Author Topic: Glest Tileset: Peat Bog  (Read 10476 times)

Trappin

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Glest Tileset: Peat Bog
« on: 1 October 2010, 11:33:42 »
Thanks and credit to wciow for the object models and water.tga files. Surface and object textures are derivatives of tiles from the open source Ryzom Asset Repository and Open Game Art.

Glest maps and tilesets wiki

Tileset: Peat Bog
Showcase Map: Peat Feet
Download: http://www.mediafire.com/file/jqhnxn7sxp499ob/peat_bog.7z



License:
Ryzom Attribution-ShareAlike 3.0 Unported
wcioiw Creative Commons cc-by-sa v3
opengameart.org CC0 <zero> public domain
Trappin CC0 <zero> public domain




bog bodies, which are also known as bog people, are the naturally preserved human corpses found in the sphagnum bogs in Northern Europe. Unlike most ancient human remains, bog bodies have retained their skin and internal organs due to the unusual conditions of the surrounding area. These conditions include highly acidic water, low temperature, and a lack of oxygen, combining to preserve but severely tan their skin. Despite the fact that their skin is preserved, their bones are generally not, as the acid in the peat dissolves the calcium phosphate of bone.

The German scientist Dr Alfred Dieck cataloged the known existence of over 1,850 northern European bog bodies in 1965

« Last Edit: 5 February 2011, 19:05:49 by Trappin »

Trappin

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Re: New Tileset: Peat Bog
« Reply #1 on: 2 October 2010, 05:58:16 »
beta version 2.0
Updated numerous texture files - the original water texture was giving me a headache, heh - but still cannot figure out how to adjust the volume on the Mudchute_cow_1 sound file.

changes include:

texture_tree3.tga
water_001 thru 004.tga
swamp_rock.tga
flower.tga
surface5a thru 5d
modified peat feet.gbm
« Last Edit: 3 October 2010, 13:47:24 by Trappin »

Omega

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Re: New Tileset: Peat Bog
« Reply #2 on: 3 October 2010, 02:53:14 »
To change the volume, open in audacity, select the entire track, go to Effects > Amplify and drag the amplification to the negatives. That should make it quieter.

Nice tileset! I like it!
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Psychedelic_hands

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Re: New Tileset: Peat Bog
« Reply #3 on: 3 October 2010, 12:01:06 »
It looks nice, but I got an error message when I tried to start a game with it.... It was something about your .xml.
« Last Edit: 3 October 2010, 12:02:48 by Psychedelic_hands »

Trappin

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Re: New Tileset: Peat Bog
« Reply #4 on: 3 October 2010, 13:55:58 »
It looks nice, but I got an error message when I tried to start a game with it.... It was something about your .xml.

I just downloaded the zip package, extracted the contents and the game loaded the tileset - everything seems to be working correctly. I may have confused the situation by packaging the tileset inside of another folder - this method may cause problems if the extracted file "tileset peat bog" is placed into the glest tileset directory.

Try downloading the file again -  If the tileset fails to load we may need someone else to proof read the xml - I'm not very experienced at doing this sort of work.

@Omega: okay, will try fixing it using audacity.
« Last Edit: 3 October 2010, 13:58:46 by Trappin »

Omega

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Re: New Tileset: Peat Bog
« Reply #5 on: 3 October 2010, 18:17:44 »
As a note, maybe we should have a standard file structure. Personally, I think the GAE Addon structure would be best. For example, that would be:
./tilesets/peat_bog/peat_bog.xml
Notice that it includes the tileset folder. This means that if people simply extract the archive in their Glest directory, they can play it and it will find the correct folders. OR, if they are using GAE, they just have to place the zip in the addons folder.
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Gabbe

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Re: New Tileset: Peat Bog
« Reply #6 on: 3 October 2010, 21:18:50 »
(click to show/hide)

August 1, 1984 – the naturally preserved body of a man was found in a peat bog at Lindow Moss, Wilmslow, Cheshire, UK. He has been dubbed “Lindow Man” and his mummified body can be viewed today in the British Museum.



lol wut?

