Author Topic: Japanese Faction mod [WIP] V0.89a released! (9 December 2011)  (Read 166973 times)

Hagekura

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Re: Japanese Faction mod [W.I.P.]
« Reply #50 on: 29 October 2010, 20:02:14 »
What kind of ice cream is vanilla? Plain. Thus, vanilla glest = plain glest.
wow I hear the reason of why we call original games vanilla first time :o.
I just used the word likewise people do.
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Japanese Faction Mod

ElimiNator

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Re: Japanese Faction mod [W.I.P.]
« Reply #51 on: 30 October 2010, 07:12:36 »
Oh,please don't misunderstand what i said,sir :scared:.
Your mod is intended for work with vbros packs,and deal with fantasy motif.
mine is magitech-based and deal with historical settings.so they wouldn't be harmonic.
Do you think that magitech is historically accurate?
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Re: Japanese Faction mod [W.I.P.]
« Reply #52 on: 30 October 2010, 07:23:19 »
Vanilla is a very rich and misunderstood flavor, there is nothing plain about it. 8)



Quote
Hmmm, I know making your own tech-tree is hard.... But man, I wish Glest would have more historical factions sometimes.... it seems like there are many sci-fi/mythical mods though....

Man, and everyone said no to a historically accurate Romans faction.



Oh,please don't misunderstand what i said,sir :scared:.
Your mod is intended for work with vbros packs,and deal with fantasy motif.
mine is magitech-based and deal with historical settings.so they wouldn't be harmonic.

Agreed. :)
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Hagekura

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Re: Japanese Faction mod [W.I.P.]
« Reply #53 on: 30 October 2010, 09:03:38 »
Do you think that magitech is historically accurate?
Master,I'm begging you,don't pay attention to the word "historical accuracy" too much please :(.
I completely don't mean to say historical is better and fantasy is inferior.
In the first place,my japanese faction is almost nothing historically accurate in historian point of view.
It's just take a motif of japanese history,also I don't mind historical accuracy in this type of gaming.
If not so,i would rather played paradox games or old fashioned strategic board games.
I love glest because this is where everything can be mixed up in it.
there can be everything bunch up together.my megaglest folder is already full of every kinds of factions.
I love to see british fighting against horde of daemons.but it's a my personal preference.
It must be a certain amount of people he think highly of uniformity and balancing.
To each his own taste.and it must be respected.I want glest to be full of options.
so I'm also looking forward to your new greek faction.
for now,i choiced my start of modding to historical-based japanese.
because i wanted to there will be my country in Glest world.and it constructed from vanilla tech faction.
this is why i mentioned about magitech.
Best Regards.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Zoythrus

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Re: Japanese Faction mod [W.I.P.]
« Reply #54 on: 30 October 2010, 16:07:28 »
Do you think that magitech is historically accurate?
Master,I'm begging you,don't pay attention to the word "historical accuracy" too much please :(.
I completely don't mean to say historical is better and fantasy is inferior.
In the first place,my japanese faction is almost nothing historically accurate in historian point of view.
It's just take a motif of japanese history,also I don't mind historical accuracy in this type of gaming.
If not so,i would rather played paradox games or old fashioned strategic board games.
I love glest because this is where everything can be mixed up in it.
there can be everything bunch up together.my megaglest folder is already full of every kinds of factions.
I love to see british fighting against horde of daemons.but it's a my personal preference.
It must be a certain amount of people he think highly of uniformity and balancing.
To each his own taste.and it must be respected.I want glest to be full of options.
so I'm also looking forward to your new greek faction.
for now,i choiced my start of modding to historical-based japanese.
because i wanted to there will be my country in Glest world.and it constructed from vanilla tech faction.
this is why i mentioned about magitech.
Best Regards.
ok. i personally have no problem with a not-so-historically accurate faction, i think it adds flavor. if we were to do a faction that was as historically accurate as possible, it would be really boring. it is our jobs as modders to make factions that are loosely based on history, because no one wants to play a really realistic game.

