Author Topic: Next Megaglest multiplayer Session  (Read 28304 times)

titi

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Next Megaglest multiplayer Session
« on: 10 October 2010, 23:39:13 »
here is the announcement for the next multiplayer session:
http://megaglest.pepper.freeit.org/announcement.txt
Have fun!
« Last Edit: 12 May 2011, 14:07:17 by titi »
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ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #1 on: 11 October 2010, 03:50:03 »
Too bad, I'll be busy at that time. Oh well. :-/

titi

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Re: Next Megaglest Multiplayer Session
« Reply #2 on: 11 October 2010, 09:25:54 »
make a suggestion for the next multiplayer session   ;)
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ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #3 on: 11 October 2010, 16:29:59 »
Maybe...so would people use 3.3.7 or SVN head, as I thought we at least have that more than one server bug... :-/

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Re: Next Megaglest Multiplayer Session
« Reply #4 on: 12 October 2010, 12:44:19 »
ffs my MG download is finished in 3 hrs, due to the 10KB/s download...

ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #5 on: 12 October 2010, 21:39:06 »
I thought you had a really nice connection...or was this somewhere else

So how was it...nice? How many games, and how did they go.

titi

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Re: Next Megaglest Multiplayer Session
« Reply #6 on: 12 October 2010, 21:50:39 »
It was really good! And there were again some new players!

We had a real mosterbattle 4vs4 all humas in the map tropical4vs4. You said it has too much gold ? No it has not all trees were chopped on one side of the battlefield and there really was not much gold left. Playing time was about 2 hours for this single match! My son won in the end using tech, also all his teammembers were either killed/crashed/disconnected due to network problems. So it was a 4 vs 1 battle in the end and !!!!!! he did it!!!!

I never saw so many battlemachines in my live, but they all had a red circle ......
So when do we shedule the next playing event?
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ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #7 on: 12 October 2010, 22:02:16 »
Sounds great!
We had a real mosterbattle 4vs4 all humas in the map tropical4vs4. You said it has too much gold ? No it has not all trees were chopped on one side of the battlefield and there really was not much gold left. Playing time was about 2 hours for this single match! My son won in the end using tech, also all his teammembers were either killed/crashed/disconnected due to network problems. So it was a 4 vs 1 battle in the end and !!!!!! he did it!!!!
I don't remember ever saying that(maybe you're asking someone else? probably not)but what I do think of it is that while people can have fun playing that map (most maps can be fun though...)the problem with it is that the resources are just placed there...well, it's like all of mg maps really...
Anyways, probably not too much gold for a human vs human game, but for a human vs cpu game, it's a lot...

Quote
So when do we shedule the next playing event?
Don't know... maybe around the same time? Sounds like a good time for most people.
I'm usually busy that time but that's ok...

m0ellemeister

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Re: Next Megaglest Multiplayer Session
« Reply #8 on: 13 October 2010, 12:23:17 »
Yesterday i've hosted a game too. We were six human players in the lobby and two CPU opponents (2v2v2v2). But in the very first minutes of the game four players left. One left because his friend crashed out. Another one left because he had lunch. The next player left, i guess because of being on his own without a team member. So in the end, my brother and me were playing against the CPU team.

My brother and me were playing a second game, which ran quite smooth and stable for over 90 minutes.

ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #9 on: 14 October 2010, 22:16:03 »
I see, well, the second game sounds fun.

NEXT ONE TOMMOROW
October 16, 2010, 04:00:00 PM  UTC
Deutschland: 15 Oktober, 18:00 Uhr
US(EST): October 16, 12:00 PM
US(PST): October 16, 9:00 AM

Trappin

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Re: Next Megaglest Multiplayer Session
« Reply #10 on: 16 October 2010, 14:10:11 »
Is it possible to be a spectator without being a member of a team? I'd like to watch how coop matches develop over the course of a game - the rhythm and flow of unit movement and resource harvesting - and by doing so, maybe improve map design.


