Working fine with my mod on win7! I didn't get how it all worked at first and spent a while wondering why glestadv-error.log wasn't updating but turns out it's in users now which is quite good, also managed to get my own shortcuts working using the Start In box.
I love the new GUI and 8 player support its working nice but one problem, it wont pick up .mgm, changing .gbm into .mgm works but it's annoying because the editor that came in the download saves 5-8 player maps with the .mgm extension.
Also both GAE and the editor now can't handle maps bigger than 256x256. (So my mega 512 map crashes the editor and GAE, also the editor crashes when resizing a new map to 512x512).
Also: For new colours, though not too colourful really: Black/Dark Blue, White/Light Cyan, Grey?, Brown, Lime Green, Purple
So you'd need to make Green and Lime Green more distinct, which they quite are, Blue and Near Black Dark Blue is good, Cyan should be darker so near White Cyan could be used this wont clash with yellow, brown or dark red wont clash with red or yellow, purple would have to be dark but not as dark as Dark Blue and it should be distinct from Magenta.
1 Red, 2 Green, 3 Blue, 4 Yellow, 5 Magenta, 6 Cyan, 7 Brown, 8 Lime, 9 Dark Blue (near black), 10 Purple, 11 Light Cyan (near white/ice), 12 Grey (or silver so its not so boring lol)!
Or you could split brown up so you have maroon or blood red and brown, maroon/blue being dark red and brown being a dulled down yellow, these wouldn't clash so much and it solves the grey clashing with cyan and white/light cyan.
Oh one more thing, in the menu.xml there should be options for assigning the new fonts (if there isn't a mod based way to do it already).