Hagekura

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Re: Japanese Faction mod [W.I.P.]
« Reply #55 on: 30 October 2010, 17:26:12 »
Yeah,I think we have to carefully weigh the relative merits of historical accuracy and phantasy flavour when making a historic factions for fun gaming experiences ::).
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Japanese Faction Mod

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Re: Japanese Faction mod [W.I.P.]
« Reply #56 on: 31 October 2010, 02:30:40 »
I like historical but sometimes it is boring.
OK, so back to the topic, the faction looks great. Are you going to have particle effects in it? Like smoke or fire?
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Hagekura

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Re: Japanese Faction mod [W.I.P.]
« Reply #57 on: 31 October 2010, 03:08:43 »
I like historical but sometimes it is boring.
OK, so back to the topic, the faction looks great. Are you going to have particle effects in it? Like smoke or fire?
In a sense,history is boring(especially what we studied in school :dead:),I must admit that.
I implemented smoke effects(but they are stolen from blacksmith's chimney so looks a bit cheap) when arquebuser or cannon start firing.I also discussed about implementing muzzle-flash like effect with zoy.though we concluded that it will be impossible.Currently I hope to give an explosive effect when Ninja throws a bomb.
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Japanese Faction Mod

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Re: Japanese Faction mod [W.I.P.]
« Reply #58 on: 2 November 2010, 00:16:18 »
OK but the ninjas splash would jut be particle splash, not a particle like smoke.
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Re: Japanese Faction mod [W.I.P.]
« Reply #59 on: 2 November 2010, 00:34:04 »
I like history..... It's kinda the thing that got me into RTSs haha.
Real life things usually have far more depth than in a game, and sometimes that complexity is what makes a game fun.

Hagekura

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Re: Japanese Faction mod [W.I.P.]
« Reply #60 on: 2 November 2010, 07:08:33 »
I like history..... It's kinda the thing that got me into RTSs haha.
Real life things usually have far more depth than in a game, and sometimes that complexity is what makes a game fun.
That's true.I admire young people like you have interest in real history.
when I was your age,I do know nothing about history(I just did know about FPS gamings) :D.
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Japanese Faction Mod

titi

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Re: Japanese Faction mod [W.I.P.]
« Reply #61 on: 2 November 2010, 10:53:49 »
What about about a alpha release ?  8)
I want a download  :angel:

For the techtree discussion I would also suggest to go with your own techtree ( at least for the first releases ) .

And here my usual hint for all new modders:
Don't forget the teamcolors in your models!
( for teamcolor look here: https://docs.megaglest.org/Glest_Blender_Hints )
« Last Edit: 18 June 2016, 19:39:00 by filux »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Hagekura

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Re: Japanese Faction mod [W.I.P.]
« Reply #62 on: 2 November 2010, 11:39:14 »
Danke,herr!
about a release of alpha,I think my mod is currently far away from complete.
It's still lacks some units and I also have to look for musics,and have to make icons.
I think I shouldn't release it for public for the time being.though I asked Zoy to betatesting of my working personally.
His reaction for my mod was positive :thumbup:
About a teamcolor,Kein Problem!I made most of my units have teamcolors(you could see it on my screenshots).
thanks for the hints :),I'll read it carefully.
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Japanese Faction Mod

Hagekura

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About releasing alpha
« Reply #63 on: 3 November 2010, 06:49:22 »
I'm thinking I'm going to upload first-alpha of this mod tommorow.
Do you know where should I upload the mod better?
Code: [Select]
[URL=http://img816.imageshack.us/i/yagura.jpg/][IMG]http://img816.imageshack.us/img816/8248/yagura.th.jpg[/img][/URL]
well,I've remaked 物見櫓(MONOMIYAGURA,watchtower) Model.now It looks slightly better than old one.
« Last Edit: 27 September 2016, 19:28:41 by filux »
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Japanese Faction Mod

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Re: Japanese Faction mod [W.I.P.]
« Reply #64 on: 3 November 2010, 07:05:46 »
Filefront.com

