Author Topic: More "effects" eye-candy  (Read 997 times)

John.d.h

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More "effects" eye-candy
« on: 20 September 2010, 10:26:36 »
Particles are a good start, but there's a lot more that we could do with a unit that gets hit by an effect.  What about adding a model to the affected unit?  The example I'm thinking of is if a unit gets hit by an entanglement sort of effect, and vines spring up from the ground to wrap themselves around the target, like  the top right corner of this.

By the way, I couldn't find a ticket for the "apply effect" or "cast spell" skill on trac, and it seems to keep falling through the cracks. :look:

silnarm

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Re: More "effects" eye-candy
« Reply #1 on: 21 September 2010, 02:11:57 »
What about adding a model to the affected unit?  The example I'm thinking of is if a unit gets hit by an entanglement sort of effect, and vines spring up from the ground to wrap themselves around the target...
Hmmm, Ok, so a model with a 'start-anim' (vines coming up), 'idle-anim' (vines with target entangled), 'end-anim' (vines going back into the ground) ... there are some issues to consider I think, but most of them effect the modder more than the engine programmer... let me think on it, I'll open an ticket.

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By the way, I couldn't find a ticket for the "apply effect" or "cast spell" skill on trac, and it seems to keep falling through the cracks. :look:
Yes, cast-spell does keep slipping through somehow.... ticket #186, target 0.4.
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