Author Topic: Japanese Faction mod [WIP] V0.89a released! (9 December 2011)  (Read 166772 times)

John.d.h

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Re: Japanese Faction mod [WIP]
« Reply #300 on: 8 January 2011, 16:21:43 »
James, please stop pestering.  If Hagekura wants air units, he'll add them, but this is a historically-based faction, which means flying units would make about as much sense as a football bat.

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #301 on: 8 January 2011, 17:36:28 »
NO, air units would suck in this mod. It doesnt need.
James, please stop pestering.  If Hagekura wants air units, he'll add them, but this is a historically-based faction, which means flying units would make about as much sense as a football bat.
:thumbup:

If you can add air units will be better as soon as possible!

Mister james,I recommend you to watch this movie↓
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[youtube]http://www.youtube.com/watch?v=OImiRjA01ck[/youtube](Watchout 1:50~) :O
« Last Edit: 15 April 2016, 03:43:44 by filux »
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Japanese Faction Mod

Gabbe

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Re: Japanese Faction mod [WIP]
« Reply #302 on: 8 January 2011, 17:58:32 »
But of course james, you are free to merge in Military if you get permisiion from both hagekura &Omega [note thats only if you release it]

ultifd

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Re: Japanese Faction mod [WIP]
« Reply #303 on: 8 January 2011, 20:59:44 »
Ugh...(He already posted this before and something else(which would turn ugly)...
Well, the good thing is at least he doesn't personally attack people anymore.

Mr War

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Re: Japanese Faction mod [WIP]
« Reply #304 on: 10 January 2011, 19:51:47 »
I've been playing it, love it! Amazing

the warlord of the reich

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Re: Japanese Faction mod [WIP]
« Reply #305 on: 11 January 2011, 17:45:37 »
he is a struggeler!

i support air units.... (dragons) in japan and europe the mythology of dragons was existing historically! looks like you'd had to take time to thaught or think about it. though in real life there are no such thing (there can be) but i dont think one exists.

anyways. the mod is great without AND with flying stuff. though if hagekura agrees i would advice you to post it in an initial lonley version intead of the head one. if you agree.

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #306 on: 11 January 2011, 22:58:48 »
I've been playing it, love it! Amazing
Thank you. :)

he is a struggeler!

i support air units.... (dragons) in japan and europe the mythology of dragons was existing historically! looks like you'd had to take time to thaught or think about it. though in real life there are no such thing (there can be) but i dont think one exists.

anyways. the mod is great without AND with flying stuff. though if hagekura agrees i would advice you to post it in an initial lonley version intead of the head one. if you agree.
hmn...dragons are more of a chinese thing though... :| .
btw recently I'm thinking this mod is a beginning of the series of historical setting factions I'm planning to create,as I discussed with some guys in the past.now I have a desire to make more factions like Chinese ming dynasty and Thailand Ayutthaya Kingdom,or some european factions of same time period.Of course first I must finish making this faction though.but aside from the historical factions pack plan,I also want to make an other japanese faction which contains folklore creatures like mononokes,yokais,onis.which will have air-unit likewise other regular glest factions.
« Last Edit: 11 January 2011, 23:40:05 by Hagekura »
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Japanese Faction Mod

Pizza90

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Re: Japanese Faction mod [WIP]
« Reply #307 on: 12 January 2011, 14:13:01 »
Hagekura again great mod :) The only thing that is not very simple (if you are not japanese or dont play the mod everyday) are the kanji instead of the symbols as the other factions.

So i had an idea. For me it would be nice to see japanese kanji in the mod but as said sometimes it's not very easy to understand them (for me that im not japanese but im sure for some others people too) them so i thought about the furigana ( http://en.wikipedia.org/wiki/Furigana ) and using gimp i made this icon (it' just an example eh):

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http://img844.imageshack.us/img844/8555/fiicon.png
As you can see there is a very simple to get picture (maybe more "japanese style") and over it the kanji, this would help those who dont speak japanese to play the mod and and they could earn some japanese word :D

Tell me what do you think about my idea :)

ps: i took the original icon from openclipart and then modified it with gimp :)

« Last Edit: 15 April 2016, 03:44:07 by filux »
I translated Megaglest in italian and i keep the translation updated.

Mr War

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Re: Japanese Faction mod [WIP]
« Reply #308 on: 12 January 2011, 21:09:53 »
Crash whilst playing the mod in GAE - https://forum.megaglest.org/index.php?topic=6431.0 - may or may not be mod related but just in case it's useful to know of it...

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Re: Japanese Faction mod [WIP]
« Reply #309 on: 12 January 2011, 22:26:07 »
Buon giorno pizza!
I like your suggestion,molto bene! :D
indeed I was obessed about the icons.I'm not good at making icons.
I can use your idea.I'll make new icons with simple image and kanji furigana style like your example.
Grazie mille!