Psychedelic_hands

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Re: New Tileset: Peat Bog
« Reply #7 on: 3 October 2010, 22:34:10 »
It looks nice, but I got an error message when I tried to start a game with it.... It was something about your .xml.

I just downloaded the zip package, extracted the contents and the game loaded the tileset - everything seems to be working correctly. I may have confused the situation by packaging the tileset inside of another folder - this method may cause problems if the extracted file "tileset peat bog" is placed into the glest tileset directory.


Opps, sorry. I should have actually looked at the files, I have got it working. Looks even better ingame!

ultifd

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Re: New Tileset: Peat Bog
« Reply #8 on: 4 October 2010, 03:17:47 »
Looks cool, maybe tomorrow I can try it out with others people...
lol wut?
What's to lol about?

Gabbe

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Re: New Tileset: Peat Bog
« Reply #9 on: 4 October 2010, 13:19:24 »
(click to show/hide)
lol wut?
What's to lol about?

why is there a dead stone man there?

Trappin

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Re: New Tileset: Peat Bog
« Reply #10 on: 4 October 2010, 13:41:02 »
As a note, maybe we should have a standard file structure. Personally, I think the GAE Addon structure would be best. For example, that would be:
./tilesets/peat_bog/peat_bog.xml
Notice that it includes the tileset folder. This means that if people simply extract the archive in their Glest directory, they can play it and it will find the correct folders. OR, if they are using GAE, they just have to place the zip in the addons folder.

Not sure what you want me to do here - first rename the tileset and xml to peat_bog and peat_bog.xml but how do I package maps and licenses in a .zip archive so they all extract into the proper locations? should we have a licensing folder within the glest directory? Screenshots and examples of how to type this stuff out (sans computer jargon) of this process would be helpful.

If the LUA script tool comes online soon then we'll have to include even more items within a single package - example: tilesets/maps/lua and licensing information.


Just make a dummy .zip archive with the proper GAE/MG folder structures and post it to mediafire - then everyone can just look at how it should work?
« Last Edit: 4 October 2010, 14:27:55 by Trappin »

titi_son

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Re: New Tileset: Peat Bog
« Reply #11 on: 4 October 2010, 14:47:00 »
Good Tileset

i got a error too, but i know what's wrong.
Do you know that linux needs the real name?
in your xml the sound-file named mudchute_cow_1.ogg
and in the folder is only a sound with this name: Mudchute_cow_1.ogg.
The M have to be a m.

Then it works on linux  ;D.

@Psychedelic_hands: You have linux ,right? Then do this: go into you glest folder then /tilesets/peat_bog/sounds
and change the name of Mudchute_cow_1.ogg to mudchute_cow_1.ogg.
« Last Edit: 4 October 2010, 15:25:04 by PT »
My first Tilseset: SPRING :) (included in Megaglest )

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ultifd

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Re: New Tileset: Peat Bog
« Reply #12 on: 4 October 2010, 21:54:29 »
why is there a dead stone man there?
It's related to the subject...
I just find nothing to lol about it.

titi

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Re: New Tileset: Peat Bog
« Reply #13 on: 4 October 2010, 22:31:26 »
Looks good but two things:

water should be a tiny bit more blue and green, its too brown and looks like earth.
Bigrocks( mountains ) are too big regarding their base ground size  not their heigth and their texture can be  a bit more detailed... Nice bigrock textures are a easy way to make it look a lot better
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Trappin

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Re: New Tileset: Peat Bog
« Reply #14 on: 5 October 2010, 09:49:19 »
@PT fixed the uppercase M to lowercase m.
@titi changed the big rock texture and object model.
@titi reverted the water texture to wciows texture from Swamp tileset.

I was trying to make stained coffee color water but, alas, my texturing skills leave much to be desired.

« Last Edit: 30 November 2010, 03:49:56 by Trappin »

titi

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Re: New Tileset: Peat Bog
« Reply #15 on: 5 October 2010, 18:55:31 »
where is the new download? I still have this upcase letter ?
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Trappin

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Re: New Tileset: Peat Bog
« Reply #16 on: 6 October 2010, 10:32:22 »
I was hoping for some instructions regarding standardized zip packaging - but that can wait for now.

Updated version on the OP.

