Author Topic: Another View on Gaming Piracy  (Read 5079 times)

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Another View on Gaming Piracy
« on: 22 October 2010, 22:06:57 »
This was posted on the 0AD forums, and I found it quite interesting...
http://www.wildfiregames.com/forum/index.php?showtopic=13065



We've been hearing a lot about game piracy recently, with big developers inflicting draconian online-only DRM systems on their users, and blaming their declining PC game sales entirely on piracy. I'm not questioning that piracy is common, since even honest, DRM-free, indie developers like 2DBoy[1] report a 90% piracy rate. I am, however, questioning what this means. How much revenue are developers actually losing to piracy?

The common industry assumption is that developers are losing 90% of their revenue. That is, pirates would have bought every single game that they downloaded. From personal experience, I know this is not possible -- most pirates that I've met have downloaded enough software to exceed their entire lifetime income, were they to have paid for it all. A more plausible (but still overly optimistic) guess is that if piracy was stopped the average pirate would behave like an average consumer.

This means that to calculate the worst-case scenario of how much money is lost to piracy, we just need to figure out what percentage of the target market consists of pirates. For example, if 50% of the market is pirates, that means that it's possible that you've lost 50% of your revenue to piracy. So how do we calculate what percentage of the market consists of pirates? Do we just go with 90%?

iPhone piracy

iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones) [2] This immediately struck me as odd -- I suspected that most iPhone users had never even heard of 'jailbreaking'. I did a bit more research and found that my intuition was correct -- only 5% of iPhones in the US are jailbroken. [3] World-wide, the jailbreak statistics are highest in poor countries -- but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated?

The answer is simple -- the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales. If you'd like to see an example with math, read the following paragraph. If word problems make your eyes glaze over, then I advise you to skip it.

Let's consider the following scenario. Because game pirates can get apps for free, they download a couple new games every day -- or about 500 games in a year. On the other hand, normal gamers tend to play the same game for a longer time -- buying an average of 5 games per year. If this seems low to you, then consider that you are also reading a post on an indie game developer blog. You are probably more hardcore than the average gamer. Anyway, given these statistics, if the market consists of 10 million gamers, then there are 500 million pirated game copies, and 90 million purchased game copies, From the perspective of every individual game, 80% of its users are using pirated copies. However, only 10% of the market consists of pirates.

PC game piracy

Does this also apply to PC (Windows/Mac/Linux) gamers? Many PC game developers find that about 90% of their users are running pirated copies -- does this mean that piracy is killing PC games? Let's try our alternative explanation, and see if these statistics are possible even if only 20% of worldwide PC gamers are pirates. The average PC gamer worldwide only buys about three games a year, and plays them for a long time [4]. I buy many more than that, and you probably do too, but again, we are not average gamers! On the other hand, game pirates might download a new game every few days, for a total of about 125 games a year. Given these numbers, games would see 90% piracy rates even though only 20% of gamers are pirates.

Are these numbers accurate? The NPD recently conducted an anonymous survey showing that only 4% of PC gamers in the US admit to pirating games [5], a number that is comparable to XBox 360 piracy statistics [6] . However, since piracy is inversely proportionate to per-capita GDP, we can expect piracy rates to increase dramatically in places like Russia, China and India, driving up the world-wide average. Let's say to 20%.

This means that if all pirates would otherwise buy as many games as the average consumer, then game developers would be losing 20% of their revenue to piracy.

But would pirates really buy games?

Anecdotally and from studies by companies like the BSA, it's clear that pirates for the most part have very little income. They are unemployed students, or live in countries with very low per-capita GDP, where the price of a $60 game is more like $1000 (in terms of purchasing power parity and income percentage). When Reflexive games performed a series of experiments with anti-piracy measures, they found that they only made one extra sale for every 1000 pirated copies they blocked [7]. This implies that their 90% piracy statistic caused them to lose less than 1% of their sales.

Why are PC games really losing sales?

While many game developers blame piracy for their decreasing PC game sales, it is clear that this is not the problem -- relatively few gamers are pirates, and those that are would mostly not be able to afford games anyway.

However, it's easier for these developers to point their fingers at pirates than to face the real problem: that their games are not fun on PC. The games in question are usually designed for consoles, with the desktop port as an afterthought. This means they are not fun to play with a mouse and keyboard, and don't work well on PC hardware. Their field of view is designed to be viewed from a distant couch instead of a nearby monitor, and their gameplay is simplified to compensate for this tunnel vision.

Blizzard is one of the most successful game developers in the world, and it develops exclusively for desktop computers. Why do they succeed where everyone else fails? They create games that are designed from the beginning to work well with the mouse and keyboard, and with all kinds of desktop hardware. If developers spent more time improving their PC gaming experience, and less time complaining about piracy, we might see more successful PC games.

