Author Topic: Constellus [WIP]  (Read 63454 times)

Zoythrus

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Re: Constellus [WIP]
« Reply #150 on: 4 April 2011, 17:21:08 »
i would rather you finish up what you're working on now, then come talk to me.

ElimiNator

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Re: Constellus [WIP]
« Reply #151 on: 5 April 2011, 01:44:58 »
You mean Aztecs? Almost time for the alpha!
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ultifd

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Re: Constellus [WIP]
« Reply #152 on: 5 April 2011, 03:21:20 »
Well he has, here's a few of his:
...
How cool are they?  :P
We plan to use team colour on them once that is implemented, but for now; they're green.
They are cool and nice! But, that's just a few. I guess he probably made more though...But do you guys don't really expect him to just focus on one thing for a long while? I mean, he's a Vejvoda!   :P
Personally though, since the release is coming soon (and since Arch is  working on the icons), I'd rather seen Elim fix some of the Vbros packs. (They're not broken, but maybe improve them a bit in various ways for the MDC.)

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Re: Constellus [WIP]
« Reply #153 on: 5 April 2011, 03:37:50 »
Icons would only take one day per faction for me. Also I am planing to update the packs soon.
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ultifd

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Re: Constellus [WIP]
« Reply #154 on: 5 April 2011, 03:38:34 »
Yeah, I was going to say something like that too.  :P If he joined/helped now, maybe Constellus would have no un-original icons by the next release!

Zoythrus

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Re: Constellus [WIP]
« Reply #155 on: 5 April 2011, 04:38:26 »
ultifd, you seem to be a tad confused. Seanachaidh is our icon artist, not Elim or Arch.

ultifd

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Re: Constellus [WIP]
« Reply #156 on: 5 April 2011, 04:39:56 »
Oh ok. I know Elim isn't though...I still stand by what I said.

Zoythrus

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Re: Constellus [WIP]
« Reply #157 on: 6 April 2011, 22:26:59 »
hello people!

i have a really big announcement to make. we're having to push back the release date! yes! because of GAE in the state it's in (the beta and all of that stuff), we are going to wait until GAE 0.4 truly comes out. some of our features require stuff in 0.4, and the beta is still kinda buggy. so, we are holding back for your sake. sorry to all of you out there who were waiting so intently for April 10th.

but since we hate to leave you all hanging like that, we are going to make a video preview of the new Constellus. we just have no idea when it'll be finished, but preferably a day or two after the 10th.

sorry once again for the inconvenience,
-Zoy

ultifd

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Re: Constellus [WIP]
« Reply #158 on: 6 April 2011, 23:07:04 »
Well, a week or so shouldn't be too bad. After all, videos are awesome...I'll try to make a video myself when it comes out, as you know.  :)

Omega

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Re: Constellus [WIP]
« Reply #159 on: 7 April 2011, 04:15:53 »
I support that Zoy. Better to be stable and improved than a poor beta that could give a negative impression.
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Zoythrus

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Re: Constellus [WIP]
« Reply #160 on: 11 April 2011, 20:10:51 »
Hey people!

Sorry that we havent been able to get a video up (GAE is weird with videos and stuff), but i do have some compensation. Ive been making wiki pages for some of the units. and yes, they are still being made, so dont complain about how they are missing some stuff.

check them out!

-Zoy

Zoythrus

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Re: Constellus [WIP]
« Reply #161 on: 15 April 2011, 18:09:55 »
hello people,

i have good news and bad/sad news.

the worst news is that Psychedelic_hands has left the team because of creative differences. He will be missed... :'(

the good news is that now we have a spot open! we need a great modeller who also knows RTS's pretty well. we are really looking for a noob to train. PM me if you would like to know more.

and about the beta, with PS leaving, we dont know how things are going to be......

-Zoy

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Re: Constellus [WIP]
« Reply #162 on: 15 April 2011, 18:16:29 »
I could still do some icons if you want, Aztecs is out.
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Re: Constellus [WIP]
« Reply #163 on: 15 April 2011, 19:10:47 »
Anybody that wants to be 'interviewed' just PM Zoythrus or myself. We're looking specifically for someone that can model and texture verily well, as Psychedelic Hands was the main person doing that stuff.
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ElimiNator

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Re: Constellus [WIP]
« Reply #164 on: 15 April 2011, 19:38:42 »
we are really looking for a noob to train. PM me if you would like to know more.
We're looking specifically for someone that can model and texture verily well.
...
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Gabbe

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Re: Constellus [WIP]
« Reply #165 on: 15 April 2011, 20:05:33 »
Communication error?

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Re: Constellus [WIP]
« Reply #166 on: 15 April 2011, 20:08:46 »
we are really looking for a noob to train. PM me if you would like to know more.
We're looking specifically for someone that can model and texture verily well.
...

we need a great modeller who also knows RTS's pretty well. we are really looking for a noob to train.

We've lost our main modeller, we don't really need a noob to train, we need someone that is verily good to fill his place.
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ultifd

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Re: Constellus [WIP]
« Reply #167 on: 15 April 2011, 20:28:59 »
Doesn't sound good when you refer people as noobs, especially when ya want their help. And a biased person? Too bad...
Good luck guys, I guess?

John.d.h

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Re: Constellus [WIP]
« Reply #168 on: 15 April 2011, 20:39:41 »
So does this mean that the Phorin are still included in Constellus, but will be made by someone else?  Or does it mean that Hands is going to continue making the Phorin on his own?

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Re: Constellus [WIP]
« Reply #169 on: 15 April 2011, 21:13:01 »
Such a loss... I feel regretful for this event but I hope Zoy and Constellus team find someone in place of hands and both Constellus team and hands will keep doing good job in their own fields.
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Zoythrus

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Re: Constellus [WIP]
« Reply #170 on: 15 April 2011, 21:23:20 »
@ultifd: i said "noobs" because we had discussed taking in someone who had never made a mod before. it would give them experience.

@John: the Phorin are still next on our list

@Elim: if you join us, that means you really cant go off onto another project, we need dedication (if you are willing to be committed, then we will probably add you).

ultifd

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Re: Constellus [WIP]
« Reply #171 on: 15 April 2011, 21:41:38 »
There is obviously a difference from a noob and a newb.  :angel:

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Re: Constellus [WIP]
« Reply #172 on: 15 April 2011, 23:26:07 »
There is obviously a difference from a noob and a newb.  :angel:

Haha, well we don't mean offensively.
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Gabbe

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Re: Constellus [WIP]
« Reply #173 on: 15 April 2011, 23:36:45 »
I suggest you use another member of your team to do it, I think almost everyone on the forums are busy. That is, however if you do not get anyone else to do it.

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Re: Constellus [WIP]
« Reply #174 on: 15 April 2011, 23:47:41 »
I will become the lead everything if we don't get another core graphics guy.
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