Omega

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Re: Glest Tileset: Peat Bog
« Reply #17 on: 8 October 2010, 00:08:01 »
No clue about MG, but in GAE, the folder structure for this as an addon would be:
Code: [Select]
peat_bog.zip/tilesets/peat_bog/peat_bog.xml
                              /models
                              /sounds
                              /textures, etc, etc

This means you can: (1) place it in the GAE addons folder as it is or (2) extract directly into the Glest directory (the folders merge to fit into the correct locations). Either way, it makes it easier for everyone. Noting that only zip files can be read by GAE at the moment. Support for 7zip may be added in the future.
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ultifd

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Re: Glest Tileset: Peat Bog
« Reply #18 on: 16 October 2010, 02:13:16 »
Weird, it has no file format... Still extractable, but just harder and a little bit confusing. Could you re-upload it Trappin or if you can't, I can try when I have time...
Anyways, tried this tileset today. It was pretty nice... The cow was surprising though, I guess.

Trappin

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Re: Glest Tileset: Peat Bog
« Reply #19 on: 16 October 2010, 07:57:44 »
I've got no clue what Omega is talking about and haven't the slightest idea how to prepare folder file paths/structures inside zip packages. If someone wants more than a standard zipped package then I'll need specific instructions on how to do it - capish ?

Updated: thanks Yggdrasil
« Last Edit: 16 October 2010, 13:47:45 by Trappin »

Yggdrasil

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Re: Glest Tileset: Peat Bog
« Reply #20 on: 16 October 2010, 09:23:01 »
Just create this structure in your filesystem and compress it. The structure will then be in the zip. You more or less already had it right.

Here's a addon for gae:
http://www1.inf.tu-dresden.de/~s1445051/glest/peat_bog.zip
Place it in the addons folder of gae or uncompress it in the main data folder as Omega already said.

PS: 7zip support will come with 0.3.2, but only non-solid 7z are usable. Solid 7z takes too long to load.
« Last Edit: 16 October 2010, 10:16:35 by Yggdrasil »

Omega

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Re: Glest Tileset: Peat Bog
« Reply #21 on: 19 October 2010, 00:51:08 »
Hmm, after mucho play testing, I've found that the ground textures are a bit repetitive. Perhaps some more variety in them would be beneficial.

Also, it didn't work for me defaultly. Something wrong with dead tree #3, but removing it from the XML fixed the issue. Was unable to open the G3D file in question in the G3D viewer (though no error was given, just open and close, and the texture seems fine).

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Trappin

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Re: Glest Tileset: Peat Bog
« Reply #22 on: 19 October 2010, 05:50:06 »
Eh, all of the ground textures tile poorly? adding a few more surface tiles might help - i'll try doing that for now.

swamp_tree_dead_3 renders on my computer and I get no XML error messages.

      <object walkable="false">
         <model path="models/swamp_tree_dead.g3d"/>
         <model path="models/swamp_tree_dead_2.g3d"/>
         <model path="models/swamp_tree_dead_3.g3d"/>
         <model path="models/swamp_tree_dead_4.g3d"/>

                  
                      swamp_dead_tree.tga

Those are all unaltered model and texture rips from wicows Swamp tileset. The only difference between swamp_tree_dead_x peat bog and swamp tileset is the mushroom.tga.
« Last Edit: 19 October 2010, 17:53:41 by Trappin »

silnarm

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Re: Glest Tileset: Peat Bog
« Reply #23 on: 19 October 2010, 06:04:02 »
There does appear to be something wrong with with swamp_tree_dead_3.g3d,



Possibly something wrong with GAEs model loading code though, will investigate later.

Awesome looking tileset though :thumbup:
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Trappin

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Re: Glest Tileset: Peat Bog
« Reply #24 on: 19 October 2010, 07:01:33 »
lmao - yeah that ain't right!

Finished retexturing various surfaces.

I just don't have that problem with the dead tree - repackaging the tileset for a fresh download right now.

new package here > http://www.mediafire.com/file/jqhnxn7sxp499ob/peat_bog.7z

swamp_dead_tree_3
« Last Edit: 19 October 2010, 17:52:40 by Trappin »

 

anything