Sorry, but some more things that could be fixed:
Walls: The walls, gates and towers do not do anything. I guess it is hard to program that, but units just walk through the walls and gates, and cannot stand in towers or on walls. What are they supposed to end up like? Will you be able to mount units on walls? That would be cool.
Fauna: It is cool how they can be attacked for food, but they never fight back. Wouldn’t an elephant or boar, or at the very least a wolf attack? After I harvest the ones near me I have to find more because the deer run away, very quickly. I have to mob them with like 6 horsemen and pen them in.
False advertising: This may be because I had high expectations, but you can’t build cities out of walls, and you can’t have troop formations. I know this is probably experimental, but you could have explained that a little better.
Some good things:
Textures: the textures, frankly, are fantastic. They are seamless, high resolution, and look authentic. Is that what you do, gAMEboy? Medieval 2 has the idea of switching shield blazons and crests and stuff, but it is implemented even further in 0 AD. It has different horse textures, different helmets, weapon textures, shields, etc. And there seems to be an endless amount of variety-there must be like 40 shield textures somewhere!
Human Model: though it has a big head, the human model is superb. The animations are also well done. They certainly spent a long time on it.
Landscape: The maps look fantastic. I don’t think there is anything I can compare them to.
I would join the forums, but really, I have nothing else to say. I would like to join the game, but my modeling skills are subpar, and I use blender, not whatever they use. I also don't have photoshop, just paint.net or gimp, the former of which I am unskilled in. I also can't be on the internet all the time. I thought of joining before to draw concepts, but I was never as good as the people on the site. Right now I am making a greeks faction for glest. It is supposed to be historical and incorporate newly discovered features. I would like to use some of the textures they have, but I would like to ask a question about their license.
This is their license:
The files in this directory are Copyright (C) 2009 Wildfire Games.
These files are licensed under the Creative Commons Attribution-Share Alike 3.0
(CC-by-sa) license, available at
http://creativecommons.org/licenses/by-sa/3.0/Briefly, this means:
* You may use, modify and distribute these files, for commercial and
non-commercial purposes.
* If you distribute one of these files, you must include attribution (e.g.
in the credits screen of a game or a video, or in a text file accompanying
the files). The attribution must include:
* A link to
http://creativecommons.org/licenses/by-sa/3.0/ * The name "Wildfire Games" as the original author
* A link to
http://www.wildfiregames.com/* If you distribute one of these files, you must release it (and any
modifications you have made to it) under the CC-by-sa license.
Does that mean that I can use their textures in my models, and all I have to do is follow those directions? Do I have to include the original images and their names with my faction? I don't know much about licenses, but finding licenses that allow you to distribute, modify and use unlimitedly (citing them as the source, of course) is torture.