In BlenderIn G3D ViewerIn Game (Megaglest)If the pictures don’t tell the story, the problem here for me is that my model has a white-gradient texture, not the one I gave it. I know that this is probably a basic problem, but I have struggled with it for months. As illustrated by the pictures, somehow the texture shows up in blender but not in the G3D viewer or in glest. Since there are such a wide variety of ways in which the problem could have originated, I suppose I should divide them into categories of ways it could have happened.
1st (and, in my opinion, most likely) option: All the buttons you see when you do texturing in blender are hard to leave alone. I might have modified some setting which made things much different and caused the problem.
2nd option: There could be something wrong with the texture. I doubt this. The texture is 24 bit, uncompressed, tga, and 512 by 512. Nothing seems wrong about that to me.
3rd (and most implausible) option: Something is wrong with an archaic model I made, maybe before the crash? This really seems far-fetched, but I can’t see how it is the other two. This option would explain the way that this white gradient thing occurs: I make a model from scratch in blender, and it works absolutely fine, but then I append an old model (in this case it was the tents and their contents) which had been made between 6-9 months before. The problem now is in the model, and I can’t get rid of it, even by deleting the appendages.
By the way… This problem has been happening to me for at least 10 months, probably more. It is just that I have gotten really fed up about it. By 10 months ago, I mean before my computer's crash, so that has nothing to do with it.
I would upload the files but I can't do that now