Author Topic: [READY TO TEST in 3.3.7-dev] player count filter for maps  (Read 1261 times)

titi

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While setting up a game you can now use a filter on the server showing only those maps which fits the number of startpoints.
This is especially useful for multiplayer games. By this you can avoid that already connected players will be kicked if you switch the map and you switch to a 2 player map for example ...
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tomreyn

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Re: [READY TO TEST in 3.3.7-dev] player count filter for maps
« Reply #1 on: 1 September 2010, 08:34:55 »
I like this feature - very nice.

There's one issue with it, though: When you start with an 8 player map, then activate the filter and set it to 2 players, then the currently set map will change to the first matching map. However, 'max players' and map size information is not updated and thus gives false information for this map until you switch to another map (and back again).
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titi

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Re: [READY TO TEST in 3.3.7-dev] player count filter for maps
« Reply #2 on: 1 September 2010, 14:00:05 »
humm yeah this is a bug. Will fix it as soon as possible
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios