Author Topic: Japanese Faction mod [WIP] V0.89a released! (9 December 2011)  (Read 166954 times)

ultifd

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #325 on: 16 January 2011, 07:59:44 »
Wow, great update! Downloading for tomorrow, to test! Can't wait to record something new, too.  :)

-New Upgrade:"Eastern_medicine(GAE-only)".which gives all units a HP-regeneration by 3.
Really? IMO, auto-repair is enough...but still, a nice upgrade. That kinda also adds to the reasons of why Japanese is stronger than most factions though...oh well.  :|

Psychedelic_hands

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #326 on: 16 January 2011, 13:15:41 »
That kinda also adds to the reasons of why Japanese is stronger than most factions though...oh well.  :|

Well. didn't Hage say he wants to make his own tech-tree?(which would be awesome) Sorry if he didn't... I can't remember :S

Everything looks nice as usually, I hope you keep up the good work.  :thumbup:
I'll be sure to try it out soon, but I have too much to do already....  :scared:

Hagekura

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #327 on: 16 January 2011, 14:21:49 »
Wow, great update! Downloading for tomorrow, to test! Can't wait to record something new, too.  :)
Yay,can't wait for you upload another vid! :thumbup:

That kinda also adds to the reasons of why Japanese is stronger than most factions though...oh well.  :|

Well. didn't Hage say he wants to make his own tech-tree?(which would be awesome) Sorry if he didn't... I can't remember :S

Everything looks nice as usually, I hope you keep up the good work.  :thumbup:
I'll be sure to try it out soon, but I have too much to do already....  :scared:
Hi hands. :)
Yeah,ultimately I may make my own tech-tree,but for the time being I'm still trying balance with others.
Thank you,please take your time.
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #328 on: 16 January 2011, 17:38:58 »
Well. didn't Hage say he wants to make his own tech-tree?(which would be awesome) Sorry if he didn't... I can't remember :S
Yeah, but that's a long time from now. I mean, I'm pretty sure almost everyone has played Japanese with other factions before...

Mr War

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #329 on: 16 January 2011, 17:59:20 »
Hagekura, your mod is very impressive  ;D

Hagekura

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #330 on: 17 January 2011, 10:19:53 »
Hagekura, your mod is very impressive  ;D
Thank you. :) btw Do you still have experienced crash while playing this mod,Mr War?
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Japanese Faction Mod

Mr War

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #331 on: 17 January 2011, 20:15:54 »
I'm afraid I did

Hagekura

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #332 on: 17 January 2011, 21:02:11 »
Do you also experience the crash in MegaGlest?
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #333 on: 22 January 2011, 23:26:44 »
Fixed and updated the wiki page :)

BTW Hagekura, you're signature link should be like this...
Japanese Faction Mod

Code: [Select]
[url=https://forum.megaglest.org/index.php?topic=6103.0][size=12pt][b]Japanese Faction Mod[/size][/url]

Edit by Omega: Included code so he can copy.

Hagekura

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Re: Japanese Faction mod [WIP] v0.8a released!
« Reply #334 on: 23 January 2011, 04:29:28 »
Many thanks for the update the wiki page! :thumbup:
Oh yeah I've changed signature! ;D
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Japanese Faction Mod

Hagekura

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A short development note of the Mod
« Reply #335 on: 11 February 2011, 10:13:22 »
Currently I'm focusing on redo some unit's 3D modelings and animations.

I have gained some experiences with 3D modelings through making this mod,and have learned a lot more about Medieval Japanese.
So I decided to redo some of my early-made models.

I have already remaked Ashigaru's 3D model and animations.
Code: [Select]
[URL=http://img96.imageshack.us/i/nagaeashigaru01.jpg/][IMG]http://img96.imageshack.us/img96/3500/nagaeashigaru01.th.jpg[/img][/URL][URL=http://img204.imageshack.us/i/nagaeashigaru03.jpg/][IMG]http://img204.imageshack.us/img204/8316/nagaeashigaru03.th.jpg[/img][/URL][URL=http://img18.imageshack.us/i/nagaeashigaru02.jpg/][IMG]http://img18.imageshack.us/img18/9233/nagaeashigaru02.th.jpg[/img][/URL]
[URL=http://img148.imageshack.us/i/nagaeashigaruingame01.jpg/][IMG]http://img148.imageshack.us/img148/2130/nagaeashigaruingame01.th.jpg[/img][/URL]
New Ashigaru's 3D model.

I will remake some more unit's models of archer,arquebuser,swordsman,peasant(In fact his model is a my first 3D model :O). and I have redone Samurai's model(a bit reduced poly-counts) and animations.

Also I have replaced the faction's BGM(due to copyright issues).

I'm considering rename some unit's names:
ashigaru → nagae_ashigaru
archer → yumi_ashigaru
arquebuser → teppo_ashigaru
swordsman → kengo
peasant_house → farmhouse
mansion_of_daimyo → daimyo_yashiki.

