amish13/gAMeboy created the
Imladris tileset as a thematic companion to his Elf faction and its probably the most ambitious and creative tileset yet created for Glest. The object list has many new models for trees and branch structures and the new statues/birdbath/hanging gardens were nice additions to the original and standard glest statue and caged object models.
The Imladris surface textures are very well done, but due to the method in which Glest renders tiles, some of the unconventional textures look very odd - not because the tiles are bad - Glest just cant render them in the fashion which was required.
I emailed amish and asked for permission to modify Imladris and he granted the request.
Okay, that's the back-story.
Project: Imladris Reborn
*Modify ground surface/water textures -
work is already 70% compete.*Modify the trees - reduce the scale of the trees by 30%
or to a height below where flying units are visually obstructed.
*Modify or replace river objects.
*Modify the old flowers and bush_flower textures.
*Modify statue color(s)
Can someone within the glest community do the tree resizing work? I'd appreciate it greatly. The texturing work isn't a problem, the Ryzom Asset Repository really makes this part of the job easy.
Screenshot of Imladris