Author Topic: Undead faction [UPDATED!] WIP  (Read 24410 times)

wciow

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Re: Undead faction (wip)
« Reply #25 on: 4 January 2011, 17:32:03 »
New release on the first post.

Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Hagekura

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Re: Undead faction (wip)
« Reply #26 on: 5 January 2011, 04:40:50 »
Jollygood  :D
Buildings and unit models qualities are getting more better and better,I'm very impressed.I think they have magitech quality.
one question:when the sounds come?
« Last Edit: 5 January 2011, 04:43:31 by Hagekura »
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Pizza90

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Re: Undead faction (wip)
« Reply #27 on: 6 January 2011, 15:46:23 »
I played the v3 and its very nice!

Even if i still have that problem with worker that when you click on it it doesnt work and you have to click on the space close him..however i thought about an improvement for the workers.

Now when they mine or harvest you can't really tell if they are doing it or not so i thought would be nice an animation like these: http://img401.imageshack.us/img401/5431/30719512.jpg

with this improvement you could tell what and if the workers are working or not. Hope someone will comment my idea :)
I translated Megaglest in italian and i keep the translation updated.

Zoythrus

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Re: Undead faction (wip)
« Reply #28 on: 6 January 2011, 20:06:42 »
Even if i still have that problem with worker that when you click on it it doesnt work and you have to click on the space close him..however i thought about an improvement for the workers.

Now when they mine or harvest you can't really tell if they are doing it or not so i thought would be nice an animation like these: http://img401.imageshack.us/img401/5431/30719512.jpg

with this improvement you could tell what and if the workers are working or not. Hope someone will comment my idea :)

agreed, i like this idea

Psychedelic_hands

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Re: Undead faction (wip)
« Reply #29 on: 8 January 2011, 15:49:12 »
I got this in GAE.

Quote
Glest Advanced Engine: Error log file.
Error: The system cannot find the path specified.
XML Error in techs/magitech/factions/undead/units/liche_guard/liche_guard.xml:
   Error loading ParticleSystem: techs/magitech/factions/undead/units/liche_guard/head_particle.xml
Error loading ParticleSystem: techs/magitech/factions/undead/units/liche_guard
Error converting from string to int (base = 10), found: 0.3

I'm not sure if this is GAE's fault or the mods, so I guess I'll just leave it here.

wciow

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Re: Undead faction (wip)
« Reply #30 on: 8 January 2011, 20:47:56 »
@Hands

This is because the particles for the Liche Guard have an emission rate of 0.3. Just change this to 1 in both particle files and it should work fine  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ultifd

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Re: Undead faction [UPDATED!] WIP
« Reply #31 on: 8 January 2011, 21:06:08 »
Stickied.

Great! Going to try this...but is it GAE only now? :/ Not yet, right? I want to try it out with others...

wciow

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Re: Undead faction [UPDATED!] WIP
« Reply #32 on: 9 January 2011, 11:51:30 »
Currently its GAE/MG compatible.

The next release will be GAE only since most units will have some kind of special attack or ability with GAE only tags.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ultifd

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Re: Undead faction [UPDATED!] WIP
« Reply #33 on: 23 February 2011, 21:52:54 »
OK so the WIKI Page was created https://docs.megaglest.org/Undead

Also, I test this faction and it seems very cool...
Main things to do:
  • Provide hold position for units
  • Make outposts repairable
  • Make spirits to have different animations, etc
https://www.youtube.com/watch?v=Qp_0emkBKZo

val-gaav

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Re: Undead faction [UPDATED!] WIP
« Reply #34 on: 7 September 2011, 07:14:01 »
@Wciow:

Is there some kind of license on which you publish your undead mod, for example some variant of creative commons ? CC BY-SA maybe ?

wciow

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Re: Undead faction [UPDATED!] WIP
« Reply #35 on: 7 September 2011, 10:01:51 »
Hmm, its been a while since I made the Undead mod. From what I can remember it is all made by me with just a few photos from burningwell which are Public Domain.

I like to release all of my works as Public Domain. Some mods such as Dwarves contain parts of magitech (mainly sounds) and the last "official" release by Archmage was marked with some CC license, which I don't mind.

I recently looked into helping the Planeshift RPG project and then recoiled in horror when i saw their licensing terms. Basically I get bored by licensing stuff so anything released by me will usually be Public Domain unless it contains someone else work which requires a certain license.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

val-gaav

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Re: Undead faction [UPDATED!] WIP
« Reply #36 on: 8 September 2011, 12:02:19 »
I like to release all of my works as Public Domain. Some mods such as Dwarves contain parts of magitech (mainly sounds) and the last "official" release by Archmage was marked with some CC license, which I don't mind.

Thank you for reply, and thank you for using such generous license. I'll be sure to credit your great work even if license does not require it. 

