We have a crash when a client enters the internet menu with more than one server shown ......
just wait a moment in the internet menu ( best in windowed mode ) and it will crash:
( this has something to do with the refresh and the new customizable gui components )
stacktrace:
#1 0x08084666 in Glest::Game::GraphicComponent::applyAllCustomProperties (containerName=@0xb1d70810) at glest_game/facilities/components.cpp:84
#2 0x0816283c in ServerLine (this=0x92695f0, mServerInfo=0x83f6530, lineIndex=0, containerName=0x82e3f5a "MasterServer") at glest_game/menu/menu_state_masterserver.cpp:108
#3 0x08163c23 in Glest::Game::MenuStateMasterserver::updateServerInfo (this=0x926b1a8) at glest_game/menu/menu_state_masterserver.cpp:530
#4 0x08164574 in Glest::Game::MenuStateMasterserver::simpleTask (this=0x926b1a8) at glest_game/menu/menu_state_masterserver.cpp:446
#5 0x0826e383 in Shared::PlatformCommon::SimpleTaskThread::execute (this=0x926b450) at shared_lib/sources/platform/common/simple_threads.cpp:116
#6 0x0828033b in Shared::Platform::Thread::beginExecution (data=0x92698c4) at shared_lib/sources/platform/sdl/thread.cpp:64
#7 0xb76c51ab in ?? () from /usr/lib/libSDL-1.2.so.0
#8 0xb7711bbd in ?? () from /usr/lib/libSDL-1.2.so.0
#9 0xb71444fb in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
#10 0xb6dd0f5e in clone () from /lib/tls/i686/cmov/libc.so.6