Thx for everyone who have tested my mod and giving me beneficial suggestions!
I'll consider all of your feedbacks and they will be reflected in next version!
The building models are as good as anything seen in Glest thus far (Castle, Yakura and Dojo are my favorites), only the rice paddy could do with a little remodeling to make it look less like a solid cube. I also like the way the models have a slight Japanese look about their dimensions without making them look cartoonish.
yeah,the paddyfield is one of the early models I have made and I'm also thinking which needs to remodelling.
but there are many incomplete unit models I must make first,after I complete all modellings,I want to redo these discontent models.
The animations are generally good but the running animation for offensive units needs to have its timing adjusted, it looks like they are running on the spot. The death animations are smooth and imaginative, not just the usual fall-in-a-straight-line type.
maybe unit's animation when they charge needs to more speed slow down?
or I have to redo model's animation?anyway,I'm not get used to both modelling and animation yet,
these Issues will be fixed in the future when I get more experiences.
My only complaint is that it is in its own tech tree rather than being magitech/megapack compatible.
In fact,my faction is magitech/megapack compatible.I made them in separate techtree because of simple reason omega already told to you.I didn't use special resources,neither special attack/armor types nor altered damage-multipliers,so you can simply copy and paste my faction in magitech or megapack techtree's faction folder,then you can play with them.
And to clear things up a bit, the "case problem" isn't that uppercase is bad (though you should use all lowercase to prevent accidents), it's just that you must use the same case for something all the time. This is better explained with an example:
Suppose we have a file name "Swordman.g3d". In the xml, we say the model is called "swordman.g3d". Notice that the file has an upper case S, so case sensitive operating systems (such as linux) will be looking ONLY for the lowercase variety, and the upper case is considered a whole separate file (it's possible to have two files named "A" and "a" on linux, but NOT possible on windows (and should be entirely avoided)). However, even if you are careful, don't use uppercase in unit names because GAE will throw an error designed to prevent modders from doing so (which can be a pity with units that need forced case). Regardless, just use all lowercase, because no matter how careful you are, someone can easily still make that mistake. There's also a tool, if I recall, for linux operating systems that will convert all case, and is probably available on Titi's site.
Thank you,now I get things more clearly.I will not use Uppercase filenames from now on.
hey, i played the new version, and it's cool.
i do have some concerns though:
the music has got to go, it was very distracting and felt like it just droned on (noisily).
the Arquebuser needs a slight price increase, it's really powerful (dont change the damage, please).
the armored samurai really needs a new model
the defensive towers could have a range increase (14?)
the archer should get a bonus against buildings, and the arque should be nerfed when it comes to buildings. (archer>buildings>arque) the arque should be in an anti-unit role.
that is it.
Maybe you are cherishing the fine music piece from OST of Lastsamurai I used in the one I handed to you,aren't you?
I agree with that Arquebuser is a bit too powerfull,likewise it was in the real world.
I had many adjustment abuot the unit's stats.If i made them more realistic,I must decrease their fire-rate and increase damage.or consideration of gamebalance,I would make them less powerfull or increase their price.
but we also have to consider that you need a some investment for buildings and upgrades before get the unit.
maybe we must have a lot of debates about the unit's stats.
and about armoured_samurai,ofcourse I will create a new model for him.I'm going to create whole new models for units except worker(only do retexturing and it is enough,I think).though about modelling armoured samurai,there might be a lot of difficulties modelling him
. Have you ever seen an armor which samurai wore at that time?
Like this one↓
to say the least,It's a challenging especially for novice modellar like me
.but I'll try.
the archer should get a bonus against buildings, and the arque should be nerfed when it comes to buildings. (archer>buildings>arque) the arque should be in an anti-unit role.
It's an interesting suggestion,but do I need to edit a damage-multipliers to achieve that?
Hmm...maybe the cannon should be a bit weaker? This cannon is the strongest one of "all the catapults/cannons" that I've seen in Glest. :/ maybe around 200 less...or at least 100.
OK,I'll lower the attack strength of cannon.though the cannon isn't so powerfull as you said,I think.
coz Its fire-rate is very low,and needs a lot of time to recruit,and has no-splash damage.
Thank you all!