Author Topic: [fixed] glest-3.3.7dev crash again.  (Read 873 times)

kobe

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[fixed] glest-3.3.7dev crash again.
« on: 10 September 2010, 02:47:08 »
Today I compiled the code inside SVN obtained glest3.3.7-dev, but when I selected after the Battle faction, found my ally AI can not be displayed on the map, I went to click on them, the game crashes.

This is the log shows the crash information:
 In [..\..\source\glest_game\game\commander.cpp::Glest::Game::Commander::updateNetwork Line: 320] networkManager.isNetworkGame() = 0,world->getFrameCount() = 1076, gameSettings->getNetworkFramePeriod() = 20
 In [..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionHandler::handleRuntimeError Line: 101] [Unknown error!] gameInitialized = 1, program = 029F5EF8
 In [..\..\source\glest_game\main\program.cpp::Glest::Game::Program::showMessage 603] msg [Unknown error!]
 In [..\..\source\glest_game\sound\sound_renderer.cpp::Glest::Game::SoundRenderer::~SoundRenderer 88]
 In [..\..\source\glest_game\sound\sound_renderer.cpp::Glest::Game::SoundRenderer::~SoundRenderer 92]
 In [..\..\source\glest_game\sound\sound_renderer.cpp::Glest::Game::SoundRenderer::~SoundRenderer 97]
 In [..\..\source\glest_game\facilities\logger.cpp::Glest::Game::Logger::cleanupLoadingTexture Line: 47]
 In [..\..\source\glest_game\facilities\logger.cpp::Glest::Game::Logger::cleanupLoadingTexture Line: 50]
 In [..\..\source\glest_game\facilities\logger.cpp::Glest::Game::Logger::cleanupLoadingTexture Line: 57]
 In [..\..\source\glest_game\facilities\logger.cpp::Glest::Game::Logger::cleanupLoadingTexture Line: 63]

« Last Edit: 10 September 2010, 03:23:15 by kobe »

softcoder

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Re: glest-3.3.7dev crash again.
« Reply #1 on: 10 September 2010, 09:16:33 »
Yes, the SVN version was not stable for a few days. It is likely better now.

titi

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Re: glest-3.3.7dev crash again.
« Reply #2 on: 10 September 2010, 12:13:53 »
no it is not  :( : ( revision 967 )

Here the stacktrace from the crash I get after playing a while.
Code: [Select]
(xxgdb) info stack
#0  0x0828f2aa in Shared::Graphics::Pixmap2D::getPixelf (this=0xe25c8b4, x=160460572, y=-775422692) at shared_lib/sources/graphics/pixmap.cpp:546
#1  0x080d51b5 in Glest::Game::Renderer::renderObjects (this=0x8332720, renderFps=119, worldFrameCount=11314) at glest_game/graphics/renderer.cpp:1492
#2  0x080a2781 in Glest::Game::Game::render3d (this=0x8f07408) at glest_game/game/game.cpp:1435
#3  0x080ab056 in Glest::Game::Game::renderWorker (this=0x8f07408) at glest_game/game/game.cpp:804
#4  0x080f8a30 in Glest::Game::Program::loopWorker (this=0x8365408) at glest_game/main/program.cpp:266
#5  0x080f367e in Glest::Game::glestMain (argc=1, argv=0xbfe384a4) at glest_game/main/main.cpp:925
#6  0x080f4a62 in main (argc=1, argv=0xbfe384a4) at glest_game/main/main.cpp:960

and beside of this the target arrows are no longer rendered.
« Last Edit: 10 September 2010, 12:29:13 by titi »
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titi

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Re: glest-3.3.7dev crash again.
« Reply #3 on: 10 September 2010, 14:35:36 »
and another crash:

Code: [Select]
#0  Glest::Game::Object::getModel (this=0xe5a59d8) at glest_game/types/resource_type.h:59
#1  0x080d3f6c in Glest::Game::Renderer::renderObjectsFast (this=0x8332720) at glest_game/graphics/renderer.cpp:3064
#2  0x080d6883 in Glest::Game::Renderer::renderShadowsToTexture (this=0x8332720, renderFps=109) at glest_game/graphics/renderer.cpp:2668
#3  0x080a24a7 in Glest::Game::Game::render3d (this=0x9213cd8) at glest_game/game/game.cpp:1405
#4  0x080ab056 in Glest::Game::Game::renderWorker (this=0x9213cd8) at glest_game/game/game.cpp:804
#5  0x080f8910 in Glest::Game::Program::loopWorker (this=0x8365408) at glest_game/main/program.cpp:266
#6  0x080f355e in Glest::Game::glestMain (argc=1, argv=0xbf9b3ff4) at glest_game/main/main.cpp:925
#7  0x080f4942 in main (argc=1, argv=0xbf9b3ff4) at glest_game/main/main.cpp:960

Is there a problem with dying units in the new cash?

( update: this was revision 968 )
« Last Edit: 10 September 2010, 14:51:16 by titi »
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softcoder

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Re: glest-3.3.7dev crash again.
« Reply #4 on: 10 September 2010, 17:14:11 »
Fixed in the latest SVN.