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[fixed] multibuild problems in 3.3.7 beta2

Started by titi, 18 September 2010, 23:06:24

titi

We still face some multibuild problems in MG 3.3.7-beta2 ( svn rev 1009 ).

things we saw quite often:

- One worker starts building something and the others start to help. But suddenly all the helpers stop. Just the worker continues.
- One worker starts building something and the others start to help. But suddenly they all stop doing something.

maybe the following is an idea to solve this ( a bit like GAE ):

in GAE they only stop their order if something without move skill blocks the building process.
Otherwise they keep their build/repair command and wait.
I would suggest to modify it and add a timer too because the AI may get in trouble with endless waiting and other problems. Addittional to the GAE behaviour a time can be used to abort the build command. Something like:
30 seconds no build possible-> build command is aborted()




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softcoder

For this bug can we get a logfile (with normal and network debugging turned on)? This should help me to see how things lead up to the problem.

Thanks

ultifd

Well, there have been no reports and for me I had no problems...so...

titi

I think its nearly impossible to build a totem without having this effect.
If you start to use it in a game it happens very often!



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tomreyn

We played a game on beta3 tonight and it looks very well multi-build-wise:
Quote<titi_linux> I had no multibuild problems this game!
<ultifd> ditto
<tomreyn> thirded
<titi_linux> will test more tomorrow
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