Author Topic: Japanese Faction mod [WIP] V0.89a released! (9 December 2011)  (Read 166958 times)

Hagekura

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Re: Japanese Faction mod [WIP] -Updated!-
« Reply #275 on: 25 December 2010, 20:55:17 »
Thank you for the nice video! I hope to see more longer video in next time. :D
hmn,Shinobi rush? :O sounds interesting tactic.
alright,I consider lower sinobi's bomb strength in next update.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

kris9700

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Re: Japanese Faction mod [WIP]
« Reply #276 on: 26 December 2010, 20:36:45 »
I really love this faction because there is a warning horn when people are attacking you.

ElimiNator

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Re: Japanese Faction mod [WIP]
« Reply #277 on: 27 December 2010, 01:18:47 »
I really love this faction because there is a warning horn when people are attacking you.
There is a warning horn for every faction in MG.
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ultifd

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Re: Japanese Faction mod [WIP]
« Reply #278 on: 28 December 2010, 07:01:26 »
I really love this faction because there is a warning horn when people are attacking you.
That's part of the faction music...it comes whenever they attack...so in a way, I guess it does.

There is a warning horn for every faction in MG.
Let's not get things/people mixed up here. That'll be in MG 3.4.0... not MG 3.3.7.2...

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #279 on: 28 December 2010, 07:15:52 »
I really love this faction because there is a warning horn when people are attacking you.
Thank you.but in fact,the horn and drum sounds are not sounding when people are attacking you,but when Ashigarus start charging animation,they ring these sounds -the sounds are assigned to ashigaru's charging skill -.
I know it's not the smartest way to ring the alarms,so I'm thinking assign these sounds by using GAE's Off-Screen Attack Notification parameters in future.

Btw,I report short development notes of the mod.


Castle and Samurai are retextured.


I have renewed Units/Buildings/Upgrades Icons.

"shield_upgrade" 1&2 have changed to "Ashigarudou_upgrade" and "Gusoku_upgrade".

"Ashigarudou_upgrade" enhances Ashigaru,Archer and Arquebuser's armors.
"Gusoku_upgrade" enhances Swordsman and Samurai's armors.

also there are two new upgrades,"Spear_wall" upgrade and "Bamboo_cartridge" upgrade.

"Spear_wall" enhances Ashigaru's armor.
"bamboo_cartridge" enhances Arquebuser's attack strength.
« Last Edit: 28 December 2010, 07:22:39 by Hagekura »
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP]
« Reply #280 on: 28 December 2010, 08:40:59 »
Looks good! I suppose since you took a screenshot of those icons you'll have them all in some file then...

Quote
I know it's not the smartest way to ring the alarms,so I'm thinking assign these sounds by using GAE's Off-Screen Attack Notification parameters in future.
Yeah, I guess you should do that. Make two different versions then, if you do. For megaglest, don't worry it's already/also implemented...


tucho

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Re: Japanese Faction mod [WIP]
« Reply #281 on: 29 December 2010, 23:32:57 »
congrats Hagekura! your models looks really nice.

This is one of the best Glest mods ever.

keep up the good work

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #282 on: 30 December 2010, 02:23:21 »
congrats Hagekura! your models looks really nice.

This is one of the best Glest mods ever.

keep up the good work
omg :o I've never imagined given words from you.much obliged sir. :D
congrats with your whole work ever made for glest!much respect!

Looks good! I suppose since you took a screenshot of those icons you'll have them all in some file then...

Quote
I know it's not the smartest way to ring the alarms,so I'm thinking assign these sounds by using GAE's Off-Screen Attack Notification parameters in future.
Yeah, I guess you should do that. Make two different versions then, if you do. For megaglest, don't worry it's already/also implemented...

Maybe should I release the new stuffs like the icons as something like patch file?okay,I'll do that.

Will MG have - or already has - same Attack Notification parameters as GAE?If so,that's a good news for me!
I don't want to release the mod separate for each GAE and MG till I almost finish this mod.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

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Re: Japanese Faction mod [WIP]
« Reply #283 on: 30 December 2010, 17:44:32 »
Quote
Quote from: tucho on December 29, 2010, 18:32:57
congrats Hagekura! your models looks really nice.

This is one of the best Glest mods ever.

keep up the good work
omg Shocked I've never imagined given words from you.much obliged sir. Cheesy
congrats with your whole work ever made for glest!much respect!

Oh man, I'm jealous, you've just gotten praised by a pro. :thumbup:

Sadly I can't really enjoy Glest right now because I'm still working with my computer on the last problem. Though maybe Glest will work.........I should try it. I'll be sure to add this mod to my collection! :)
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Gabbe

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Re: Japanese Faction mod [WIP]
« Reply #284 on: 30 December 2010, 20:53:39 »
Quote
Quote from: tucho on December 29, 2010, 18:32:57
congrats Hagekura! your models looks really nice.

