Author Topic: [(p) fixed] MG 3.3.6 crashes when firewall is active  (Read 988 times)

titi

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[(p) fixed] MG 3.3.6 crashes when firewall is active
« on: 17 August 2010, 20:33:57 »
Wciow reports that his glest crashes when his firewall prevents glest from listening on a port....
I think a better error handling is needed in this way.

Claymore resports the same behaviour if:
< claymore_> that happens to me when I leave desproxy running

« Last Edit: 17 August 2010, 20:36:27 by titi »
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softcoder

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Re: MG 3.3.6 crashes when firewall is active
« Reply #1 on: 17 August 2010, 22:24:33 »
Could someone give better details as I was not able to reproduce this on Linux or Windows XP. Please give step by step with possible screenshots.

Thanks

wciow

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Re: MG 3.3.6 crashes when firewall is active
« Reply #2 on: 18 August 2010, 15:57:42 »
The problem I have is pretty much as Titi described it.

My router has a setting called "virtual server" which allows you to open ports for applications to communicate with the internet through a specified port. AFAIK this is usual on all routers.

I'm using MegaGlest 3.3.6 on Windows 7. When I click on internet game> custom game Glest freezes and crashes badly without an error message. This only happens if the port Glest is using to communicate is blocked via my router setting. I only found this out by accident since the router setting is usually enabled and i have no problems.

I am only assuming that this has anything to do with Glest trying to listen to the blocked port, I don't have any knowledge of the actual code.
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