GAE would greatly benefit from the implimentation of the following Lau commands, which are now in megaglest.
void enableAi(factionindex)
void disableHunger(factionindex)
void enableHunger(factionindex)
bool getAiEnabled(factionindex)
bool getHungerEnabled(factionindex)
void startPerformanceTimer()
void endPerformanceTimer()
Vec2i getPerformanceTimerResults() (returns a 2D int array, item #1 is avg updateFps, #2 is avg RenderFps)
void DisplayFormattedText(format, ...) (prints a message using printf style formatting and NOT using language files)
(Filtered out new commands that already have a GAE alternative, though, for compatability, they could perhaps be implimented too. It would certainly be nice if MG stuff also works in GAE
)
Full list and associated MG topic found
here