Author Topic: [invalid] Path Finder Error! ( Routeplanner )  (Read 1039 times)

kobe

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[invalid] Path Finder Error! ( Routeplanner )
« on: 29 August 2010, 08:18:29 »
Today, I compiled the code in svn which was glest3.3.7-dev, I ran it, I click on custom game button, and then I pick up my faction and also pick up the five AI (ultra and mega), I In the Path Finder Type option in selected Router Planner, then I started with the AI of gaming, when the battle to twenty minutes to half an hour or so an error occurs, the error message window pop-up beginning, the message window every 5 minutes More than 10 minutes a pop up.
« Last Edit: 29 August 2010, 18:57:56 by titi »

tomreyn

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Re: Path Finder Error!
« Reply #1 on: 29 August 2010, 14:47:00 »
Thanks for your report. The 'RoutePlanner' path finder is still under development and not really stable, yet, so there are known issues with it. Silnarm, who develops it, may be interested in your log files, though. Be sure to set DebugWorld=true in glestuser.ini when testing path finders.

When you are reporting issues in a development version (i.e. when you checked out from subversion and compiled yourself) please be sure to include the subversion revision your report refers to.
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ultifd

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Re: Path Finder Error! ( Routeplanner )
« Reply #2 on: 30 August 2010, 23:30:38 »
Yes, the routeplanner still needs work. I heard it is now unstable for singleplayer (:() ...
Anyways, when Silnarm has the time...

Yep, "The new pathfinder lied" it should have been...  Although it doesn't necessarily mean that, but then no one has been modifying command updates, so I'd say that indeed it did.

Will look into it when I also get back to looking into the multiplayer sync problems, might be a couple of weeks yet though.

I still don't understand why you created another account though "Glest Master"...oh well.