Well, if a bunch of dedicated and skilled modders want to collaborate on making a flagship for GAE, you can count me in as soon as my modding tutorial is done (by Halloween, I hope!). I'm getting much better, and my workflow is speeding up with practice. The idea would be to make use of every GAE-specific feature we can, while producing a high-quality tech tree. Honestly, the main thing that Megaglest has going for it is that it's a complete packaged game with a lot of factions that make use of its particles, loading screens, etc. When a new feature comes out for GAE, nobody gets to see it! With MG, they do. We need that for GAE if we ever want it to be as popular as MG. Yes, I realize that this is going to be a lot of work, and past attempts haven't gone so well, but with proper organization and a few skilled modders who can commit to a certain amount of productivity, we can knock out a tech tree in short order. Just look at how fast Dark Magic progressed in the beginning. If it hadn't fallen apart when people stopped being interested, it would have been done in a month. If an average faction is twenty units, five modders would only have to do four units each. How many hours does it take to finish a unit? Multiply that by four, and it's not much at all if you spread it out over a month.