Author Topic: Wishlist  (Read 28545 times)

Travelus

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« Reply #25 on: 17 April 2006, 02:30:43 »
This game needs walls and such as has been mentioned. Also I'd like to see an option for some blood and/or gore.
« Last Edit: 1 January 1970, 00:00:00 by Travelus »

dolny

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« Reply #26 on: 17 April 2006, 08:17:47 »
Multiplayer.
« Last Edit: 1 January 1970, 00:00:00 by dolny »

mattions

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« Reply #27 on: 30 April 2006, 14:20:00 »
1. Save function.
2. Formation
         Like swordman in front, archer behind,
    Group of unit defined by the user that can be selected by one key.
3. Multiplayer :)
« Last Edit: 1 January 1970, 00:00:00 by mattions »

Tornado

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« Reply #28 on: 30 April 2006, 16:30:36 »
1) Save game
2) Multiplayer
3) Speed game changer in configuration
4) More move speed for units (units is slowly)
5) New buildings + New units + New upgrades
6) Heroes or Kings with magic skills
7) New nations - Vikings, Elfs, Barbarians, Inferno or other
« Last Edit: 1 January 1970, 00:00:00 by Tornado »

I.C.red

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« Reply #29 on: 7 May 2006, 10:58:10 »
I would like to see a nature faction.
Multiplayer would be nice. Playing over LAN would be sufficient because then you can use hamachi to play over internet. Maybe LAN is easier to implement  ::) .
Save game and replay woudl be nice too
« Last Edit: 1 January 1970, 00:00:00 by I.C.red »

roidelapluie

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« Reply #30 on: 7 May 2006, 18:25:32 »
** Glest in UTF-8 !!!
« Last Edit: 1 January 1970, 00:00:00 by roidelapluie »

hoofd1

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« Reply #31 on: 19 May 2006, 15:09:25 »
couldn't there be any mission campaigns or something? they make it much more fun to play the game
« Last Edit: 1 January 1970, 00:00:00 by hoofd1 »

alexjustdoit

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« Reply #32 on: 28 May 2006, 23:40:57 »
Well they have been working on multi player for awhile. I think glest sunk...  :(
« Last Edit: 1 January 1970, 00:00:00 by alexjustdoit »

enveloop

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« Reply #33 on: 31 May 2006, 22:44:19 »
Not really. Read what martin-o wrote: we are all here. Martin-o and tucho post often and I always replied to anyone who had anything to say about sound or music. :)
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

Enigma

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« Reply #34 on: 2 June 2006, 18:31:26 »
well, one thing i did notice in the game was that f*cking archers on the ground could get their arrows into my zeppelin (the air ship thing),  but my zepp couldn't reach them  :?  three days ago i waited four full hours for him to produce a dragon or an arch mage, but i didn't see a single one =/ my defense line shot down drake after drake, daemon after daemon... gets boring after a while, so i finally sent in some drakes to check it out, no defense at all =/

so... make the stupid AI build some strong units! ^^ and attack in an organized way, not just blindly into enemy fire, where the defences are strongest... lol

cheers
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

AldoReset

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Wish List
« Reply #35 on: 3 June 2006, 07:18:55 »
- Save Load Game
- Player vs Player trhu Network.
« Last Edit: 1 January 1970, 00:00:00 by AldoReset »

Enigma

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« Reply #36 on: 5 June 2006, 10:56:25 »
- selecting units by drawing a box around them

(oooo, it does work! don't know why i couldn't do that before)
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

Taran

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« Reply #37 on: 5 June 2006, 14:33:59 »
I sort bu priority. I advansed CnC moder i play All Existing Srategies in the word. My Ideas to do.

1.Save/Load - i read in board its cant'be'done (By F3 and F4)

2.Multiplaer - On lan - TCP/IP, On net By Server, on which it is possible to create Multiplaer Game, or direct connecting by Server(one plaer) in IP-adress from another Clients(another plaers) .

3.Make editable widows like Main menu or InGame ControlBar's.

4.Advansed 3D-Spite Engine, for cant be attach FX to deads and other States like smoke from tank engene.

5.Map Editor Make Visual and Build In in Glest (Like WarCraft3 or CnC Generals)

6.More Units Logic Like "Auto Repear" or Healing Functions

7.Make Units Like Dragon Landable and e Spesific Spel Like "Eat Infantry"

8. Make Neutral-Agresive Unis, but not so as in WarCraft 3, Neutrals Defense Hear's Taun or Willage.

9. Wheel ang Turret Logic - Some part of models rotate like wheels or Turret like wagon and tank

10. New:
Units  :)
Sunds  :(
and so more, more and more.  :D  :oops:
« Last Edit: 1 January 1970, 00:00:00 by Taran »

Hallo

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« Reply #38 on: 5 June 2006, 20:45:34 »
This thread is really a good idea, toph.
If have a wishlist, too but i will try not to repost any wishes already posted.


