Glest Advanced Engine 0.3Note: Things have changed a bit, the configuration files and logs are located at ~/.glestadv (on linux) or ~/glestadv (on windows)
WindowsThere is
an installer available for Windows (~55 MiB)
For modders, there is also the
Developer edition (binary only, requires installed version)
UbuntuOk, I couldn't get the deps thing working properly, so you'll have to ensure you have the dependencies yourselves for now, the only new thing is PhysFS, so if you can run original Glest, all you will likely need is to grab libphysfs through synaptic.
32bit Deb (built on Ubuntu 10.04) (~72 MiB)
64bit Deb (built on Ubuntu 9.10) (~72 MiB)
Linux - Source package (with data)Source tarball (~67 MiB)
[Mac bundle due sometime ?][Binary and data upgrade packages to follow.]New Features: * PhysFS (virtual file system)
* data in ~/glestadv/addons is merged with the base data
* files in addons/ with identical paths will override base data
* mods can be loaded from zip files
* FreeType fonts
* Nicer looking fonts, and completely platform neutral
* New Command: Generate - a 'Produce' command for non-units
* see
https://docs.megaglest.org/GAE/Command_XML#generate * New Commands: Load and Unload, for housing units in transports/towers/etc
* see
https://docs.megaglest.org/GAE/Skill_XML#load * &
https://docs.megaglest.org/GAE/Command_XML#load * Skill / Effect / Emanation Particle systems
* Resources are selectable
* Player colours are selectable from the new game menu
* 8 player support
* LAN game announcer
* Buildings can be rotated before placement (90 degree increments only)
* Support for multiple music tracks per faction
* see
https://forum.megaglest.org/index.php?topic=5800.msg58079#msg58079 * Improved performance of model interpolation
* Multi-tier selection support for Produce and Morph commands
* see
https://docs.megaglest.org/GAE/Command_XML#produce * Command complete sounds for Morph, Produce and Upgrade
* Dedicated Lua console with command history (single player only)
* Complete GUI overhaul, droplists, check-boxes, and all (or most) the stuff you would expect in a modern GUI
* default textures and models are used if errors occur loading data
* New Lua functions
* setCameraMotion() - for cinematics
* giveUpgrade() - gift an upgrade
* destroyUnit() - 'kill' a unit
* damageUnit() - deal some damage to a unit
* Dialogue Sequences
* addActor() - registers an 'actor' name, and associates a colour with it
* addDialog() - adds some dialog from an actor
* Some new menu.xml options were added for total conversions
Some Bugs Fixed: * daytime cycle stops after loading saved game
* meeting points not persisted in saved games
* Some bugs in the Lua interface were fixed, which were preventing tables from being passed properly
Things that didn't make it: * Only 8 player support was added, this will be increased to 12 soon, but we need to rework the New Game Menu and find four new colours that don't clash
* Glestimals - some support exists in the code, but a little more is required, the models are still in need of animation, so loading of them was disabled.