Author Topic: tileset specific ressources  (Read 1157 times)

titi

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tileset specific ressources
« on: 16 September 2010, 10:14:54 »
Currently the ressource models are part of the techtree.
Is it a good or a bad idea to allow the tilesets to overwrite these models?
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Gabbe

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Re: tileset specific ressources
« Reply #1 on: 16 September 2010, 13:18:01 »
Yeah, but that would maybe mean that when we create a new faction, we have to also edit the tileset resources? I am a little confused, but yeah, maybe? :|

ElimiNator

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Re: tileset specific ressources
« Reply #2 on: 16 September 2010, 16:18:24 »
I think it would have no point, the factions should be able to do this (so plant life can play with other factions).
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emscape

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Re: tileset specific ressources
« Reply #3 on: 16 September 2010, 20:04:22 »
maybe, make the default model the one in the techtree, and make a tileset able to custome the models up to their wishes?

silnarm

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Re: tileset specific ressources
« Reply #4 on: 17 September 2010, 02:58:04 »
Quote from: Ticket #40
Description

Allow a tileset to provide gold and stone models, which if present would be used by default instead of the tech-tree's models, unless the tech-tree resource-xml marks them 'custom' somehow (meaning this aint gold and stone, don't use tileset specific models).

That handles any foreseeable problems I think.
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