...
look at the particles of the one on the left, it's not right. also, for some reason, the relative value wont work for this particle effect.
'relative' is working, and positions new particles correctly, you also need 'relativeDirection' to get the velocity vector rotated (so the particles travel in same direction).
This was missing from the ipv build-glitter particles. With it set, it mostly works, but I did notice occasionally some of the particles ignore this and go off in the un-rotated direction... will investigate further.
But for some strange reason, I can't get the free camera mode to work.... I'm hoping this isn't just me being stupid again...
There is no 'game' and 'free' camera in GAE, it is always free. We really need a user guide to ship with it.
Camera Controls:
Middle mouse button to rotate camera.
[Ctrl] + Middle mouse button to pan
Scroll Wheel to zoom.
If you don't have a three button mouse, you should get one
The default camera keys are the same as vanilla glest, but + [Shift],
eg. [Shift] + A : rotate left.
This is because A is the attack hotkey now. This can be configured to your liking by editing keymap.ini (found in ~/glestadv), and hopefully in 0.4 or 0.5 there will be a way to do this in game.
Still no report, but if this helps I checked the main log and it shows when it cuts off:
I think maybe you're running out of memory... I had the task manager open while loading Necribus yesterday, mem use was about 900 MiB before hand, and 2.4 GiB after loading... The OpenGL drivers are probably having a fit when they can no longer get hold of 'real' memory... what's the average size of your tweaked textures ?