I will add new units:
Tosekitai(Slinger),
Nagamakitai(Soldier armed with long two-handed katana,Nagamaki),
Ikki Mob(Armed civilian, can morph from peasants or workers),
Bird Hunter(Anti-air unit, will provide air-cover for this faction).

I have added stealth and detector ability to Shinobi(Will work in GAE Only).
All unit's stats have buffed-up, so their costs become a bit expensive
 - It won't be a serious problem, since the faction already have healer-unit -  :| .

« Last Edit: 11 April 2016, 05:52:24 by filux »
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Japanese Faction Mod

Hagekura

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #336 on: 19 February 2011, 07:26:41 »
I have uploaded new version of the japanese faction alpha.

Japanese Faction V0.81a
Code: [Select]
[s][url=http://www.gamefront.com/files/20018905/japanese_v081a_7z/]http://www.gamefront.com/files/20018905/japanese_v081a_7z[/url][/s]
[s][url=http://www.gamefront.com/files/20022600/japanese_v081a_kai_rar/]http://www.gamefront.com/files/20022600/japanese_v081a_kai_rar[/url][/s]
[url=http://www.gamefront.com/files/20026562/japanesev081_kai2_7z/]http://www.gamefront.com/files/20026562/japanesev081_kai2_7z[/url]

updates from last version:
Graphics
  • New 3D models for Ashigaru, Peasant.

Code: [Select]
[URL=http://img148.imageshack.us/i/oldandnewashigaru.jpg/][IMG]http://img148.imageshack.us/img148/5013/oldandnewashigaru.th.jpg[/img][/URL][URL=http://img804.imageshack.us/i/oldandnewpeasant.jpg/][IMG]http://img804.imageshack.us/img804/4075/oldandnewpeasant.th.jpg[/img][/URL]comparisons between old and new unit models.  :O

  • I have fixed Samurai's 3D model(a bit reduced poly-counts), and re-animated.
  • I have fixed Barracks and Watchtowers Models(reduced poly-counts).
  • Several improvements for particle effects.
  • Several Building's models have been re-textured.

Units,Buildings and Upgrades
  • New unit "Ikki_Mob" (Armed civilians, can morph from workers and peasants). Requires "Civil_Ikki" upgrade.
  • New Upgrade "Civil_Ikki" (the research can conducted in mansion_of_daimyo, allows Workers and Peasants morph into "Ikki_Mob").
  • Added stealth ability to Shinobi (will work in GAE only).
  • Reduced Canon's splash radius.
  • Overall units stats have been increased, their costs become a bit expensive likewise.
  • Shinobi's primary attack has changed to melee attack.

Sounds
  • Replaced musics.
  • New attack sounds for Ashigarus.

HF!
« Last Edit: 11 April 2016, 05:50:44 by filux »
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #337 on: 19 February 2011, 07:30:03 »
Wow, thanks! I will surely test this tomorrow with the others! Hopefully :P
Quote
Overall units stats have been increased, their costs become a bit expensive likewise.
Even more???  :o

Hagekura

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #338 on: 19 February 2011, 19:26:11 »
Wow, thanks! I will surely test this tomorrow with the others! Hopefully :P
Quote
Overall units stats have been increased, their costs become a bit expensive likewise.
Even more???  :o
Yeah,even more powerful and expensive units!  ;D
Do you concern their high costs? but now you can use priests to prevent the loss of these highly cost units.
or about balancing when playing with other factions? well, think it as sorta like compensation for this faction doesn't have air units.
P.S. I forgot to write that now shinobi's primary attack has changed to melee attack.
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Japanese Faction Mod

ultifd

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Re: No skill named dagger skill
« Reply #339 on: 20 February 2011, 00:05:43 »
But, remember, in MG people have to use their brains more ;) (No auto-repair)
Ugh...I guess this time I have to put Japanese in the megapack.
Edit:   :'(
Code: [Select]
[URL=http://img593.imageshack.us/i/screen5w.png/][IMG]http://img593.imageshack.us/img593/885/screen5w.png[/img][/URL]I forgot, what is it supposed to be? Piercing?

Hagekura

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #340 on: 20 February 2011, 07:45:40 »
Oh,sorry.  :green:
I've also changed shinobi's shuriken attack skill name (not attack-type) to attack_kunai_skill, it caused the problem. I've uploaded fixed version. I'm sorry but please re-download it.
Code: [Select]
[s][url=http://www.gamefront.com/files/20022600/japanese_v081a_kai_rar/]http://www.gamefront.com/files/20022600/japanese_v081a_kai_rar/[/url][/s]
« Last Edit: 11 April 2016, 05:51:39 by filux »
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #341 on: 20 February 2011, 07:51:15 »
 :O It's ok, the quality and fun associated with this faction makes it so! :) Can't wait to test this tomorrow!
The only bad thing is if it is really too expensive...I guess I'll have to see. Why increase everything though?