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Re: Next Megaglest Multiplayer Session
« Reply #11 on: 16 October 2010, 15:03:32 »
Yes its possible to spectate in games now! You're welcome to come take a look and test out the spectator code for bugs  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #12 on: 16 October 2010, 16:22:59 »
Yes, but you would need the latest version of MG to observe...

http://webchat.freenode.net/?&channels=glest Please come here to chat people...don't be lazy.

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Re: Next Megaglest Multiplayer Session
« Reply #13 on: 16 October 2010, 22:05:41 »
We had a few 8 human player games today and it worked out well. Lots of fun and laughs. Come out and join the next multi-player session when it gets announced.

ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #14 on: 16 October 2010, 22:29:05 »
Yes, it was mostly fun. Too bad about the memory issues...

Next one same time tomorrow! Too bad I'll be busy.
October 16, 2010, 04:00:00 PM  UTC
Deutschland: 15 Oktober, 18:00 Uhr
US(EST): October 16, 12:00 PM
US(PST): October 16, 9:00 AM

Little Helper

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Re: Next Megaglest Multiplayer Session
« Reply #15 on: 21 October 2010, 00:10:19 »
Wished I can play tommorrow sadly I'm busy as well. Glad to see a Glest community's gaming activity.

kaloh

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Re: Next Megaglest Multiplayer Session
« Reply #16 on: 21 October 2010, 12:41:37 »
I'll be without fault

ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #17 on: 13 November 2010, 18:26:35 »
Next one is today...too bad it looks like Titi won't be there.
Sat, Nov 13, at 19 UTC (14:00 New York, 20:00 Berlin)

titi

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Re: Next Megaglest Multiplayer Session
« Reply #18 on: 2 December 2010, 09:46:39 »
Just for info:
Next multiplayer sessions: Sat (Dec 04) and Sun (Dec 05) at 19:00 UTC (14:00 New York, 20:00 Berlin)
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ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #19 on: 4 December 2010, 22:31:50 »
:/ Ugh... I'm pretty sure I can't make it this weekend... maybe next time.

titi

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Re: Next Megaglest Multiplayer Session
« Reply #20 on: 15 March 2011, 12:35:22 »
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ultifd

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Re: Next Megaglest Multiplayer Session
« Reply #21 on: 20 April 2011, 22:21:30 »
MegaGlest v3.5.0 is released! Let's test it in a massive multi-player session this weekend!
(a) Fri Apr 22, 17:00 UTC for players from Europe, Africa, Near East, Asia
(b) Fri Apr 22, 21:00 UTC for players from the Americas
Have fun!

ultifd

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Re: Next Megaglest multiplayer fight Session
« Reply #22 on: 6 May 2011, 22:21:45 »
Sorry for double posting, but I just noticed that Omega had changed multiplayer to water gun fight manually...really?  >:(

Omega

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Re: Next Megaglest multiplayer fight Session
« Reply #23 on: 7 May 2011, 17:03:59 »
Sorry for double posting, but I just noticed that Omega had changed multiplayer to water gun fight manually...really?  >:(
I have done no such thing, and would prefer you would not make bland accusations. This is a problem which I warned about, but nobody actually listened to me about. When you edit an existing post that has been filtered, you are fed the filtered text, and if the editor does not revert them to the original word, saving that edit will make those filtered words part of the new document, and thus, they would not be removable automatically. I noticed that on at least one bug report after the removal of the word filters, and did my best to remove them as I saw, but missed one. It is not an error on my behalf, but on the editors, and why would you assume that I would edit a two week old topic to carry on some stupid, old joke? :bomb:
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ultifd

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Re: Next Megaglest multiplayer Session
« Reply #24 on: 7 May 2011, 17:09:47 »
Well the italics did say it was edited by Omega on April 26. Where did you warn us?  :|
I don't think I'm the one that made the bland accusation...
Unfortunately, it was poorly received, and all filters were slowly removed until all were finally removed. It is unlikely to resurface again.
Because of the poor reception, all filters were finally removed within two days, by the 28 April 2011.

 

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