Author Topic: Whats next ...  (Read 952 times)

titi

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Whats next ...
« on: 16 September 2010, 09:50:10 »
I saw softcoder posting in another thread about important things we want to add in 3.3.8 (or later). I want to collect the things which will be done for shure here:

- Data content transfer (like downloading maps etc between peers)
- selectable ressources
- Built in IRC for communication
- shaders for terrain rendering and by this much more detailed terrain textures
- A central repositiory for Mod's

« Last Edit: 16 September 2010, 12:37:35 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

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Re: Whats next ...
« Reply #1 on: 16 September 2010, 13:05:54 »
you can chat in the game itself then
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

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Re: Whats next ...
« Reply #2 on: 16 September 2010, 21:46:31 »
OK so far we got this
  • Data content transfer (like downloading maps etc between peers)
  • selectable ressources
  • Built in IRC for communication
  • shaders for terrain rendering and by this much more detailed terrain textures
  • A central repositiory for Mod's
OK what I have to add is (that I think you forgot)
  • Add "new" factions, so far either one or two faction(s) are in mind.
  • Add some new maps.
  • Balance Factions

tomreyn

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Re: Whats next ...
« Reply #3 on: 17 September 2010, 19:46:07 »
Observer mode, listing games on the master server after a game has already started (and removing it when a game has ended) were also projected at some point. We'll need to define a new/extended master server API for this purpose (I suggest either titi or softcoder take on this since I'm not sure I could come up with something which could be easily implemented in the game). Another feature I had in mind was to make the master server export the data as an XML feed, and to not delete all data after games have finished, so that stats can be created (manually at first, possibly automatically later, as in a ladder).
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