Crash whilst playing the mod in GAE - https://forum.megaglest.org/index.php?topic=6431.0 - may or may not be mod related but just in case it's useful to know of it...
Thank you for the report.but this issue is out of my hand.may GAE team solve the issue.
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP]
« Reply #310 on: 12 January 2011, 22:37:37 »
Yeah, for that only the GAE devs can help...also because it could be an the engine's problem, or maybe it's something with the mod. I'll try this myself to see...are you using windows or linux?

Mr War

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Re: Japanese Faction mod [WIP]
« Reply #311 on: 12 January 2011, 22:59:24 »
Windows. I got the same crash again - seems to be when Samurai appears on screen

the warlord of the reich

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Re: Japanese Faction mod [WIP]
« Reply #312 on: 12 January 2011, 23:06:52 »
what about qing dynasty? also it would be awesome in han dynasty. when the real action starts.

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #313 on: 13 January 2011, 00:17:28 »
Windows. I got the same crash again - seems to be when Samurai appears on screen
The samurai's poly count is excessively high compared with other regular glest units,and it has 7 meshes.I don't know but it may causes your problem.

what about qing dynasty? also it would be awesome in han dynasty. when the real action starts.
qing is not bad choice,but ming actually fought with japan.han is too old(I want other factions almost near time period from japanese sengoku jidai - It's around 15th~17th - .
« Last Edit: 13 January 2011, 02:44:08 by Hagekura »
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Japanese Faction Mod

the warlord of the reich

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Re: Japanese Faction mod [WIP]
« Reply #314 on: 13 January 2011, 00:40:31 »
han dynasty had a massive war. it was also the period where the yellow rebelion rised. and my 2nd favourite warlord of all times dong zhou. also the great gongsun zan was there.

Pizza90

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Re: Japanese Faction mod [WIP]
« Reply #315 on: 13 January 2011, 13:56:21 »
Quote
Posted by: Hagekura
Buon giorno pizza!
I like your suggestion,molto bene! Cheesy
indeed I was obessed about the icons.I'm not good at making icons.
I can use your idea.I'll make new icons with simple image and kanji furigana style like your example.
Grazie mille!

Grazie mille a te :) Im glad you like my idea, im not good at making icons too xD but here http://www.openclipart.org/ there are many good icons and they would be a good point of start. Otherwise let's hope that someone good at making icons will read here and will help  :)
I translated Megaglest in italian and i keep the translation updated.

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #316 on: 13 January 2011, 15:11:31 »
>>pizza
The site will be really help!thanks a lot!
But yeah I still need volunteers about making Icons. ;D I hope someone will help me about this.

Ka-Ra-Te! Or is that korean?.. :|
Karate is DEFINITELY not korean's. >:(
even though they claim so. :P
(In truth,karete originated in Ryukyu kingdom - present Okinawa Prefecture of Japan. -)
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Japanese Faction Mod

Omega

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Re: Japanese Faction mod [WIP]
« Reply #317 on: 13 January 2011, 21:24:29 »
Notice: All offtopic posts past this point will be deleted. Either move it to the offtopic board or perhaps the History topic on said board. Thanks.
Edit the MegaGlest wiki: http://docs.megaglest.org/

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Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #318 on: 14 January 2011, 22:55:47 »
Notice: All offtopic posts past this point will be deleted. Either move it to the offtopic board or perhaps the History topic on said board. Thanks.
Aye,Sir! :)

This is from echinaexpat.com. Notice the name and content of the site. The reality that became the legend happened in China.
It's irony that some young chinese actually don't know the three kingdoms heroes really existed in their history. :O
They believe the heroes are fantasy characters only exist in the gamings.
Chinese history is very long,their 4000 years history is too long for them to remember everything what happened. :D

On a side note, i missed that, i think Karate = japan and taekwondo = Korean.
It's Correct. :thumbup:

btw I've done making the medical_priest model.

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[URL=http://img43.imageshack.us/i/priest01.jpg/][IMG]http://img43.imageshack.us/img43/2163/priest01.th.jpg[/img][/URL]
[URL=http://img824.imageshack.us/i/priest02.jpg/][IMG]http://img824.imageshack.us/img824/2475/priest02.th.jpg[/img][/URL]

Soon I'll upload next version of the japanese faction alpha.
It will include the temple and the priest and improved particles and sounds(now some units have footstep sounds!),and new upgrade "eastern_medicine(Only works on GAE)" - and many fixes and changes.