This is one of the best Glest mods ever.

keep up the good work
omg Shocked I've never imagined given words from you.much obliged sir. Cheesy
congrats with your whole work ever made for glest!much respect!

Oh man, I'm jealous, you've just gotten praised by a pro. :thumbup:

Sadly I can't really enjoy Glest right now because I'm still working with my computer on the last problem. Though maybe Glest will work.........I should try it. I'll be sure to add this mod to my collection! :)

you should, cause it matches magic & tech factions :P

ultifd

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Re: Japanese Faction mod [WIP]
« Reply #285 on: 30 December 2010, 21:17:31 »
Quote
omg  :o I've never imagined given words from you.much obliged sir.  :D
:O

you should, cause it matches magic & tech factions :P
The quality, you mean? If so, yeah basically. It's much stronger than magic or tech though...

Hagekura

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #286 on: 30 December 2010, 22:24:22 »
I've uploaded new patch file.
http://www.filefront.com/17725803/Japanese_0.76a_patch.7z/

what's new in the patch:
-Re-textured Samurai model.
-Re-textured Castle model.
-New Icons for units/buildings/upgrades.
-"shield_upgrade" 1&2 have been changed to "Ashigarudou_upgrade" and "Gusoku_upgrade"."Ashigarudou_upgrade" enhances Ashigaru,Archer and Arquebuser's armors."Gusoku_upgrade" enhances Swordsman and Samurai's armors.
-Two new upgrades,"Spear_wall" upgrade and "Bamboo_cartridge" upgrade."Spear_wall" enhances Ashigaru's armor."bamboo_cartridge" enhances Arquebuser's attack strength.
-Fixed the issue that attack strength upgrades didn't work in GAE.
-And many other minor units stats changes.
-New arrow shooting sounds for archer.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Zoythrus

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #287 on: 30 December 2010, 22:30:06 »
i want to play this, when will you be done with the GAE version?

ultifd

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #288 on: 30 December 2010, 22:41:26 »
I don't want to release the mod separate for each GAE and MG till I almost finish this mod.
Looking at the techtree... a week to 3 weeks, maybe. Only thing different with GAE for this mod are the GAE attack notifications, right?

OK, nice update. Icons look nice... Upgrades seem ok, although I was surprised with the shield upgrade being expensive... Shinobi's bombs are still too powerful...it only takes 3 bombs/2 Shinobis to destroy the Castle...
https://www.youtube.com/watch?v=9PgY2yEQEiQ
(click to show/hide)
Gameplay Video AFTER HOURS OF converting, uploading, and processing...
https://www.youtube.com/watch?v=v_MHMwfBAEM

Here we were just fooling around...
(click to show/hide)
BTW Quality might be not that great at some parts of the videos, but I already tried converting one of them with a higher bit rate (2200 instead of 1200)...didn't help.

Hagekura

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #289 on: 31 December 2010, 08:14:57 »
i want to play this, when will you be done with the GAE version?
Feel free to play the mod,the mod works in GAE finely. :angel:
I'm planning release the GAE-only version(it will include specific features only for GAE)when I'm done with all units I'm planning.but for now,I won't release the mod separate each for GAE and MG.coz I don't get what can GAE cannot in MG,or What can MG cannot in GAE.these are very confusing for beginner modder(me).so for the time being,I'm include only basic features which will work both on GAE and MG for the mod .

Very Thanks for uploading nice Videos ultifd!seems you paid a lot of efforts for making and uploading the videos. :D much respect!
looks the vids worth for your effort!very good quality!I've enjoyed them. :thumbup:
I'm sorry for I forgot lowering sinobi's bomb strength. :-[ I assure you I'll do that in next update.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

will

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #290 on: 31 December 2010, 08:22:04 »
Deepest gratitude for making such a wonderful faction - I really enjoy it

Very polished, the very highest quality.

ultifd

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #291 on: 31 December 2010, 09:04:31 »
Really, you like them?  :D Thanks! Next time it probably won't talk as much time as it did...hopefully.  :angel:

I'm sorry for I forgot lowering sinobi's bomb strength. :-[ I assure you I'll do that in next update.
It's fine  :) How would you balance it though? I think the main thing is somehow balancing it, so it'll still be "strong' (because it's a bomb...)but not too strong...   :bomb:

 :O Can't wait for the healer... I'm so sad when some of my units only have 1 HP...  :'(

Also, I think you made the mansion of Daimyo smaller; right? I suppose that was a good decision...was it too big? I forgot.