1) Let a .xml file describe the unit-improvement.

All units get the same improvements when they become a master (elite, acient...).
It would add a great set of game mechanics, if the improvements would  be decribed in an .xml file.
Describe the whole improved unit in this second xml file, not just the improvements (easier and much more powerfull)
It's not the idea to have a second wesnoth, but its maybe a great tool for modding and balancing.
Maybe its possible to have 2 improved units to choose ?
A Mage could choose if he wants to get more powerfull attack or moving faster and have more HP.....  


2) More things described in xml-files.

Some thinks are "hard coded" for example :
-units have HP and EP and they are labeld HP and EP.
-attacks allways destroy HP
-units die when HP reached 0.

Maybe write things in xml files like:
-this unit has EP, HP and KP (knowledge points)
-its getting KP when spending EP for meditation (maybe something like: "its getting 2 - 5 KP for each meditation").
-this unit gets its elite status when it has 20 KP
-it has an attack that damages EP and HP, so its good against mages, but not that good against units without EP.

And maybe the possibility to tell a unit to use a skill everytime a condition is true, and not only if the user moves his mouse.


3) More unit actions:
Do 2 or more things at 1 time (e.g: moving and attacking).
But maybe not all units, maybe have dump initiates, that can not fight and run same time, but smarter battlemages, that can do.


O.K., thats my wishlist, some other wishes (of course multiplayer) are not listed, cause they are posted nearly every tread.
I have some more, but they are very challenging (nuts...), so I decided to save my time and don't post them.
For my opinion, the first one should be the most easy to
do, but some "automatic" unit behavior would be nice, too.

O.K. folks, some replies would be nice, not only GLEST team replies, but community replies, too.
By the way: can we make polls in this board ?
Maybe it would be a good idea to have a poll, which are the top 5 community favorites for future improvements.
It would be no use to do some improvements noone wants.
« Last Edit: 1 January 1970, 00:00:00 by Hallo »

Enigma

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« Reply #39 on: 6 June 2006, 07:20:07 »
Quote from: "Hallo"
Maybe its possible to have 2 improved units to choose ?
A Mage could choose if he wants to get more powerfull attack or moving faster and have more HP.....  
Well it's not that hard to do that yourself, I've been toying with some textures & .xml's and now i got a dragon that can promote to either a slow dragon which is very well-armoured, and a faster one with low HP but a very strong attack... I got a "marksman" as well, an evolved ornithopter, and using the tank by taran as the evolved version of the catapult. There's lots you can do with this game, and I've got the feeling this is only the beginning  :P


Quote
-this unit has EP, HP and KP (knowledge points)
-its getting KP when spending EP for meditation (maybe something like: "its getting 2 - 5 KP for each meditation").
-this unit gets its elite status when it has 20 KP
Hmm, I like it the way it is now, #kills -> status

Quote
And maybe the possibility to tell a unit to use a skill everytime a condition is true, and not only if the user moves his mouse.
yes, particularly those lazy, hiding workers are a pain in the butt =/


Quote
3) More unit actions:
Do 2 or more things at 1 time (e.g: moving and attacking).
But maybe not all units, maybe have dump initiates, that can not fight and run same time, but smarter battlemages, that can do.
All units have to stand still to attack, i wonder if that could be changed... but it's an advantage in deed ^^
« Last Edit: 1 January 1970, 00:00:00 by Enigma »

RV-007

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hopefully some positive criticism on Glest 2.0
« Reply #40 on: 13 June 2006, 22:03:11 »
I got some comments on the game, especially for magic

I enjoyed the additional balance between the two techs, but I found at least one of the magic units a bit unhelpful.

The daemon giant is what I considered a pain, althrough powerful in a size so big, that it could smash its opponent with up to three swings, it cannot defend itself from some tech soldiers (ok, and a sneaking catapult). It hardly smack two armored soldiers before it went dying. If I was going to get something like that, I'll take the magic armors as my best melee units.

My idea on improving this new unit is that the giants apply damage to ANYONE close enough to its attack (damage radius = 1) except for itself. That's worth the 300 golds for a big fellow crazy enough to hurt anyone who gets in its way.

I don't want to lose 300 just for something slow and strong enough to strike just one man down, I rather want something slow and strong enough to spread its attack radius on at least 3 men. I was surprised that this creature from hell is weaker than I expected. This unit is supposed to be fearsome (next to the dragon), not some 300 gold worth walking thing.


