Press E key to generate the error: I chose the 8 AI to play against, when the station is very intense, I press the E key to the battle scenes were shot several times, suddenly an error message box, I press OK, but it Or there, when I repeatedly press OK, it still pop up. Then the game crashes. Game window suddenly disappeared.
The following screenshots, and Bug is a game information (from log file debug)
By the way: I compiled the latest SVN code and get inside the glest3.3.7-dev, I tested it. Then this error occurred.
In [..\..\source\glest_game\game\game.cpp::Glest::Game::Game::update Line: 707] Error [bad allocation]
In [..\..\source\glest_game\game\game.cpp::Glest::Game::Game::ErrorDisplayMessage Line: 153] bad allocation
In [..\..\source\shared_lib\sources\sound\openal\sound_player_openal.cpp::Shared::Sound::OpenAL::StreamSoundSource::update 224] Restarting audio source because of buffer underrun.
In [..\..\source\shared_lib\sources\sound\openal\sound_player_openal.cpp::Shared::Sound::OpenAL::StreamSoundSource::update 224] Restarting audio source because of buffer underrun.
In [..\..\source\glest_game\game\game.cpp::Glest::Game::Game::update Line: 707] Error [bad allocation]
In [..\..\source\glest_game\game\game.cpp::Glest::Game::Game::ErrorDisplayMessage Line: 153] bad allocation
In [..\..\source\shared_lib\sources\sound\openal\sound_player_openal.cpp::Shared::Sound::OpenAL::StreamSoundSource::update 224] Restarting audio source because of buffer underrun.
In [..\..\source\shared_lib\sources\sound\openal\sound_player_openal.cpp::Shared::Sound::OpenAL::StreamSoundSource::update 224] Restarting audio source because of buffer underrun.
In [..\..\source\glest_game\game\game.cpp::Glest::Game::Game::update Line: 707] Error [bad allocation]
In [..\..\source\glest_game\game\game.cpp::Glest::Game::Game::ErrorDisplayMessage Line: 153] bad allocation
In [..\..\source\shared_lib\sources\sound\openal\sound_player_openal.cpp::Shared::Sound::OpenAL::StreamSoundSource::update 224] Restarting audio source because of buffer underrun.
In [..\..\source\shared_lib\sources\sound\openal\sound_player_openal.cpp::Shared::Sound::OpenAL::StreamSoundSource::update 224] Restarting audio source because of buffer underrun.
In [..\..\source\glest_game\game\game.cpp::Glest::Game::Game::update Line: 707] Error [bad allocation]
In [..\..\source\glest_game\game\game.cpp::Glest::Game::Game::ErrorDisplayMessage Line: 153] bad allocation