With the Humble Indie Bundle promotion we've seen that when we treat gamers as real people instead of criminals, they seem to respond in kind. Anyone can get all five DRM-free games for a single penny, and pirate them as much as they want -- we have no way to find out or stop it. However, in just the first two days, we have over 40,000 contributions with an average of $8 each! Would we have seen this much support if the games were console ports that only worked when connected to a secure online DRM server? We'll never know for sure, but somehow I doubt it.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Another View on Gaming Piracy
« Reply #1 on: 22 October 2010, 22:14:15 »
Insightful, and very true.  Maybe they wouldn't see so much piracy if they didn't try to break the customer's balls with egregious DRM.  I don't advocate piracy, but when you restrict your users' freedom, they're going to react in kind.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Another View on Gaming Piracy
« Reply #2 on: 23 October 2010, 00:16:12 »
Insightful, and very true.  Maybe they wouldn't see so much piracy if they didn't try to break the customer's balls with egregious DRM.  I don't advocate piracy, but when you restrict your users' freedom, they're going to react in kind.
Agreed. The DRM just frustrates everyone. XKCD had a comic on that...lemme find it...


Tooltip: I spent more time trying to get an audible.com audio book playing than it took to listen to the book.  I have lost every other piece of DRM-locked music I have paid for.

Well... That about sums it up. Support the EFF?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #3 on: 23 October 2010, 08:23:22 »
DRM? that UBI shit is so annoying, i pirated my Settlers7 after I bought it because my internet had too big ping, every 10 minutes i wasnt able to play due to i had to connect to internet at a constant rate :(

Psychedelic_hands

  • Guest
Re: Another View on Gaming Piracy
« Reply #4 on: 23 October 2010, 09:55:31 »
RRRRRRRRRR me hearties....... :O

Edit: The internet pretty much destroys the economic system we have now..... in the distant future they'll start up internation internet laws for it which apply better...
« Last Edit: 23 October 2010, 10:00:44 by Psychedelic_hands »

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #5 on: 23 October 2010, 10:20:25 »
Please show us how? :)

Psychedelic_hands

  • Guest
Re: Another View on Gaming Piracy
« Reply #6 on: 23 October 2010, 11:20:49 »
In the distant future.... like when you can download food straight into your stomach....

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #7 on: 23 October 2010, 11:51:13 »
very distant then? :P

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Another View on Gaming Piracy
« Reply #8 on: 23 October 2010, 14:55:10 »
In the distant future.... like when you can download food straight into your stomach....

Once they have this (and solve the ever annoying 'toilet problem') some people will never leave their PCs again  :scared:

Edit: back on topic, I think game piracy is something of a niche market, anecdotally very few people i know download games, most are happy with a console and then buy the games and swap/trade them around. Those who pirate games tend to be the more tech savvy "geeky" hardcore gamers and as stated above the cost of buying the amount of games they download would be unaffordable.

What is much more common is the downloading of music/video, pretty much everyone i know with a PC has downloaded something illegally at some time, most do it on a regular basis. The prevailing opinion seems to be that music comes free from the internet these days, theres no stigma involved in telling people that you downloaded an album illegally.

Media publishers need to realise that stopping piracy completely is an unrealistic goal. With todays technology if something can be played it can be copied, the genie will never go back into the bottle. Every time i see a big game publisher bring out a new "unbreakable" anti piracy tool which inconviniences customers only to be cracked within days (or hours) it reminds me of somebody stepping on a rake :O its so stupid but they just keep doing it.
« Last Edit: 23 October 2010, 15:14:40 by wciow »
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #9 on: 23 October 2010, 16:19:12 »
concerning music piracy; Doesnt that require you to jailbreak your playback device? like with ipod?

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Another View on Gaming Piracy
« Reply #10 on: 23 October 2010, 17:47:29 »
concerning music piracy; Doesnt that require you to jailbreak your playback device? like with ipod?
Jailbreak isn't even a relevant term unless you're dealing with tyrants like Apple.

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #11 on: 23 October 2010, 18:15:40 »
I did mention ipod

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Another View on Gaming Piracy
« Reply #12 on: 23 October 2010, 18:18:53 »
Well yeah, I meant with Apple products like iPod you might have to, but most music players don't care.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Another View on Gaming Piracy
« Reply #13 on: 24 October 2010, 00:15:20 »
Jailbreaking doesn't affect the music, etc, unless you refer to being able to play DRM files (who the heck downloads DRM files anyway? I hacked off the DRM of the few files which have them...). Jailbreaking is often used because some things might be made to only work with certain phone companies, or not allow programs from external, unauthorized sources (such as the apple store).