Just sign up for free and upload.
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Hagekura

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Re: Japanese Faction mod [W.I.P.]
« Reply #65 on: 3 November 2010, 08:36:09 »
Thx,I'll upload on there. :thumbup:
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Psychedelic_hands

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Re: About releasing alpha
« Reply #66 on: 3 November 2010, 10:46:43 »
Code: [Select]
[URL=http://img816.imageshack.us/i/yagura.jpg/][IMG]http://img816.imageshack.us/img816/8248/yagura.th.jpg[/img][/URL]

That is a nice model man!  :o I think it's fair to say it's above Magitech. This is the quality I want to achieve with my models.
« Last Edit: 27 September 2016, 19:29:12 by filux »

titi

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Re: Japanese Faction mod [W.I.P.]
« Reply #67 on: 3 November 2010, 12:40:44 »
It looks like some of these buildings are very big( regarding height ). This will be a good test for softcoders new features in Megaglest which makes flying units fly higher if they have to fly above a high building. I am very curious about this :).

Are there any flying units in the mod itself up to now?
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Zoythrus

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Re: Japanese Faction mod [W.I.P.]
« Reply #68 on: 3 November 2010, 14:10:04 »
no, there are not, and i like that.

Japan has superb infantry, but no air units. it's a good balance.

Gabbe

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Re: Japanese Faction mod [W.I.P.]
« Reply #69 on: 3 November 2010, 15:20:35 »
Did they even have something flying at Japans medieval great time? Or even anything flying at all in this era?

Zoythrus

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Re: Japanese Faction mod [W.I.P.]
« Reply #70 on: 3 November 2010, 16:37:27 »
Did they even have something flying at Japans medieval great time? Or even anything flying at all in this era?
exactly!

a faction does not need air units, no, a whole mod does not need air units. it can be done!

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Re: Japanese Faction mod [W.I.P.]
« Reply #71 on: 3 November 2010, 16:58:40 »
ultra cheap small birds for scouting maybe..no just kidding, me neither think this will need any flying units.

Hagekura

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Re: Japanese Faction mod [W.I.P.]
« Reply #72 on: 3 November 2010, 22:12:29 »
I just packed my faction.now only thing I have to do is just upload it.after that,things will done.

That is a nice model man!  :o I think it's fair to say it's above Magitech. This is the quality I want to achieve with my models.
Thx,but seems you are a bit overestimating my work ;D.Mine is still an amateur's one.far behind from magitech's.

It looks like some of these buildings are very big( regarding height ). This will be a good test for softcoders new features in Megaglest which makes flying units fly higher if they have to fly above a high building. I am very curious about this :).

Are there any flying units in the mod itself up to now?
The highest building in my faction is the Castle(height value=7). - btw I should name the building keep,not castle - .
as zoy already told to you,there is no air-unit in my faction.but after I read your post,I played as a tech in megaglest-3372 and send my airships and ornithopters toward the building.the result was,those airunits simply slip through the building's top structure,like 911 Airplane.anyway,It's a pleasure if my mod could contribute your great work,herr!

About Air units,I have thought about introducing a small birds such as gabbe suggests,as a falconer and his birds.
as you can see on thishttp://en.wikipedia.org/wiki/Takagari wiki's article,falconry was a populor sport of the Sengoku Daimyos.later i gave up the idea coz I didn't sure if i could render and animate a bird.
but I also think my faction would work finely whether there are air units or not :D.
« Last Edit: 3 November 2010, 22:27:08 by Hagekura »
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Japanese Faction Mod

Zoythrus

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Re: Japanese Faction mod [W.I.P.]
« Reply #73 on: 3 November 2010, 22:17:15 »
i think there should be NO air units, but that's just me...

Gabbe

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Re: Japanese Faction mod [W.I.P.]
« Reply #74 on: 3 November 2010, 22:41:13 »
Well,  a scouting unit could be very good, but its glest and not SC i dont think it`s really needed (nesesarry, howdheckk did you spell that right now...?). You usually know what your oponent is up to anyways.