Unhandled feild in computeHeight() -something like that. I was playing a mainly flat map with the Necribus where I moved my mouse out of GAE (windowed) over to MediaMonkey to change the current song that was playing, when I clicked back on it froze. I'm not sure if the two are related I haven't had problems with them before this was maybe a coincidence. Anyway I know we have those memory leak problems or whatever so I thought I'd report this in case it helps.
Map was 128x128, I've played a few games on it without any problems.
Unhandled Field in Unit::computeHeight()
Crash
Version: Advanced Engine 0.3
Time: Tue Sep 28 00:06:22 2010
Description: Access violation (Reading address 0x5243FC5C)
Address: 01350D97
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