« Last Edit: 15 April 2016, 03:44:32 by filux »
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP]
« Reply #319 on: 15 January 2011, 00:35:13 »
Heh, it just couldn't stop...
btw I've done making the medical_priest model.
Soon I'll upload next version of the japanese faction alpha.
It will include the temple and the priest and improved particles and sounds(now some units have footstep sounds!),and new upgrade "eastern_medicine(Only works on GAE)" - and many fixes and changes.
Sounds great! Sweet, now I have to worry less about my units.  :O

John.d.h

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Re: Japanese Faction mod [WIP]
« Reply #320 on: 15 January 2011, 00:39:57 »
It might be my imagination or just weird perspective, but are the priest's arms and legs the right proportion?  He looks almost like an ape to me.

Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #321 on: 15 January 2011, 00:53:01 »
It might be my imagination or just weird perspective, but are the priest's arms and legs the right proportion?  He looks almost like an ape to me.
omg. :o
I hope it's because of perspective,but may be you are right.
Code: [Select]
[URL=http://img6.imageshack.us/i/priest03.jpg/][IMG]http://img6.imageshack.us/img6/7802/priest03.th.jpg[/img][/URL]I could realize the problem when I assign him armature and down his arms. :green:
I didn't noticed that when I'm working.thx for notice that.I'll fix it.

p.s.
I've fixed his arm length.
I hope now it looks correct proportion.
Code: [Select]
[URL=http://img89.imageshack.us/i/priest04.jpg/][IMG]http://img89.imageshack.us/img89/7461/priest04.th.jpg[/img][/URL]
« Last Edit: 15 April 2016, 03:45:01 by filux »
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Japanese Faction Mod

Omega

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Re: Japanese Faction mod [WIP]
« Reply #322 on: 15 January 2011, 23:16:41 »
Wow, looks great. Might I ask if you plan to give him at least some type of (weak) attack to ensure that he can easily accompany your military units (otherwise he'll run away as priority on all but GAE, which can toggle that behavior).
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Hagekura

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Re: Japanese Faction mod [WIP]
« Reply #323 on: 16 January 2011, 00:02:03 »
A bit retextured (mainly face) priest with attack motion.
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[URL=http://img402.imageshack.us/i/priest05.jpg/][IMG]http://img402.imageshack.us/img402/8008/priest05.th.jpg[/img][/URL][URL=http://img199.imageshack.us/i/priest07.jpg/][IMG]http://img199.imageshack.us/img199/8935/priest07.th.jpg[/img][/URL]
Wow, looks great. Might I ask if you plan to give him at least some type of (weak) attack to ensure that he can easily accompany your military units (otherwise he'll run away as priority on all but GAE, which can toggle that behavior).
Thank you sir. :D
Yeah,Initially I thought not to make him with attack ability,but after some test with the priest without attack skill,I also have realized that healer without attack skill is hopelessly inconvenient. :dead:
I have gave him attack ability(throwing stone).
« Last Edit: 15 April 2016, 03:45:28 by filux »
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Japanese Faction Mod

Hagekura

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #324 on: 16 January 2011, 07:05:27 »
I've uploaded new version of alpha of Japanese faction:
Code: [Select]
[url=http://www.filefront.com/17800677/JapaneseV0.80a.7z/]http://www.filefront.com/17800677/JapaneseV0.80a.7z/[/url]
What's new in V0.8a release:

Graphics

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[URL=http://img707.imageshack.us/i/screen19xq.jpg/][IMG]http://img707.imageshack.us/img707/1349/screen19xq.th.jpg[/img][/URL]-Arquebuser and Cannon's smoke particles and projectile particles are slightly improved.
Code: [Select]
[URL=http://img97.imageshack.us/i/screen12a.jpg/][IMG]http://img97.imageshack.us/img97/3815/screen12a.th.jpg[/img][/URL]-I have added dust particle for ashigaru's charge skill.
-I have slightly improved some unit's moving animations.

Units,Buildings and Upgrades
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[URL=http://img340.imageshack.us/i/screen23p.jpg/][IMG]http://img340.imageshack.us/img340/1897/screen23p.th.jpg[/img][/URL]-New Building:"Buddhist_temple".
-New Unit:"Medical_priest".
-New Upgrade:"Eastern_medicine(GAE-only)".which gives all units a HP-regeneration by 3. - It's originally a Zoythrus's Idea(thx Zoy :D) -.the upgrade works only in GAE.
-Now "Bamboo_cartridge" upgrade increases attack-speed of Arquebuser by 20 in GAE,increases attack-strength by 40 in MegaGlest.
-Now Shinobi's bomb is less effective against buildings,and Shinobi's max-EP reduced to 75.
-Cannon's attack range increased.
-And many other minor fixes and balancing.

Sounds

-Off-screen attack notification alarm(GAE-only).
-Footstep sounds for some units(Ashigaru,Archer,Arquebuser,Swordsman,Samurai).
-Swordsman's attack sounds have been replaced.
« Last Edit: 15 April 2016, 03:46:19 by filux »
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Japanese Faction Mod