Perplesso

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Re: Undead faction [UPDATED!] WIP
« Reply #37 on: 28 September 2011, 18:21:43 »
I've tested this mod in last GAE release, it does not work as-is. There are a couple of issues:
- in liche_guard/head_particle.xml and feet_particle.xml, emission-rate is 0.3, and GAE does not support it. I've tried setting it to 1, it works now.
- in necropolis/destruction_models/ruin.tga, texture size is not a power of 2. I've set it to 256x256 (leaving the rest empty), it works now.

Mr War

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Re: Undead faction [UPDATED!] WIP
« Reply #38 on: 28 September 2011, 19:33:25 »
I love this mod, so atmospheric especially with Swamp tile set. I think swamp tile set would be cool with some really eerie distant horn sounds instead of the birds at daybreak though.

helpme^^

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Re: Undead faction [UPDATED!] WIP
« Reply #39 on: 12 June 2013, 23:29:37 »
The link to the faction seems to be broken :(

Pizza90

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Re: Undead faction [UPDATED!] WIP
« Reply #40 on: 20 June 2013, 17:08:31 »
Yes the link says the file has been removed by the author or by mediafire, is still wciow around?If yes can you upload the mod again? If wciow is not active any more does someone have this mod in his/her pc?It would be good if someone would reupload it. It's a good faction and one of those i would like to see in megapack (together with japanese).
I translated Megaglest in italian and i keep the translation updated.

wciow

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Re: Undead faction [UPDATED!] WIP
« Reply #41 on: 21 June 2013, 02:40:05 »
Yes I'm still here, just not posting as often as I used to. I'll dig out my old copy and get someone to host it somewhere more permanent. I might also make a few additions with new mg features (attack boosts, multi animations, etc)  ;)

I'm still working on my storm ravens faction (for about a year) but I don't get as much time to mod as I used to  :'(
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Pizza90

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Re: Undead faction [UPDATED!] WIP
« Reply #42 on: 22 June 2013, 16:19:32 »
Thanks! If you would improve the workers with my idea (see above) it would be great too!

ps: if i am not wrong your mod was more GAE oriented right? Now that GAE development seems stopped you could make it more megaglest oriented and upload it on the mod centre :)
I translated Megaglest in italian and i keep the translation updated.

KendL

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Re: Undead faction [UPDATED!] WIP
« Reply #43 on: 4 November 2013, 11:59:23 »
Sorry if my question is stupid, but how can I download this faction? I'm trying to get it but http://www.mediafire.com/320 talks me that:

---
Invalid or Deleted File.
The key you provided for file download was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

Still have questions, or think we've made a mistake? Please contact support for further assistance.
---

Can you help me?

Omega

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Re: Undead faction [UPDATED!] WIP
« Reply #44 on: 4 November 2013, 19:06:09 »
I'm afraid it looks like the download link has broken. Unfortunately, I don't have a copy of the faction myself. Does anyone else?
Edit the MegaGlest wiki: http://docs.megaglest.org/

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KendL

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Re: Undead faction [UPDATED!] WIP
« Reply #45 on: 5 November 2013, 10:08:58 »
So if anyone have this faction I'd like you to post it in internet and give me the link or send it to me by e-mail, my e-mail address is SLSH550-^-GMAIL.COM
or by other ways.
Thanks in advance.
« Last Edit: 15 April 2016, 20:42:48 by filux »

atze

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Re: Undead faction [UPDATED!] WIP
« Reply #46 on: 5 November 2013, 15:49:00 »
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tomreyn

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Re: Undead faction [UPDATED!] WIP
« Reply #47 on: 6 November 2013, 10:15:52 »
The file Atze pointed to is now mirrored on download.megaglest.org, too.
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victorj

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Re: Undead faction [UPDATED!] WIP
« Reply #48 on: 14 November 2013, 02:43:39 »
Great! is a wonderful mod, well worked.

Pizza90

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add Undead to mod center
« Reply #49 on: 31 March 2019, 13:19:31 »
Original thread: https://forum.megaglest.org/index.php?topic=5985.0

If you never played them here is a video: https://www.youtube.com/watch?v=eWqt17fz7QA

Supposedly a WIP but pretty functional and almost 10 years later the original download link still works  :o

No traces of license to be found and author is not active since 2018 however:

"Quote from: wciow on  7 September 2011, 10:01:51

    Hmm, its been a while since I made the Undead mod. From what I can remember it is all made by me with just a few photos from burningwell which are Public Domain.

    I like to release all of my works as Public Domain. Some mods such as Dwarves contain parts of magitech (mainly sounds) and the last "official" release by Archmage was marked with some CC license, which I don't mind.

    I recently looked into helping the Planeshift RPG project and then recoiled in horror when i saw their licensing terms. Basically I get bored by licensing stuff so anything released by me will usually be Public Domain unless it contains someone else work which requires a certain license."

So they are under PD.
I translated Megaglest in italian and i keep the translation updated.