Hagekura

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #342 on: 20 February 2011, 08:30:41 »
:O It's ok, the quality and fun associated with this faction makes it so! :) Can't wait to test this tomorrow!
The only bad thing is if it is really too expensive...I guess I'll have to see. Why increase everything though?
Thank you.  :)
The faction's strong and expensive units will be a contrast from future counter faction of japanese I'm currently planning (probably ming or qing dynasty of china). china would have relatively cheap and mass units.
also, not everything is increased: i.e. canon and shinobi's ranged attack value have been a bit decreased.  ;)
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #343 on: 20 February 2011, 08:41:19 »
Yeah, that's what I figured. Too bad though, I don't think just because a faction has cheap and mass units would make it balanced... You can tell by just by "regular factions", powerful units always > a lot of cheap units. Maybe its because it is easy to get lots of resources. Can't there be a better way to make factions different and fun? And Historically accurate?

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #344 on: 20 February 2011, 12:54:48 »
Yeah, that's what I figured. Too bad though, I don't think just because a faction has cheap and mass units would make it balanced... You can tell by just by "regular factions", powerful units always > a lot of cheap units. Maybe its because it is easy to get lots of resources. Can't there be a better way to make factions different and fun? And Historically accurate?
hmn, To tell you the truth, I did not raise it's costs and stats only because of balancing, but I wanted to reduce the amounts of units which appear in a game at same time. You will notice that their recruiting time also become much longer. because I have experienced several game crashes in the last version of the mod. I had to reduce machine stress of CPU, and to prevent the flood of resource stocks, the units costs(and stats) also had to raised.

Also about factions differences, ofcourse I will make them many different advantages and disadvantages. :thumbup:
It will be a long story, so for now I just list simple pros/cons I'm planning in here:

Japan Sengokujidai
pros
  • Bold medium/heavy infantries.
  • Elite foot units and ranged units.
  • Strong musketeers.
cons
  • few cavalry (Japanese horsemen at that time were basically "Dragoons", they ride on the battlefield and fight on the foot, there were not Continental style Cavalry in japan till the end of 19th centuries).
  • few cannons.

Ming(or Qing) Dynasty of China
pros
  • Large Cavalry.
  • Large variety of Infantry.
  • Many cannons and siege weapons.
cons
  • Lack of elite units.
  • Lack of musketeers.
« Last Edit: 20 February 2011, 12:59:44 by Hagekura »
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Japanese Faction Mod

Zoythrus

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #345 on: 20 February 2011, 21:30:58 »
what ever happened to having the Japanese fight the Germans and the Arabians? (i think that's better than another faction of Japan and China)

ultifd

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #346 on: 20 February 2011, 21:48:50 »
I see, well maybe the changes will be OK.

Works fine on windows...nice music. But: Titi says the Japanese faction does not work on linux anymore, for MG. Something that the attack tags don't work...
Code: [Select]
Error parsing XML, file: /home/johannes/src/megaglest/mk/linux/techs/megapack/factions/japanese/japanese.xml, line: 47: Expected end of tag 'faction']

Hagekura

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #347 on: 21 February 2011, 08:26:14 »
I see, well maybe the changes will be OK.

Works fine on windows...nice music. But: Titi says the Japanese faction does not work on linux anymore, for MG. Something that the attack tags don't work...
Code: [Select]
Error parsing XML, file: /home/johannes/src/megaglest/mk/linux/techs/megapack/factions/japanese/japanese.xml, line: 47: Expected end of tag 'faction']

Oh.Sorry. :green:
I found small tag spelling mistake in faction's xml, I've uploaded fixed version, I don't sure whether it will solve the problem or not, but please try it.
Code: [Select]
[url=http://www.gamefront.com/files/20026562/japanesev081_kai2_7z]http://www.gamefront.com/files/20026562/japanesev081_kai2_7z[/url]
what ever happened to having the Japanese fight the Germans and the Arabians? (i think that's better than another faction of Japan and China)
Yeah I still have desire to create a German faction someday, but people might feel a bit weird If I jump into western-european faction from japan, isn't it? :O for the time being, china would be more proper for next faction, I think.
« Last Edit: 11 April 2016, 05:49:22 by filux »
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Japanese Faction Mod

ultifd

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #348 on: 21 February 2011, 08:28:51 »
OK thanks, I will download it now, but I currently only use linux. I'll ask some other guys with linux to test. Hopefully it'll work!!! Titi probably won't be there, I hope his operation will be OK...

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Re: Japanese Faction mod [WIP] v0.81a released.
« Reply #349 on: 21 February 2011, 17:03:49 »
Wow I thought Japan mod was to be used with magitech. I love the idea of Japan German and Persian as one tech tree. It reminds me of a RTS Tzar: The Burden of the Crown, which I feel was heavily underrated. http://en.wikipedia.org/wiki/Tzar:_The_Burden_of_the_Crown It had three faction Asian European and Arabian. I woulden't think its strange that you made a faction that was radically different from Japan! Go for it!
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