ON to a new topic, I like how the lil daemon got a 700 hp. Usually, those things will die from the tech soldiers. Very useful for raids and killing livestock.

I was thinking if there could be a another promotion for the summor, a promotion option as a "witch". I know that witches do magic too, but the idea is that witches tend to be kept to themselves or living in natural habitats. I was comparing the mage and the summoner promoting, and found out that the mage doesn't have any special effects when promoting. How about giving some lightling strike effect on him, but he got a sphere covering him (from lightling of course) and the lightling will flow all around the orb?

As for the techs, it's a good mix of units (especially for the sneaking catapult [grrr  >:( ] and that air defense)

P.S. why do the archmage have that "(magic)" attached to his attack?
« Last Edit: 1 January 1970, 00:00:00 by RV-007 »

HomerJ

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I agree
« Reply #41 on: 14 June 2006, 10:50:04 »
I totally agree about that Daemon Giant... usually I don't even research Hell Gate. The only use of the unpromoted Giant (that wood thing) is to put as many of them up as you can (wood seems to be everywhere) so that the enemy attacks them first, which is very stupid but ok....
I like that idea of that Giant Swing, that would be as evil as that Daemon looks like.  
Hm I guess you could do that by just looking into the xml, I'll see about that later.

About that ps:
There are different damage factors for different combinations of attacks and armors like
arrow -> plate
magic -> stone
Take a look at the magitech.xml
« Last Edit: 1 January 1970, 00:00:00 by HomerJ »

RV-007

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about the xml...
« Reply #42 on: 14 June 2006, 23:13:05 »
it's true that the xml can be changed, but at a risk of contents accessing to the computer.

I rather have the Glest team to make some of those changes (fair to gold worth). I don't want anyone stepping into a hole that he/she tries to dig.

  :(
« Last Edit: 1 January 1970, 00:00:00 by RV-007 »

HomerJ

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Re: about the xml...
« Reply #43 on: 15 June 2006, 14:09:58 »
Quote from: "RV-007"
it's true that the xml can be changed, but at a risk of contents accessing to the computer.


I don't completely understand that.
I meant to open the daemon_giant.xml with your prefered editor (you can safe a copy of the old version just in case) and change the attack_range and attack_strenght value (I think) to a higher number.
« Last Edit: 1 January 1970, 00:00:00 by HomerJ »

RV-007

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thank you
« Reply #44 on: 15 June 2006, 17:39:23 »
:)
« Last Edit: 1 January 1970, 00:00:00 by RV-007 »

HomerJ

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(No subject)
« Reply #45 on: 16 June 2006, 01:20:53 »
8)
« Last Edit: 1 January 1970, 00:00:00 by HomerJ »

Yackemflaber

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« Reply #46 on: 29 June 2006, 16:31:31 »
a really big wish I have is this:
EXTENSIVE EMPIRE BUILDING:
What I mean by this is, everyone starts out nutral and with the standard little castle/base and a few units, but they can eventually build up a castle and upgrade it/customize it so eventually you have your entire kingdom held within castle walls, which could have guards patrolling on the top of the walls and such.
as for the nutrality part, you could send out a special unit called a "negotiator" or something like that to go out to another town and ask to speak to the king to try to establish some sort of relationship, weather it be by trade of goods or services. If the king accepts, they become your ally and will come to your aid if you are attacked, if he denies your request, you simply remain nutral. You would be able to attack them at any point, weather you are allies or not, but you would of course have to deal with the consequences.

To partner with this idea, it would also be great if all the maps were somehow combined into one, HUGE map. then when you start a new game, you would manually choose where you want your people to start their new kingdom, and the AI would also manually choose someplace slightly further away from you. This type of game would be more like a campaign where you could save your progress and keep playing untill you eventually either rule the whole kingdom, or die trying.

I know this sounds extensive, and would probably be kind of hard to program, but I just want to get the idea out in the open, and if people like this, I actually have ideas that could go even further beyond this (such as assasinating a rival king and taking his place on the throne).
« Last Edit: 1 January 1970, 00:00:00 by Yackemflaber »

@kukac@

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topic
« Reply #47 on: 29 June 2006, 16:40:37 »
will you do this mod?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

hoofd1

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« Reply #48 on: 1 July 2006, 13:01:57 »
good idea
« Last Edit: 1 January 1970, 00:00:00 by hoofd1 »

Yackemflaber

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« Reply #49 on: 1 July 2006, 17:02:36 »
Quote from: "@kukac@"
will you do this mod?

Mod? I was suggesting this for an update.
that and I have NO idea how to create a mod
« Last Edit: 1 January 1970, 00:00:00 by Yackemflaber »