Author Topic: better looking water using up to date OpenGL features  (Read 1681 times)

titi

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better looking water using up to date OpenGL features
« on: 16 September 2010, 10:20:12 »
I don't know yet how to do it, but some cool looking water with reflections and so on would be something really cool.
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Gabbe

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Re: better looking water using up to date OpenGL features
« Reply #1 on: 16 September 2010, 13:17:00 »
Yes, this would be cool aswell, take your time and keep updated ;) :thumbup:

ElimiNator

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Re: better looking water using up to date OpenGL features
« Reply #2 on: 16 September 2010, 16:19:35 »
The waters not too bad right now but if it can get better, great!
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emscape

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Re: better looking water using up to date OpenGL features
« Reply #3 on: 16 September 2010, 19:33:17 »
simple, textures and shaders(using normal maps).

Only thing, I cant script in c++. I understand LUA, bit of flash HTML and also understand Oblivion script, but unfortunate no C++.

The water will look like this afterwards:

https://www.youtube.com/watch?v=7T1RWFvaBcA

I thinkk you will know the RTS also...

John.d.h

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Re: better looking water using up to date OpenGL features
« Reply #4 on: 16 September 2010, 20:50:23 »
That would be a great improvement, as currently our water just looks hazy.  You can't even usually tell where the water begins if it's a gradual slope, unless you see units causing ripples.

emscape

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Re: better looking water using up to date OpenGL features
« Reply #5 on: 16 September 2010, 20:56:10 »
btw the performance of the water would also be almost equal to the performance of the water before, because when implemented smoothly only one water texture and one normal map has to be loaded. If ur gpu can't handle that, I think an upgrade costs like 25$ new, or when going secondhand 10 or so....

Gabbe

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Re: better looking water using up to date OpenGL features
« Reply #6 on: 16 September 2010, 21:35:11 »
If implemented, when will it be?

silnarm

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Re: better looking water using up to date OpenGL features
« Reply #7 on: 17 September 2010, 03:00:26 »
My idea for this was to steal code from 0AD. Their water looks awesome...
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John.d.h

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Re: better looking water using up to date OpenGL features
« Reply #8 on: 17 September 2010, 03:38:04 »
My idea for this was to steal code from 0AD. Their water looks awesome...
I second that notion.  There's probably a lot we could learn from that game.

emscape

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Re: better looking water using up to date OpenGL features
« Reply #9 on: 17 September 2010, 06:35:56 »
indeed glest doesn't really use openGL2.0+ If we used it, it would look like a game from 2007 instead of a game from 2002...

 

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