And another segmentation fault in r1089:
Program terminated with signal 6, Aborted.
#0 0x00007fcdce108a75 in raise () from /lib/libc.so.6
#0 0x00007fcdce108a75 in raise () from /lib/libc.so.6
#1 0x00007fcdce10c5c0 in abort () from /lib/libc.so.6
#2 0x00007fcdce1424fb in ?? () from /lib/libc.so.6
#3 0x00007fcdce14c5b6 in ?? () from /lib/libc.so.6
#4 0x00007fcdce14ca61 in ?? () from /lib/libc.so.6
#5 0x00007fcdce14f460 in ?? () from /lib/libc.so.6
#6 0x00007fcdce152e83 in free () from /lib/libc.so.6
#7 0x00000000005e7d26 in ~Pixmap2D (this=0x2b8d118,
__in_chrg=<value optimised out>)
at shared_lib/sources/graphics/pixmap.cpp:467
#8 0x00000000005f7788 in ~Texture2D (this=0x2b8d0f0,
__in_chrg=<value optimised out>)
at shared_lib/sources/../include/graphics/texture.h:104
#9 ~Texture2DGl (this=0x2b8d0f0, __in_chrg=<value optimised out>)
at shared_lib/sources/../include/graphics/gl/texture_gl.h:47
#10 0x00000000005e553a in Shared::Graphics::TextureManager::end (
this=0x1ca0490) at shared_lib/sources/graphics/texture_manager.cpp:95
#11 0x0000000000472944 in Glest::Game::Renderer::endGame (this=0x8901a0)
at glest_game/graphics/renderer.cpp:397
#12 0x000000000044631d in ~Game (this=0x2eeb5d0,
__in_chrg=<value optimised out>) at glest_game/game/game.cpp:129
#13 0x000000000049e422 in Glest::Game::Program::setState (this=0x1ca0750,
programState=0x1000b6a0, cleanupOldState=true)
at glest_game/main/program.cpp:395
#14 0x000000000043f750 in Glest::Game::Game::exitGameState (program=0x1ca0750,
endStats=...) at glest_game/game/game.cpp:1336
#15 0x000000000049d5f6 in Glest::Game::Program::loopWorker (this=0x1ca0750)
at glest_game/main/program.cpp:255
#16 0x000000000049a625 in Glest::Game::glestMain (argc=1, argv=0x7fff5414bd88)
at glest_game/main/main.cpp:950
#17 0x00007fcdce0f3c4d in __libc_start_main () from /lib/libc.so.6
#18 0x000000000040ad09 in _start ()
The corresponding log file dump is megaglest_btrunk+r1089_d20101011-031113UTC_ptomreyntrunk_tsegfault.tar.gz
I hope these issues are actually all the same. I canhardly imagine that so many new bugs were introduced lately... The game seemed and I'd even claim it _was_ pretty stable before 3.3.7 was released.