Author Topic: [fixed] multibuild problems in 3.3.7 beta2  (Read 1155 times)

titi

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[fixed] multibuild problems in 3.3.7 beta2
« on: 18 September 2010, 23:06:24 »
We still face some multibuild problems in MG 3.3.7-beta2 ( svn rev 1009 ).

things we saw quite often:

- One worker starts building something and the others start to help. But suddenly all the helpers stop. Just the worker continues.
- One worker starts building something and the others start to help. But suddenly they all stop doing something.

maybe the following is an idea to solve this ( a bit like GAE ):

in GAE they only stop their order if something without move skill blocks the building process.
Otherwise they keep their build/repair command and wait.
I would suggest to modify it and add a timer too because the AI may get in trouble with endless waiting and other problems. Addittional to the GAE behaviour a time can be used to abort the build command. Something like:
30 seconds no build possible-> build command is aborted()

« Last Edit: 18 September 2010, 23:12:54 by titi »
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softcoder

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Re: multibuild problems in 3.3.7 beta2
« Reply #1 on: 24 September 2010, 20:10:14 »
For this bug can we get a logfile (with normal and network debugging turned on)? This should help me to see how things lead up to the problem.

Thanks

ultifd

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Re: multibuild problems in 3.3.7 beta2
« Reply #2 on: 25 September 2010, 16:36:34 »
Well, there have been no reports and for me I had no problems...so...

titi

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Re: multibuild problems in 3.3.7 beta2
« Reply #3 on: 26 September 2010, 00:48:43 »
I think its nearly impossible to build a totem without having this effect.
If you start to use it in a game it happens very often!
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tomreyn

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Re: multibuild problems in 3.3.7 beta2
« Reply #4 on: 29 September 2010, 00:16:09 »
We played a game on beta3 tonight and it looks very well multi-build-wise:
Quote
<titi_linux> I had no multibuild problems this game!
<ultifd> ditto
<tomreyn> thirded
<titi_linux> will test more tomorrow
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