good idea, but maybe a bit smaller flag would be even better. I think the flag should not be larger than the unit itself.
This
"Nobori" type of japanese flags usually have about 3.6 ~ 5meters heights. It's almost three ~ four times taller than the average height of Japanese men(about 1.6 meters) at that time.
But now that you mention it, I made the standard too big indeed. I've fixed standard size a bit smaller now.
[URL=http://img339.imageshack.us/i/standardbearer5.png/][IMG]http://img339.imageshack.us/img339/4306/standardbearer5.th.png[/img][/URL]
Thanks!
Does the unit also have it's own attack capability? And is there a build limit on them?
Ming faction will have an equivalent banner bearer
Yeah, to defend themselves and to prevent running from enemy (Units without attack skills run away when enemy approaches), the unit have attack skill. but very weak.
[URL=http://img207.imageshack.us/i/standardbearer4.png/][IMG]http://img207.imageshack.us/img207/7357/standardbearer4.th.png[/img][/URL]
Standard bearer is defending himself.Currently the unit doesn't have build limit. If a player has many standard bearers, that won't doubles boost effect, so there is no merit of having many of them. And the boost effect range is large(I set it 15). But if CPU will spams too many of them, I'll think to make them max-unitcount (probably 4~6 around?).
I'm looking forward to see the banner bearer of ming!
Nice model hagekura! But does the boost effect work only when the standard bearer stays in a point? Or also when he moves (with the others units)? And does it have an attack? And if yes, how did you manage the fact that the standard bearer doesnt stay in the front of the fight? (it should stay behind the other units i think, otherwise it would be easily i suppose) sorry for the many questions aha
I welcome any questions.
I've assigned attack boost for every skills of the unit (Except dead skill), so what ever the unit does, the boost effects units around him unless he's dead.
As I told to war above, the unit has attack skill.
But I've made his sight very close, so unless enemy really closes to him, he won't charge to enemies. Besides players can order him hold position when it is needed.
I'm steadily developing japanese faction now.
If everything goes well, I could release next version of the mod in this weekend.