The "back.tga" file (one of the menu textures, used for the background of the loading screens, etc) has always been a 1024x512 image, due to the "power of 2 restrictions". This means that the resolution is 2:1, and thus, we have to paste a stretched image in and let it stretch to the window, which would give poor quality. My proposal is to have the ability to create true sized images, such as one in a 4:3 ratio, the most common (ie: 1024x768, or 1200x900, etc;). Alternatively, it could be beneficial to have two images, one for wide screen resolutions (16:9) and one for standard resolutions (4:3). Not sure how wide screen stretches it at the moment...
If we maintain support for the current 1024x512 resolution, we break nothing, but open possibilities for higher quality images (stretching = image breaker) to ensure that the image looks as originally intended.
Also, for clarification, what exactly is with all the power of 2 limitations of Glest? Surely modern software has no trouble loading non-square images? I know that several modelling formats require them, but what about the ones that are always 2D, such as interface images?