magic vs tech game... Once I clicked on the upgrade button (to battlemage) on 2 initiates (also those were the first ones that I was going to upgrade), I think it went out of synch.  This was windows to linux.
Here is my pathfinder log: http://www.mediafire.com/?3pqyqevi5p5xa2d
Thanks and good luck, I hope it'll help a little bit/somehow!

tomreyn

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Re: GAE Pathfinder in MG ( all problems solved? )
« Reply #27 on: 17 February 2011, 09:32:00 »
So we test a 2 vs 2 magic vs tech game... Once I clicked on the upgrade button (to battlemage) on 2 initiates (also those were the first ones that I was going to upgrade), I think it went out of synch.  This was windows to linux.
I've uploaded my (client) logs for this game to http://freeit.org/glest/logs/pathfinder.7z where they will be available for a a limited time.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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titi

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Re: GAE Pathfinder in MG ( all problems solved? )
« Reply #28 on: 17 February 2011, 10:21:19 »
I think these out of syncs can be ignored!
We currently have general out of sync problems in svn! We have to test the routeplanner again if this is fixed.
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