Hagekura

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #292 on: 31 December 2010, 11:25:13 »
Deepest gratitude for making such a wonderful faction - I really enjoy it

Very polished, the very highest quality.
Thank you. :D making the mod have also a huge benefit for me.through making the mod,I could learn more about my country's history and making 3D models is a very interesting experience,and It's actually quite a fun.

Really, you like them?  :D Thanks! Next time it probably won't talk as much time as it did...hopefully.  :angel:

I'm sorry for I forgot lowering sinobi's bomb strength. :-[ I assure you I'll do that in next update.
It's fine  :) How would you balance it though? I think the main thing is somehow balancing it, so it'll still be "strong' (because it's a bomb...)but not too strong...   :bomb:

 :O Can't wait for the healer... I'm so sad when some of my units only have 1 HP...  :'(

Also, I think you made the mansion of Daimyo smaller; right? I suppose that was a good decision...was it too big? I forgot.
well,I'm thinking lower the bomb's attack around 400~600(currently It's 500~900).
I've already made the temple,so healer - I'll name him "medical_priest" - will be available soon!be looking forward! :thumbup:
Sure,I've made Daimyo's masion smaller(Its size was 5 at first,I made it 4 in V0.75 release).

Have a happy new year!  :)
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #293 on: 31 December 2010, 19:33:44 »
I see...not sure if that will fix the problem though... we'll see.  :thumbup:

Happy New Year!!!

Omega

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #294 on: 1 January 2011, 08:41:12 »
One problem with units with splash attacks is that if they attack a unit larger than size 2, they can hit ALL cells of the unit. For example, a size 2 unit takes up 4 cells (2x2) so it can be hit up to FOUR times! So an attack that deals 500 damage may end up doing 2000 to that unit. But, if you make it weak enough to take that into aspect, then the unit becomes too weak to take out the size 1 units (which make up the majority of the units). The best way to remedy this is to have the buildings a unique armour type, and the splash attack(s) a unique attack type (ie: "building" armour type and "explosive" attack type) and have the splash attack type deal reduced damage to the building armour type.
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will

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #295 on: 1 January 2011, 14:22:30 »
Minor bug, probably in GAE?

Why is this worker harvesting gold from the ground?



Hagekura

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Re: Japanese Faction mod [WIP] -New patch released-
« Reply #296 on: 1 January 2011, 15:37:48 »
Minor bug, probably in GAE?
Why is this worker harvesting gold from the ground?
It's not worker,It's peasant(food resource).

One problem with units with splash attacks is that if they attack a unit larger than size 2, they can hit ALL cells of the unit. For example, a size 2 unit takes up 4 cells (2x2) so it can be hit up to FOUR times! So an attack that deals 500 damage may end up doing 2000 to that unit. But, if you make it weak enough to take that into aspect, then the unit becomes too weak to take out the size 1 units (which make up the majority of the units). The best way to remedy this is to have the buildings a unique armour type, and the splash attack(s) a unique attack type (ie: "building" armour type and "explosive" attack type) and have the splash attack type deal reduced damage to the building armour type.
Thank you for the important information sir! :thumbup:

Having unique attack-type or armour type and damage multipliers is an always attracting idea for me.
I want to do that in future when if I make some complete mod "Japanese-Glest" like your great military mod.
but since I think my current mod is just a one of many factions which intended for work with other factions that based on magitech tech-tree,I think I shouldn't edit armor and attack types and damage-multipliers.

edit: merged posts, happy new year!!! -ultifd

Thx ultifd and happy new year! :D.

p.s.
About the bomb,I'll change its attack type to energy(currently it uses impact) so the bomb will be less effective against buildings,and I'll reduce shinobi's EP to 75.so they can carry only one bomb per head.I hope it will works.
« Last Edit: 3 January 2011, 05:26:08 by Hagekura »
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP]
« Reply #297 on: 8 January 2011, 03:26:28 »
About the bomb,I'll change its attack type to energy(currently it uses impact) so the bomb will be less effective against buildings,and I'll reduce shinobi's EP to 75.so they can carry only one bomb per head.I hope it will works.
Ah, good choice. Perhaps we should try it with less energy and 150 EP. I don't know, we'll have to test to see.  :thumbup:

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Re: Japanese Faction mod [WIP]
« Reply #298 on: 8 January 2011, 13:30:54 »
If you can add air units will be better as soon as possible!

Gabbe

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Re: Japanese Faction mod [WIP]
« Reply #299 on: 8 January 2011, 13:59:15 »
NO, air units would suck in this mod. It doesnt need.

 

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