Author Topic: Making a modding tutorial  (Read 2477 times)

John.d.h

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Making a modding tutorial
« on: 28 August 2010, 03:49:11 »
As was discussed in the Glest Guide thread a while ago, I've been working on a comprehensive how-to guide for making a unit for Glest from scratch.  It includes modeling, very basic texturing, rigging, animation, and even how to make a basic XML for viewing the unit in Glest.  I'm nowhere near done, but I've made some substantial progress that is at least a decent introduction to some of Blender's basic functions.  I'm not releasing what I have done just yet, but I would like to see if anyone has any advice for any specific things that they want to see included.  If you're new to modding, what are some things that you feel are missing from your knowledge?  What more would you like to know how to do?  If you're more experienced, what were some things that you wish you'd learned earlier?

My current table of contents looks like this, to give you an idea of what has been done and what is going to be done, and so you can see if there's something missing that you'd want to see in the tutorial.

(click to show/hide)

By the way, there are a lot of things I don't know about texturing, so if one of you knowledgeable folks wants to give me a hand with that after I'm done with the other parts, that would be very helpful.

wyvern

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Re: Making a modding tutorial
« Reply #1 on: 28 August 2010, 13:03:24 »
Thats a good idea, I think I'll use it as I can't animate and my texturing is poor, at best.

ElimiNator

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Re: Making a modding tutorial
« Reply #2 on: 28 August 2010, 17:27:24 »
Good, it looks like you have got it all. :)
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John.d.h

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Re: Making a modding tutorial
« Reply #3 on: 29 August 2010, 22:38:12 »
Here's what I have so far, so take a look and let me know what you think:
http://www.mediafire.com/file/csk4ycvuco1avie/tutorial_sneak_peek_august.7z

Mark

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Re: Making a modding tutorial
« Reply #4 on: 30 August 2010, 02:44:06 »
I downloaded your tutorial, but I have yet to look at it.  Do you plan to explain how to make images?  I know that the most common process now for a unit's (taking a screen from g3d viewer, cutting out gray, pasting onto faction background image) and the various methods of making command images would take a long time to make a tutorial for, but in order to be comprehensive and in order to prevent people from making bad images, you should probably explain that.

John.d.h

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Re: Making a modding tutorial
« Reply #5 on: 30 August 2010, 03:15:08 »
I intend to go over basic rendering, cropping/resizing, and pasting on a simple icon with no background.  Anything more than that is beyond the (current) scope of this project.  I generally want to stay away from doing too much 2D stuff, as that's opening a whole new can of worms, so I'll probably need a more experienced GIMP user to fill in additional stuff about texturing, icons, etc.

John.d.h

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Re: Making a modding tutorial
« Reply #6 on: 18 September 2010, 22:32:44 »
Still working, and nowhere near done, but I figured this part might actually be useful since the new engines do things a bit differently and people are likely to have questions, so I'm releasing this particular section early.

(click to show/hide)

 

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