There was a lull in development for a while, but much work had been done, and things are moving rapidly again now, so with 0.3 not far off, I thought I'd start a teaser topic to show off some of the things complete or in-the-works.
Multiple music tracks has oft been requested, and is in, it works like so:
<music value="true" play-list="true">
<music-file path="music/blew.ogg"/>
<music-file path="music/floyd_the_barber.ogg"/>
<music-file path="music/about_a_girl.ogg"/>
</music>
The GUI has undergone are rather massive overhaul,
Same screenies of the New Game and Options menus:
Obviously this will look a bit different in the release, the player count hasn't been increased yet.
and the new-look Minimap and Display:
Command finished sounds for Upgrade, Produce & Morph are in, they work much like built-sounds:
<finished-sound enabled="true">
<sound-file path="sounds/initiate_morphed1.wav"/>
<sound-file path="sounds/initiate_morphed2.wav"/>
</finished-sound>
Resources are clickable:
I finally remembered to implement a few new Lua functions Omega has been after for a while,
giveUpgrade(faction, upgrade);
destroyUnit(unitId, clean);
Unit particle systems are in, and they can be used for effects:
Hopefully should be ready for a release within a couple of weeks.