Wow I thought Japan mod was to be used with magitech. I love the idea of Japan German and Persian as one tech tree. It reminds me of a RTS Tzar: The Burden of the Crown, which I feel was heavily underrated. http://en.wikipedia.org/wiki/Tzar:_The_Burden_of_the_Crown It had three faction Asian European and Arabian. I woulden't think its strange that you made a faction that was radically different from Japan! Go for it!
First time heard of the game, looks classic but nice! thx!
Yes, for now I'm making this faction magitech-compatible fashion, for people love many factions mixed-up in a single tech-tree (I am the one!).
but in future, probably when next faction was done, I will pack them in an independent tech-tree and I will include simple "rock-paper-scissors" type damge multiplier - such like spear is good against cavalry, cavalry is good against light-armored foot infantry, light-infantry is good against heavy and slow infantry etc,etc... - like many other games do.
It's surprisingly for me that there are actually some support for my german faction idea, then It'll be not so bad I make german(HRE) in next faction. but I might have to hear more people's opinion about it, I want to discuss this matter in a thread like here:
https://forum.megaglest.org/index.php?topic=6144.0
Thank you for the in-depth feedbacks, ultifd and titi! It's very helpful for me!
OK, I will lower the shinobi's bomb attack strength.
In fact I don't use so many shinobis, so I didn't realize how strong their bomb attacks become.
About Shinobi's primary attack, in the last version of the mod, I felt a bit annoyed that CPU shinobis never use melee (or bomb) attack and horde of AI shinobis surrounding my army and rains shurikens which actually ineffective. so I changed their primary attack to melee, but I must admit that they become more suicidal as you pointed. I hope future glest - probably Glest4.0? - can handle multiple attack skills of units.
"Ashigaru's spear" yes, they are exceptionally long!
Their "é•·æŸ„æ§ Nagae-yari" spears were kind of pikes, almost 4.55 ~ 6.40 meters tall. which gave ashigarus ability to knock-off enemies from distance.
About worker's selection issue, I also noticed the problem.
Thank you for the offer to use your fixed worker model for my mod, herr! I will use them!
Maybe I have to decrease the sizes of the base terrains of buildings.
(I feel a bit hesitate to delete it completely, as I myself like them).
In this vesion, CPUs gained more advantages to humans due to the high-unit costs, yes.
but to put it differently it would work as kinda "handicap", as AI doesn't know how to use units properly (i.e. shinobis) and in many cases Humans are much more clever than AIs!
At last thank you all for your feedbacks, and excellent vids ultifd! I've enjoyed them!
I'm counting on your further notices and suggestions!