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working texture transparency for units!
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Topic: working texture transparency for units! (Read 1172 times)
titi
MegaGlest Team
Airship
Posts: 4,240
working texture transparency for units!
«
on:
25 September 2010, 23:04:39 »
Working transparency for units are now in MG ! Not really perfect, but much better than before! Even shadows are rendered according to the textures now. The behaviour should be excatly the same as for the trees.
Some unit models which already used transparency might look a bit different with this change, but this change will allow so much better and detailed looking models that its a must have
.
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: working texture transparency for units!
«
Reply #1 on:
30 September 2010, 00:10:32 »
Just to show you what i am talking about ....
Look at the workers behind the palms and the palms in general of course
!
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Omega
MegaGlest Team
Dragon
Posts: 6,167
Professional bug writer
Re: working texture transparency for units!
«
Reply #2 on:
30 September 2010, 01:27:19 »
Ooh, looks very nice! Can I also see a picture of that building in dwarves that had the flames with transparency? (can't recall which, but it was a very good example of the problem you now solved).
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working texture transparency for units!