Studies show the average teen has $800 (USD) of illegal music on their computer/iPod (and it's probably higher, since many people would be able to cover their tracks or lie to polls). In fact, everyone I know has downloaded illegal music... My sister, my parents, every friend I know... And some have thousands of songs! But face it, they can't afford to buy that music... 100 songs = $100, which is simply far too much for teens. Sure 99 cents a song sounds good, but when you think of how many songs most people have (looking at three people I know, one has over 4000 songs on his iPod, another has 800, and one has a little over 1000. I sure as hell don't have $4000 to spend on songs).

Besides, the good musicians have never gone out of business because of piracy. They can make plenty of money from concerts (I'm sure to go see them live if my favorite bands come to the area) and besides, bands would rarely lose money to piracy, since if there was no free version, we wouldn't be able to afford to buy it. :P People just need to be more creative...
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Another View on Gaming Piracy
« Reply #14 on: 24 October 2010, 03:33:51 »
Yeah, I'm probably the only person I know who doesn't have any pirated music.  Most of my collection (which is a little over 2k) came from sites like Purevolume, back when I spent a very large portion of my time looking for new bands with free downloads.  There are lots of free and legal ways to get music online, but they take effort to find and time to sort through those that aren't worth downloading.  Jamendo has tons of free music under various Creative Commons licenses, but most of it (in my experience and opinion) is crap. :-\

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Another View on Gaming Piracy
« Reply #15 on: 25 October 2010, 00:03:40 »
Yeah, I'm probably the only person I know who doesn't have any pirated music.
One word: Why?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Another View on Gaming Piracy
« Reply #16 on: 25 October 2010, 01:12:24 »
Yeah, I'm probably the only person I know who doesn't have any pirated music.
One word: Why?
Why would I steal from artists I like?

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #17 on: 25 October 2010, 13:14:37 »
because you dont want to pay?

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Another View on Gaming Piracy
« Reply #18 on: 25 October 2010, 17:40:31 »
Yeah, I'm probably the only person I know who doesn't have any pirated music.
One word: Why?
Why would I steal from artists I like?
That means you're either very very rich or have a very very small music collection. I don't think you're rich, so I'm leaning towards the latter. ;)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #19 on: 25 October 2010, 18:02:10 »
Haha, estimated my music collection; I must pay 1k dollars, no way :P

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Another View on Gaming Piracy
« Reply #20 on: 25 October 2010, 18:48:10 »
That means you're either very very rich or have a very very small music collection. I don't think you're rich, so I'm leaning towards the latter. ;)
I've got a little over two thousand songs, so not big but not tiny either.  As I said, probably the majority is from free and legal sources on the web.  You just have to know where to look and have the time and patience that I used to have for such things.

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #21 on: 25 October 2010, 19:22:24 »
I dont have time or the money, but i do got piratebay.org

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: Another View on Gaming Piracy
« Reply #22 on: 25 October 2010, 22:14:26 »
lol, you sure you don't have time?

Gabbe

  • Guest
Re: Another View on Gaming Piracy
« Reply #23 on: 25 October 2010, 22:20:56 »
No, I have no real life anymore to borrow time from

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Another View on Gaming Piracy
« Reply #24 on: 26 October 2010, 22:40:16 »
That means you're either very very rich or have a very very small music collection. I don't think you're rich, so I'm leaning towards the latter. ;)
I've got a little over two thousand songs, so not big but not tiny either.  As I said, probably the majority is from free and legal sources on the web.  You just have to know where to look and have the time and patience that I used to have for such things.
It's hard/nearly impossible to find quality music for free though. Sure there's a few artists who release music under creative commons or a similar license, but those are rare and little big name. With over 5k songs, I estimate that only about 10% are "legal", with either gift cards (but since I switched computers, my download legal music files don't work, and have been replaced with pirated copies. See what the DRM does to people?), or from CDs (some pre-MP3 era!).

One BIG problem I have with many commercial computer games is that to try and prevent sharing, they often require the disk to be in the computer. I LOATH this with a passion, and there are a few games that I legally bought from a store (such as Civ4) only to find that if I want to play on the go, I'd have to bring the disk with me. With a laptop computer, this is a huge downfall, and why I ended up downloading a cracked version as well, merely so I am not hampered by that. Why developers even bother with this is beyond me. It doesn't stop piracy, but in fact INCREASES it because users end up downloading pirated versions simply because they are too limited by the regular version.

Not relatedly, does anyone know a method to see the files on a game disk on a computer? Namely a 360 disk. This is not any attempt to pirate, I simply wanna see if I can find the Bink Video files used in the cutscenes of one of the games. I don't wanna end up replaying the game every time I wanna see the ending cinematic. :(
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

 

anything